#!amber # Copyright 2020 Google LLC # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # A test for a coverage-gap found by GraphicsFuzz. # Short description: A fragment shader that covers a specific vector DCE path. # The test passes because shader always writes red. SHADER vertex variant_vertex_shader PASSTHROUGH # variant_fragment_shader is derived from the following GLSL: # #version 310 es # precision highp float; # precision highp int; # # layout(location = 0) out vec4 _GLF_color; # layout(set = 0, binding = 0) uniform buf0 # { # int zero; # }; # # void main() # { # vec2 a = vec2(1); # # if (zero == 1) // Always false. # a.x += 1.0; # # vec2 b = a.y + vec2(2, 3); # # if (b == vec2(3, 4)) // Always true. # _GLF_color = vec4(1, 0, 0, 1); # else # _GLF_color = vec4(0); # } SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 ; SPIR-V ; Version: 1.0 ; Generator: Khronos Glslang Reference Front End; 8 ; Bound: 56 ; Schema: 0 OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %4 "main" %51 OpExecutionMode %4 OriginUpperLeft OpSource ESSL 310 OpName %4 "main" OpName %9 "a" OpName %13 "buf0" OpMemberName %13 0 "zero" OpName %15 "" OpName %32 "b" OpName %51 "_GLF_color" OpMemberDecorate %13 0 Offset 0 OpDecorate %13 Block OpDecorate %15 DescriptorSet 0 OpDecorate %15 Binding 0 OpDecorate %51 Location 0 %2 = OpTypeVoid %3 = OpTypeFunction %2 %6 = OpTypeFloat 32 %7 = OpTypeVector %6 2 %8 = OpTypePointer Function %7 %10 = OpConstant %6 1 %11 = OpConstantComposite %7 %10 %10 %12 = OpTypeInt 32 1 %13 = OpTypeStruct %12 %14 = OpTypePointer Uniform %13 %15 = OpVariable %14 Uniform %16 = OpConstant %12 0 %17 = OpTypePointer Uniform %12 %20 = OpConstant %12 1 %21 = OpTypeBool %25 = OpTypeInt 32 0 %26 = OpConstant %25 0 %27 = OpTypePointer Function %6 %33 = OpConstant %25 1 %36 = OpConstant %6 2 %37 = OpConstant %6 3 %38 = OpConstantComposite %7 %36 %37 %42 = OpConstant %6 4 %43 = OpConstantComposite %7 %37 %42 %44 = OpTypeVector %21 2 %49 = OpTypeVector %6 4 %50 = OpTypePointer Output %49 %51 = OpVariable %50 Output %52 = OpConstant %6 0 %53 = OpConstantComposite %49 %10 %52 %52 %10 %55 = OpConstantComposite %49 %52 %52 %52 %52 %4 = OpFunction %2 None %3 %5 = OpLabel %9 = OpVariable %8 Function %32 = OpVariable %8 Function OpStore %9 %11 %18 = OpAccessChain %17 %15 %16 %19 = OpLoad %12 %18 %22 = OpIEqual %21 %19 %20 OpSelectionMerge %24 None OpBranchConditional %22 %23 %24 %23 = OpLabel %28 = OpAccessChain %27 %9 %26 %29 = OpLoad %6 %28 %30 = OpFAdd %6 %29 %10 %31 = OpAccessChain %27 %9 %26 OpStore %31 %30 OpBranch %24 %24 = OpLabel %34 = OpAccessChain %27 %9 %33 %35 = OpLoad %6 %34 %39 = OpCompositeConstruct %7 %35 %35 %40 = OpFAdd %7 %39 %38 OpStore %32 %40 %41 = OpLoad %7 %32 %45 = OpFOrdEqual %44 %41 %43 %46 = OpAll %21 %45 OpSelectionMerge %48 None OpBranchConditional %46 %47 %54 %47 = OpLabel OpStore %51 %53 OpBranch %48 %54 = OpLabel OpStore %51 %55 OpBranch %48 %48 = OpLabel OpReturn OpFunctionEnd END # uniforms for variant # zero BUFFER variant_zero DATA_TYPE int32 DATA 0 END BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM PIPELINE graphics variant_pipeline ATTACH variant_vertex_shader ATTACH variant_fragment_shader FRAMEBUFFER_SIZE 256 256 BIND BUFFER variant_framebuffer AS color LOCATION 0 BIND BUFFER variant_zero AS uniform DESCRIPTOR_SET 0 BINDING 0 END CLEAR_COLOR variant_pipeline 0 0 0 255 CLEAR variant_pipeline RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255