#!amber # Copyright 2020 Google LLC # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # A test for a coverage-gap found by GraphicsFuzz. # Short description: A fragment shader that covers a specific vector log2 and cosh code path. # The test passes because shader always writes red. SHADER vertex variant_vertex_shader PASSTHROUGH # variant_fragment_shader is derived from the following GLSL: # #version 310 es # precision highp float; # # layout(location = 0) out vec4 _GLF_color; # # void main() # { # vec2 v = log2(cosh(vec2(1, 100))); # # if (v.x < v.y) # _GLF_color = vec4(1, 0, 0, 1); # else # _GLF_color = vec4(0); # } SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 ; SPIR-V ; Version: 1.0 ; Generator: Khronos Glslang Reference Front End; 8 ; Bound: 34 ; Schema: 0 OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %4 "main" %29 OpExecutionMode %4 OriginUpperLeft OpSource ESSL 310 OpName %4 "main" OpName %9 "v" OpName %29 "_GLF_color" OpDecorate %29 Location 0 %2 = OpTypeVoid %3 = OpTypeFunction %2 %6 = OpTypeFloat 32 %7 = OpTypeVector %6 2 %8 = OpTypePointer Function %7 %10 = OpConstant %6 1 %11 = OpConstant %6 100 %12 = OpConstantComposite %7 %10 %11 %15 = OpTypeInt 32 0 %16 = OpConstant %15 0 %17 = OpTypePointer Function %6 %20 = OpConstant %15 1 %23 = OpTypeBool %27 = OpTypeVector %6 4 %28 = OpTypePointer Output %27 %29 = OpVariable %28 Output %30 = OpConstant %6 0 %31 = OpConstantComposite %27 %10 %30 %30 %10 %33 = OpConstantComposite %27 %30 %30 %30 %30 %4 = OpFunction %2 None %3 %5 = OpLabel %9 = OpVariable %8 Function %13 = OpExtInst %7 %1 Cosh %12 %14 = OpExtInst %7 %1 Log2 %13 OpStore %9 %14 %18 = OpAccessChain %17 %9 %16 %19 = OpLoad %6 %18 %21 = OpAccessChain %17 %9 %20 %22 = OpLoad %6 %21 %24 = OpFOrdLessThan %23 %19 %22 OpSelectionMerge %26 None OpBranchConditional %24 %25 %32 %25 = OpLabel OpStore %29 %31 OpBranch %26 %32 = OpLabel OpStore %29 %33 OpBranch %26 %26 = OpLabel OpReturn OpFunctionEnd END BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM PIPELINE graphics variant_pipeline ATTACH variant_vertex_shader ATTACH variant_fragment_shader FRAMEBUFFER_SIZE 256 256 BIND BUFFER variant_framebuffer AS color LOCATION 0 END CLEAR_COLOR variant_pipeline 0 0 0 255 CLEAR variant_pipeline RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255