#!amber # Copyright 2019 Google LLC # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # A test for a bug found by GraphicsFuzz. # Short description: A fragment shader with discards in loops and conditionals # The test passes because the fragment shader writes a red pixel, and then # terminates without further output manipulation (the discards are not # dynamically reachable) SHADER vertex variant_vertex_shader PASSTHROUGH # variant_fragment_shader is derived from the following GLSL: # #version 310 es # # precision highp float; # # layout(location = 0) out vec4 _GLF_color; # # void main(void) # { # _GLF_color = vec4(1.0, 0.0, 0.0, 1.0); # if(int(gl_FragCoord.x) < 2000) { # } else { # for(int ll = 0; ; ll++) { # if(gl_FragCoord.x < 0.0) { # discard; # } # if(ll >= 5) { # break; # } # } # if(int(gl_FragCoord.x) >= 2000) { # discard; # } # } # } SHADER fragment variant_fragment_shader SPIRV-ASM ; SPIR-V ; Version: 1.0 ; Generator: Khronos Glslang Reference Front End; 7 ; Bound: 57 ; Schema: 0 OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %4 "main" %9 %14 OpExecutionMode %4 OriginUpperLeft OpSource ESSL 310 OpName %4 "main" OpName %9 "_GLF_color" OpName %14 "gl_FragCoord" OpName %29 "ll" OpDecorate %9 Location 0 OpDecorate %14 BuiltIn FragCoord OpDecorate %29 RelaxedPrecision OpDecorate %41 RelaxedPrecision OpDecorate %47 RelaxedPrecision OpDecorate %49 RelaxedPrecision %2 = OpTypeVoid %3 = OpTypeFunction %2 %6 = OpTypeFloat 32 %7 = OpTypeVector %6 4 %8 = OpTypePointer Output %7 %9 = OpVariable %8 Output %10 = OpConstant %6 1 %11 = OpConstant %6 0 %12 = OpConstantComposite %7 %10 %11 %11 %10 %13 = OpTypePointer Input %7 %14 = OpVariable %13 Input %15 = OpTypeInt 32 0 %16 = OpConstant %15 0 %17 = OpTypePointer Input %6 %20 = OpTypeInt 32 1 %22 = OpConstant %20 2000 %23 = OpTypeBool %28 = OpTypePointer Function %20 %30 = OpConstant %20 0 %42 = OpConstant %20 5 %48 = OpConstant %20 1 %4 = OpFunction %2 None %3 %5 = OpLabel %29 = OpVariable %28 Function OpStore %9 %12 %18 = OpAccessChain %17 %14 %16 %19 = OpLoad %6 %18 %21 = OpConvertFToS %20 %19 %24 = OpSLessThan %23 %21 %22 OpSelectionMerge %26 None OpBranchConditional %24 %25 %27 %25 = OpLabel OpBranch %26 %27 = OpLabel OpStore %29 %30 OpBranch %31 %31 = OpLabel OpLoopMerge %33 %34 None OpBranch %32 %32 = OpLabel %35 = OpAccessChain %17 %14 %16 %36 = OpLoad %6 %35 %37 = OpFOrdLessThan %23 %36 %11 OpSelectionMerge %39 None OpBranchConditional %37 %38 %39 %38 = OpLabel OpKill %39 = OpLabel %41 = OpLoad %20 %29 %43 = OpSGreaterThanEqual %23 %41 %42 OpSelectionMerge %45 None OpBranchConditional %43 %44 %45 %44 = OpLabel OpBranch %33 %45 = OpLabel OpBranch %34 %34 = OpLabel %47 = OpLoad %20 %29 %49 = OpIAdd %20 %47 %48 OpStore %29 %49 OpBranch %31 %33 = OpLabel %50 = OpAccessChain %17 %14 %16 %51 = OpLoad %6 %50 %52 = OpConvertFToS %20 %51 %53 = OpSGreaterThanEqual %23 %52 %22 OpSelectionMerge %55 None OpBranchConditional %53 %54 %55 %54 = OpLabel OpKill %55 = OpLabel OpBranch %26 %26 = OpLabel OpReturn OpFunctionEnd END # uniforms for variant BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM PIPELINE graphics variant_pipeline ATTACH variant_vertex_shader ATTACH variant_fragment_shader FRAMEBUFFER_SIZE 256 256 BIND BUFFER variant_framebuffer AS color LOCATION 0 END CLEAR_COLOR variant_pipeline 0 0 0 255 CLEAR variant_pipeline RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255