#!amber # Copyright 2020 Google LLC # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # A test for a coverage-gap found by GraphicsFuzz. # Short description: A fragment shader that covers a specific vector DCE path. # The test passes because shader always writes red. SHADER vertex variant_vertex_shader PASSTHROUGH # variant_fragment_shader is derived from the following GLSL: # #version 310 es # precision highp float; # # layout(location = 0) out vec4 _GLF_color; # # void main() # { # vec2 a = vec2(1); # a.x += 0.5; # vec2 b = fract(a); # # if (b.x == 0.5) // Always true. # _GLF_color = vec4(1, 0, 0, 1); # else # _GLF_color = vec4(0); # } SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 ; SPIR-V ; Version: 1.0 ; Generator: Khronos Glslang Reference Front End; 8 ; Bound: 36 ; Schema: 0 OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %4 "main" %31 OpExecutionMode %4 OriginUpperLeft OpSource ESSL 310 OpName %4 "main" OpName %9 "a" OpName %20 "b" OpName %31 "_GLF_color" OpDecorate %31 Location 0 %2 = OpTypeVoid %3 = OpTypeFunction %2 %6 = OpTypeFloat 32 %7 = OpTypeVector %6 2 %8 = OpTypePointer Function %7 %10 = OpConstant %6 1 %11 = OpConstantComposite %7 %10 %10 %12 = OpConstant %6 0.5 %13 = OpTypeInt 32 0 %14 = OpConstant %13 0 %15 = OpTypePointer Function %6 %25 = OpTypeBool %29 = OpTypeVector %6 4 %30 = OpTypePointer Output %29 %31 = OpVariable %30 Output %32 = OpConstant %6 0 %33 = OpConstantComposite %29 %10 %32 %32 %10 %35 = OpConstantComposite %29 %32 %32 %32 %32 %4 = OpFunction %2 None %3 %5 = OpLabel %9 = OpVariable %8 Function %20 = OpVariable %8 Function OpStore %9 %11 %16 = OpAccessChain %15 %9 %14 %17 = OpLoad %6 %16 %18 = OpFAdd %6 %17 %12 %19 = OpAccessChain %15 %9 %14 OpStore %19 %18 %21 = OpLoad %7 %9 %22 = OpExtInst %7 %1 Fract %21 OpStore %20 %22 %23 = OpAccessChain %15 %20 %14 %24 = OpLoad %6 %23 %26 = OpFOrdEqual %25 %24 %12 OpSelectionMerge %28 None OpBranchConditional %26 %27 %34 %27 = OpLabel OpStore %31 %33 OpBranch %28 %34 = OpLabel OpStore %31 %35 OpBranch %28 %28 = OpLabel OpReturn OpFunctionEnd END BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM PIPELINE graphics variant_pipeline ATTACH variant_vertex_shader ATTACH variant_fragment_shader FRAMEBUFFER_SIZE 256 256 BIND BUFFER variant_framebuffer AS color LOCATION 0 END CLEAR_COLOR variant_pipeline 0 0 0 255 CLEAR variant_pipeline RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255