#!amber # Copyright 2019 Google LLC # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # A test for a bug found by GraphicsFuzz. # Short description: A shader with a discard nested in a loop in a function # The test passes because the discard is always reached, so we end up with the background color, black. # Optimized using spirv-opt with the following arguments: # '--simplify-instructions' # '--eliminate-dead-inserts' # '--redundancy-elimination' # '--inline-entry-points-exhaustive' # '--eliminate-dead-branches' # '--merge-blocks' # '--convert-local-access-chains' # '--convert-local-access-chains' # '--eliminate-dead-code-aggressive' # '--eliminate-local-single-store' # '--if-conversion' # '--simplify-instructions' # spirv-opt commit hash: 6b072126595dd8c2448eb1fda616251c5e6d7079 SHADER vertex variant_vertex_shader PASSTHROUGH # variant_fragment_shader is derived from the following GLSL: # #version 310 es # precision highp float; # # layout(location = 0) out vec4 _GLF_color; # # layout(set = 0, binding = 0) uniform buf0 { # vec2 injectionSwitch; # }; # void f() # { # do # { # if(1.0 > injectionSwitch.y) # { # if(gl_FragCoord.y < 0.0) # { # } # continue; # } # discard; # } # while(false); # } # void main() # { # f(); # _GLF_color = vec4(1.0, 0.0, 0.0, 1.0); # } SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 ; SPIR-V ; Version: 1.0 ; Generator: Khronos Glslang Reference Front End; 7 ; Bound: 47 ; Schema: 0 OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %4 "main" %31 %44 OpExecutionMode %4 OriginUpperLeft OpSource ESSL 310 OpName %4 "main" OpName %6 "f(" OpName %15 "buf0" OpMemberName %15 0 "injectionSwitch" OpName %17 "" OpName %31 "gl_FragCoord" OpName %44 "_GLF_color" OpMemberDecorate %15 0 Offset 0 OpDecorate %15 Block OpDecorate %17 DescriptorSet 0 OpDecorate %17 Binding 0 OpDecorate %31 BuiltIn FragCoord OpDecorate %44 Location 0 %2 = OpTypeVoid %3 = OpTypeFunction %2 %12 = OpTypeFloat 32 %13 = OpConstant %12 1 %14 = OpTypeVector %12 2 %15 = OpTypeStruct %14 %16 = OpTypePointer Uniform %15 %17 = OpVariable %16 Uniform %18 = OpTypeInt 32 1 %19 = OpConstant %18 0 %20 = OpTypeInt 32 0 %21 = OpConstant %20 1 %22 = OpTypePointer Uniform %12 %25 = OpTypeBool %29 = OpTypeVector %12 4 %30 = OpTypePointer Input %29 %31 = OpVariable %30 Input %32 = OpTypePointer Input %12 %35 = OpConstant %12 0 %41 = OpConstantFalse %25 %43 = OpTypePointer Output %29 %44 = OpVariable %43 Output %45 = OpConstantComposite %29 %13 %35 %35 %13 %4 = OpFunction %2 None %3 %5 = OpLabel %42 = OpFunctionCall %2 %6 OpStore %44 %45 OpReturn OpFunctionEnd %6 = OpFunction %2 None %3 %7 = OpLabel OpBranch %8 %8 = OpLabel OpLoopMerge %10 %38 None OpBranch %9 %9 = OpLabel %23 = OpAccessChain %22 %17 %19 %21 %24 = OpLoad %12 %23 %26 = OpFOrdGreaterThan %25 %13 %24 OpSelectionMerge %28 None OpBranchConditional %26 %27 %28 %27 = OpLabel %33 = OpAccessChain %32 %31 %21 %34 = OpLoad %12 %33 %36 = OpFOrdLessThan %25 %34 %35 OpSelectionMerge %46 None OpBranchConditional %36 %37 %38 %37 = OpLabel OpBranch %38 %46 = OpLabel OpBranch %38 %38 = OpLabel OpBranchConditional %41 %8 %10 %28 = OpLabel OpKill %10 = OpLabel OpReturn OpFunctionEnd END # uniforms for variant # injectionSwitch BUFFER variant_injectionSwitch DATA_TYPE vec2 DATA 0.0 1.0 END BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM PIPELINE graphics variant_pipeline ATTACH variant_vertex_shader ATTACH variant_fragment_shader FRAMEBUFFER_SIZE 256 256 BIND BUFFER variant_framebuffer AS color LOCATION 0 BIND BUFFER variant_injectionSwitch AS uniform DESCRIPTOR_SET 0 BINDING 0 END CLEAR_COLOR variant_pipeline 0 0 0 255 CLEAR variant_pipeline RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 0 0 0 255