#!amber # Copyright 2020 Google LLC # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # A test for a bug found by GraphicsFuzz. # Short description: A fragment shader that has nested if condition in do while # The test passes because shader always writes red. # Optimized using spirv-opt with the following arguments: # '--eliminate-dead-code-aggressive' # '--copy-propagate-arrays' # '--copy-propagate-arrays' # '--vector-dce' # '--redundancy-elimination' # '--eliminate-local-single-block' # '--redundancy-elimination' # '--eliminate-dead-branches' # '--merge-return' # '--eliminate-dead-branches' # '--merge-return' # '--combine-access-chains' # '--redundancy-elimination' # '--private-to-local' # '--simplify-instructions' # '--ccp' # '--eliminate-local-multi-store' # '--inline-entry-points-exhaustive' # '--if-conversion' # '--eliminate-dead-inserts' # spirv-opt commit hash: ab7ac60f14ae66006bed5c989a2cfd4c4881704c SHADER vertex variant_vertex_shader PASSTHROUGH # variant_fragment_shader is derived from the following GLSL: # #version 310 es # precision highp float; # precision highp int; # # layout(location = 0) out vec4 _GLF_color; # # float one() # { # return 1.0; # } # # void main() # { # vec2 v = vec2(0); # bool alwaysFalse = gl_FragCoord.x < -1.0; # # do # { # if (v.x < 2.0) // Always true # { # if (!alwaysFalse) # v[int(one())] = 1.0; # } # } while (alwaysFalse); # # if (v[0] == 0.0 && v[1] == 1.0) # _GLF_color = vec4(1, 0, 0, 1); # else # _GLF_color = vec4(0); # } SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 ; SPIR-V ; Version: 1.0 ; Generator: Khronos Glslang Reference Front End; 8 ; Bound: 72 ; Schema: 0 OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %4 "main" %23 %64 OpExecutionMode %4 OriginUpperLeft OpSource ESSL 310 OpName %4 "main" OpName %8 "one(" OpName %15 "v" OpName %20 "alwaysFalse" OpName %23 "gl_FragCoord" OpName %64 "_GLF_color" OpDecorate %23 BuiltIn FragCoord OpDecorate %64 Location 0 %2 = OpTypeVoid %3 = OpTypeFunction %2 %6 = OpTypeFloat 32 %7 = OpTypeFunction %6 %10 = OpConstant %6 1 %13 = OpTypeVector %6 2 %14 = OpTypePointer Function %13 %16 = OpConstant %6 0 %17 = OpConstantComposite %13 %16 %16 %18 = OpTypeBool %19 = OpTypePointer Function %18 %21 = OpTypeVector %6 4 %22 = OpTypePointer Input %21 %23 = OpVariable %22 Input %24 = OpTypeInt 32 0 %25 = OpConstant %24 0 %26 = OpTypePointer Input %6 %29 = OpConstant %6 -1 %35 = OpTypePointer Function %6 %38 = OpConstant %6 2 %47 = OpTypeInt 32 1 %56 = OpConstant %24 1 %63 = OpTypePointer Output %21 %64 = OpVariable %63 Output %65 = OpConstantComposite %21 %10 %16 %16 %10 %67 = OpConstantComposite %21 %16 %16 %16 %16 %4 = OpFunction %2 None %3 %5 = OpLabel %71 = OpVariable %35 Function %15 = OpVariable %14 Function %20 = OpVariable %19 Function OpStore %15 %17 %27 = OpAccessChain %26 %23 %25 %28 = OpLoad %6 %27 %30 = OpFOrdLessThan %18 %28 %29 OpStore %20 %30 OpBranch %31 %31 = OpLabel OpLoopMerge %33 %34 None OpBranch %32 %32 = OpLabel %36 = OpAccessChain %35 %15 %25 %37 = OpLoad %6 %36 %39 = OpFOrdLessThan %18 %37 %38 OpSelectionMerge %41 None OpBranchConditional %39 %40 %41 %40 = OpLabel %43 = OpLogicalNot %18 %30 OpSelectionMerge %45 None OpBranchConditional %43 %44 %45 %44 = OpLabel OpStore %71 %10 %46 = OpLoad %6 %71 %48 = OpConvertFToS %47 %46 %49 = OpAccessChain %35 %15 %48 OpStore %49 %10 OpBranch %45 %45 = OpLabel OpBranch %41 %41 = OpLabel OpBranch %34 %34 = OpLabel OpBranchConditional %30 %31 %33 %33 = OpLabel %52 = OpLoad %6 %36 %53 = OpFOrdEqual %18 %52 %16 OpSelectionMerge %55 None OpBranchConditional %53 %54 %55 %54 = OpLabel %57 = OpAccessChain %35 %15 %56 %58 = OpLoad %6 %57 %59 = OpFOrdEqual %18 %58 %10 OpBranch %55 %55 = OpLabel %60 = OpPhi %18 %53 %33 %59 %54 OpSelectionMerge %62 None OpBranchConditional %60 %61 %66 %61 = OpLabel OpStore %64 %65 OpBranch %62 %66 = OpLabel OpStore %64 %67 OpBranch %62 %62 = OpLabel OpReturn OpFunctionEnd %8 = OpFunction %6 None %7 %9 = OpLabel OpReturnValue %10 OpFunctionEnd END BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM PIPELINE graphics variant_pipeline ATTACH variant_vertex_shader ATTACH variant_fragment_shader FRAMEBUFFER_SIZE 256 256 BIND BUFFER variant_framebuffer AS color LOCATION 0 END CLEAR_COLOR variant_pipeline 0 0 0 255 CLEAR variant_pipeline RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255