#!amber # Copyright 2019 Google LLC # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # A test for a bug found by GraphicsFuzz. # Short description: A fragment shader with discard and add in function in loop # The test passes because main always outputs the color red and returns. # red() has an unreachable discard and adds zero to the returned value. # Optimized using spirv-opt with the following arguments: # '-O' # spirv-opt commit hash: 6b072126595dd8c2448eb1fda616251c5e6d7079 SHADER vertex variant_vertex_shader PASSTHROUGH # variant_fragment_shader is derived from the following GLSL: # #version 310 es # precision highp float; # # layout(location = 0) out vec4 _GLF_color; # # layout(set = 0, binding = 0) uniform buf0 { # vec2 injectionSwitch; # }; # # vec4 red() # { # if(injectionSwitch.x > 0.0) // always false # discard; # # return vec4(1.0, 0.0, 0.0, 1.0) + injectionSwitch.x; // add zero # } # # void main() # { # while(true) # { # while(injectionSwitch.y > 0.0) // always true # { # _GLF_color = red(); # return; # } # } # } SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 ; SPIR-V ; Version: 1.0 ; Generator: Khronos Glslang Reference Front End; 7 ; Bound: 102 ; Schema: 0 OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %4 "main" %52 OpExecutionMode %4 OriginUpperLeft OpSource ESSL 310 OpName %4 "main" OpName %12 "buf0" OpMemberName %12 0 "injectionSwitch" OpName %14 "" OpName %52 "_GLF_color" OpMemberDecorate %12 0 Offset 0 OpDecorate %12 Block OpDecorate %14 DescriptorSet 0 OpDecorate %14 Binding 0 OpDecorate %52 Location 0 %2 = OpTypeVoid %3 = OpTypeFunction %2 %6 = OpTypeFloat 32 %7 = OpTypeVector %6 4 %11 = OpTypeVector %6 2 %12 = OpTypeStruct %11 %13 = OpTypePointer Uniform %12 %14 = OpVariable %13 Uniform %15 = OpTypeInt 32 1 %16 = OpConstant %15 0 %17 = OpTypeInt 32 0 %18 = OpConstant %17 0 %19 = OpTypePointer Uniform %6 %22 = OpConstant %6 0 %23 = OpTypeBool %28 = OpConstant %6 1 %29 = OpConstantComposite %7 %28 %22 %22 %28 %41 = OpConstantTrue %23 %47 = OpConstant %17 1 %51 = OpTypePointer Output %7 %52 = OpVariable %51 Output %63 = OpConstantFalse %23 %4 = OpFunction %2 None %3 %5 = OpLabel OpBranch %60 %60 = OpLabel OpLoopMerge %59 %62 None OpBranch %36 %36 = OpLabel %100 = OpPhi %23 %63 %60 %98 %66 OpLoopMerge %38 %66 None OpBranch %42 %42 = OpLabel %48 = OpAccessChain %19 %14 %16 %47 %49 = OpLoad %6 %48 %50 = OpFOrdGreaterThan %23 %49 %22 OpLoopMerge %44 %45 None OpBranchConditional %50 %43 %44 %43 = OpLabel OpBranch %81 %81 = OpLabel OpLoopMerge %82 %83 None OpBranch %84 %84 = OpLabel %85 = OpAccessChain %19 %14 %16 %18 %86 = OpLoad %6 %85 %87 = OpFOrdGreaterThan %23 %86 %22 OpSelectionMerge %88 None OpBranchConditional %87 %89 %88 %89 = OpLabel %90 = OpFunctionCall %2 %55 %91 = OpUndef %7 OpBranch %82 %88 = OpLabel %94 = OpCompositeConstruct %7 %86 %86 %86 %86 %95 = OpFAdd %7 %29 %94 OpBranch %82 %83 = OpLabel OpBranch %81 %82 = OpLabel %97 = OpPhi %7 %91 %89 %95 %88 OpStore %52 %97 OpBranch %44 %45 = OpLabel OpBranch %42 %44 = OpLabel %98 = OpPhi %23 %100 %42 %41 %82 OpSelectionMerge %101 None OpBranchConditional %98 %38 %66 %101 = OpLabel OpBranch %66 %66 = OpLabel OpBranch %36 %38 = OpLabel OpSelectionMerge %68 None OpBranchConditional %98 %59 %68 %68 = OpLabel OpBranch %59 %62 = OpLabel OpBranch %60 %59 = OpLabel OpReturn OpFunctionEnd %55 = OpFunction %2 None %3 %56 = OpLabel OpKill OpFunctionEnd END # uniforms for variant # injectionSwitch BUFFER variant_injectionSwitch DATA_TYPE vec2 DATA 0.0 1.0 END BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM PIPELINE graphics variant_pipeline ATTACH variant_vertex_shader ATTACH variant_fragment_shader FRAMEBUFFER_SIZE 256 256 BIND BUFFER variant_framebuffer AS color LOCATION 0 BIND BUFFER variant_injectionSwitch AS uniform DESCRIPTOR_SET 0 BINDING 0 END CLEAR_COLOR variant_pipeline 0 0 0 255 CLEAR variant_pipeline RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255