#!amber # Copyright 2019 Google LLC # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # A test for a bug found by GraphicsFuzz. # Short description: A fragment shader with a for loop that loops only once # The test passes because the shader always writes the color red. The for loop only goes through once. # Optimized using spirv-opt with the following arguments: # '--vector-dce' # '--eliminate-local-multi-store' # '--eliminate-dead-branches' # '--merge-blocks' # '--eliminate-dead-branches' # '--merge-blocks' # '--ccp' # '--eliminate-dead-inserts' # '--convert-local-access-chains' # '--vector-dce' # '--eliminate-dead-code-aggressive' # '--vector-dce' # '--eliminate-local-multi-store' # '--if-conversion' # '--eliminate-dead-branches' # spirv-opt commit hash: 06407250a169c6a03b3765e86619075af1a8c187 SHADER vertex variant_vertex_shader PASSTHROUGH # variant_fragment_shader is derived from the following GLSL: # #version 310 es # precision highp float; # # precision highp int; # # layout(location = 0) out vec4 _GLF_color; # # vec3 mand() # { # do # { # return vec3(1.0); # } while (true); # } # void main() # { # mand(); # # for ( # int i = 1; # true; # 1) # { # _GLF_color = vec4(1.0, 0.0, 0.0, 1.0); # return; # } # } SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 ; SPIR-V ; Version: 1.0 ; Generator: Khronos Glslang Reference Front End; 7 ; Bound: 36 ; Schema: 0 OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %4 "main" %33 OpExecutionMode %4 OriginUpperLeft OpSource ESSL 310 OpName %4 "main" OpName %9 "mand(" OpName %33 "_GLF_color" OpDecorate %33 Location 0 %2 = OpTypeVoid %3 = OpTypeFunction %2 %6 = OpTypeFloat 32 %7 = OpTypeVector %6 3 %8 = OpTypeFunction %7 %15 = OpConstant %6 1 %16 = OpConstantComposite %7 %15 %15 %15 %31 = OpTypeVector %6 4 %32 = OpTypePointer Output %31 %33 = OpVariable %32 Output %34 = OpConstant %6 0 %35 = OpConstantComposite %31 %15 %34 %34 %15 %4 = OpFunction %2 None %3 %5 = OpLabel %21 = OpFunctionCall %7 %9 OpBranch %26 %26 = OpLabel OpLoopMerge %28 %29 None OpBranch %27 %27 = OpLabel OpStore %33 %35 OpReturn %29 = OpLabel OpBranch %26 %28 = OpLabel OpUnreachable OpFunctionEnd %9 = OpFunction %7 None %8 %10 = OpLabel OpBranch %11 %11 = OpLabel OpLoopMerge %13 %14 None OpBranch %12 %12 = OpLabel OpReturnValue %16 %14 = OpLabel OpBranch %11 %13 = OpLabel OpUnreachable OpFunctionEnd END # uniforms for variant BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM PIPELINE graphics variant_pipeline ATTACH variant_vertex_shader ATTACH variant_fragment_shader FRAMEBUFFER_SIZE 256 256 BIND BUFFER variant_framebuffer AS color LOCATION 0 END CLEAR_COLOR variant_pipeline 0 0 0 255 CLEAR variant_pipeline RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255