#!amber # Copyright 2022 Google LLC # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # A test for a coverage-gap found by the GraphicsFuzz project. # Short description: A fragment shader that covers specific LLVM code paths # The test passes because the shader always writes red. # Optimized using spirv-opt with the following arguments: # '--eliminate-local-single-store' # '--convert-local-access-chains' # '--if-conversion' # '--eliminate-local-single-block' # '--simplify-instructions' # '--inline-entry-points-exhaustive' # '--private-to-local' # '--convert-local-access-chains' # '--eliminate-dead-branches' # '--merge-return' # '--combine-access-chains' # '--reduce-load-size' # '--reduce-load-size' # '--combine-access-chains' # '--vector-dce' # '--eliminate-dead-branches' # '--redundancy-elimination' # '--inline-entry-points-exhaustive' # '--eliminate-dead-branches' # '--merge-blocks' # '--eliminate-dead-branches' # '--eliminate-local-single-block' # '--inline-entry-points-exhaustive' # '--if-conversion' # spirv-opt commit hash: a0370efd589be33d5d9a85cfde2f85841b3755af SHADER vertex variant_vertex_shader PASSTHROUGH # variant_fragment_shader is derived from the following GLSL: # #version 320 es # #define _int_3 _GLF_uniform_int_values[0] # #define _int_1 _GLF_uniform_int_values[1] # #define _int_0 _GLF_uniform_int_values[2] # # precision highp float; # precision highp int; # # // Contents of _GLF_uniform_int_values: [3, 1, 0] # layout(set = 0, binding = 0) uniform buf0 { # int _GLF_uniform_int_values[3]; # }; # layout(location = 0) out vec4 _GLF_color; # # void main() # { # // f = (0, 1) * max((1, 1), (2, 3)) = (0, 1) * (2, 3) = 0 * 2 + 1 * 3 = 3 # float f = dot(vec2(0, 1), max(vec2(_int_1, 1), vec2(2, 3))); # # // Always true. # if(int(f) == _int_3) # { # _GLF_color = vec4(_int_1, _int_0, _int_0, _int_1); # } # else # { # _GLF_color = vec4(0); # } # } SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 ; SPIR-V ; Version: 1.0 ; Generator: Khronos Glslang Reference Front End; 10 ; Bound: 60 ; Schema: 0 OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %4 "main" %42 OpExecutionMode %4 OriginUpperLeft OpSource ESSL 320 OpName %4 "main" OpName %8 "f" OpName %17 "buf0" OpMemberName %17 0 "_GLF_uniform_int_values" OpName %19 "" OpName %42 "_GLF_color" OpDecorate %16 ArrayStride 16 OpMemberDecorate %17 0 Offset 0 OpDecorate %17 Block OpDecorate %19 DescriptorSet 0 OpDecorate %19 Binding 0 OpDecorate %42 Location 0 %2 = OpTypeVoid %3 = OpTypeFunction %2 %6 = OpTypeFloat 32 %7 = OpTypePointer Function %6 %9 = OpTypeVector %6 2 %10 = OpConstant %6 0 %11 = OpConstant %6 1 %12 = OpConstantComposite %9 %10 %11 %13 = OpTypeInt 32 1 %14 = OpTypeInt 32 0 %15 = OpConstant %14 3 %16 = OpTypeArray %13 %15 %17 = OpTypeStruct %16 %18 = OpTypePointer Uniform %17 %19 = OpVariable %18 Uniform %20 = OpConstant %13 0 %21 = OpConstant %13 1 %22 = OpTypePointer Uniform %13 %27 = OpConstant %6 2 %28 = OpConstant %6 3 %29 = OpConstantComposite %9 %27 %28 %36 = OpTypeBool %40 = OpTypeVector %6 4 %41 = OpTypePointer Output %40 %42 = OpVariable %41 Output %46 = OpConstant %13 2 %58 = OpConstantComposite %40 %10 %10 %10 %10 %59 = OpUndef %6 %4 = OpFunction %2 None %3 %5 = OpLabel %8 = OpVariable %7 Function %23 = OpAccessChain %22 %19 %20 %21 %24 = OpLoad %13 %23 %26 = OpCompositeConstruct %9 %59 %11 %30 = OpExtInst %9 %1 FMax %26 %29 %31 = OpCompositeExtract %6 %30 1 OpStore %8 %31 %33 = OpConvertFToS %13 %31 %34 = OpAccessChain %22 %19 %20 %20 %35 = OpLoad %13 %34 %37 = OpIEqual %36 %33 %35 OpSelectionMerge %39 None OpBranchConditional %37 %38 %57 %38 = OpLabel %45 = OpConvertSToF %6 %24 %47 = OpAccessChain %22 %19 %20 %46 %48 = OpLoad %13 %47 %49 = OpConvertSToF %6 %48 %56 = OpCompositeConstruct %40 %45 %49 %49 %45 OpStore %42 %56 OpBranch %39 %57 = OpLabel OpStore %42 %58 OpBranch %39 %39 = OpLabel OpReturn OpFunctionEnd END # uniforms for variant # _GLF_uniform_int_values BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA 3 1 0 END BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM PIPELINE graphics variant_pipeline ATTACH variant_vertex_shader ATTACH variant_fragment_shader FRAMEBUFFER_SIZE 32 32 BIND BUFFER variant_framebuffer AS color LOCATION 0 BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 0 END CLEAR_COLOR variant_pipeline 0 0 0 255 CLEAR variant_pipeline RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 32 32 EXPECT variant_framebuffer IDX 0 0 SIZE 32 32 EQ_RGBA 255 0 0 255