#!amber # Copyright 2019 Google LLC # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # A test for a bug found by GraphicsFuzz. # Short description: An array-manipulating fragment shader with a discard # The test passes because the discard is not dynamically reachable, and # data[0] ends up with the value 1.0 after the loop so that red is # rendered SHADER vertex variant_vertex_shader PASSTHROUGH # variant_fragment_shader is derived from the following GLSL: # #version 310 es # # precision highp float; # # layout(location = 0) out vec4 _GLF_color; # # void main() # { # float data[10] = float[](0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.8, 0.9, 1.0); # for(int i = 0; i < 10; i++) { # if(gl_FragCoord.x < 0.0) { # discard; # } # data[0] = data[i]; # } # _GLF_color = vec4(data[0], 0.0, 0.0, 1.0); # } SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 ; SPIR-V ; Version: 1.0 ; Generator: Khronos Glslang Reference Front End; 7 ; Bound: 61 ; Schema: 0 OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %4 "main" %38 %57 OpExecutionMode %4 OriginUpperLeft OpSource ESSL 310 OpName %4 "main" OpName %11 "data" OpName %25 "i" OpName %38 "gl_FragCoord" OpName %57 "_GLF_color" OpDecorate %25 RelaxedPrecision OpDecorate %32 RelaxedPrecision OpDecorate %38 BuiltIn FragCoord OpDecorate %48 RelaxedPrecision OpDecorate %53 RelaxedPrecision OpDecorate %55 RelaxedPrecision OpDecorate %57 Location 0 %2 = OpTypeVoid %3 = OpTypeFunction %2 %6 = OpTypeFloat 32 %7 = OpTypeInt 32 0 %8 = OpConstant %7 10 %9 = OpTypeArray %6 %8 %10 = OpTypePointer Function %9 %12 = OpConstant %6 0.100000001 %13 = OpConstant %6 0.200000003 %14 = OpConstant %6 0.300000012 %15 = OpConstant %6 0.400000006 %16 = OpConstant %6 0.5 %17 = OpConstant %6 0.600000024 %18 = OpConstant %6 0.699999988 %19 = OpConstant %6 0.800000012 %20 = OpConstant %6 0.899999976 %21 = OpConstant %6 1 %22 = OpConstantComposite %9 %12 %13 %14 %15 %16 %17 %18 %19 %20 %21 %23 = OpTypeInt 32 1 %24 = OpTypePointer Function %23 %26 = OpConstant %23 0 %33 = OpConstant %23 10 %34 = OpTypeBool %36 = OpTypeVector %6 4 %37 = OpTypePointer Input %36 %38 = OpVariable %37 Input %39 = OpConstant %7 0 %40 = OpTypePointer Input %6 %43 = OpConstant %6 0 %49 = OpTypePointer Function %6 %54 = OpConstant %23 1 %56 = OpTypePointer Output %36 %57 = OpVariable %56 Output %4 = OpFunction %2 None %3 %5 = OpLabel %11 = OpVariable %10 Function %25 = OpVariable %24 Function OpStore %11 %22 OpStore %25 %26 OpBranch %27 %27 = OpLabel OpLoopMerge %29 %30 None OpBranch %31 %31 = OpLabel %32 = OpLoad %23 %25 %35 = OpSLessThan %34 %32 %33 OpBranchConditional %35 %28 %29 %28 = OpLabel %41 = OpAccessChain %40 %38 %39 %42 = OpLoad %6 %41 %44 = OpFOrdLessThan %34 %42 %43 OpSelectionMerge %46 None OpBranchConditional %44 %45 %46 %45 = OpLabel OpKill %46 = OpLabel %48 = OpLoad %23 %25 %50 = OpAccessChain %49 %11 %48 %51 = OpLoad %6 %50 %52 = OpAccessChain %49 %11 %26 OpStore %52 %51 OpBranch %30 %30 = OpLabel %53 = OpLoad %23 %25 %55 = OpIAdd %23 %53 %54 OpStore %25 %55 OpBranch %27 %29 = OpLabel %58 = OpAccessChain %49 %11 %26 %59 = OpLoad %6 %58 %60 = OpCompositeConstruct %36 %59 %43 %43 %21 OpStore %57 %60 OpReturn OpFunctionEnd END # uniforms for variant BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM PIPELINE graphics variant_pipeline ATTACH variant_vertex_shader ATTACH variant_fragment_shader FRAMEBUFFER_SIZE 256 256 BIND BUFFER variant_framebuffer AS color LOCATION 0 END CLEAR_COLOR variant_pipeline 0 0 0 255 CLEAR variant_pipeline RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255