#!amber # Copyright 2020 Google LLC # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # A test for a coverage-gap found by GraphicsFuzz. # Short description: A fragment shader that covers a specific value tracking path # The test passes because the shader always writes red. SHADER vertex variant_vertex_shader PASSTHROUGH # variant_fragment_shader is derived from the following GLSL: # #version 310 es # precision highp float; # precision highp int; # # layout(location = 0) out vec4 _GLF_color; # layout(set = 0, binding = 0) uniform buf0 # { # int two; # }; # # void main() # { # int a = 0; # for (int i = 0; i < 2; i++) # { # a = (i | -2) - 1; # } # # if (a == -2) # { # _GLF_color = vec4(1, 0, 0, 1); # } # else # { # _GLF_color = vec4(0); # } # } SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 ; SPIR-V ; Version: 1.0 ; Generator: Khronos Glslang Reference Front End; 8 ; Bound: 43 ; Schema: 0 OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %4 "main" %34 OpExecutionMode %4 OriginUpperLeft OpSource ESSL 310 OpName %4 "main" OpName %8 "a" OpName %10 "i" OpName %34 "_GLF_color" OpName %40 "buf0" OpMemberName %40 0 "two" OpName %42 "" OpDecorate %34 Location 0 OpMemberDecorate %40 0 Offset 0 OpDecorate %40 Block OpDecorate %42 DescriptorSet 0 OpDecorate %42 Binding 0 %2 = OpTypeVoid %3 = OpTypeFunction %2 %6 = OpTypeInt 32 1 %7 = OpTypePointer Function %6 %9 = OpConstant %6 0 %17 = OpConstant %6 2 %18 = OpTypeBool %21 = OpConstant %6 -2 %23 = OpConstant %6 1 %31 = OpTypeFloat 32 %32 = OpTypeVector %31 4 %33 = OpTypePointer Output %32 %34 = OpVariable %33 Output %35 = OpConstant %31 1 %36 = OpConstant %31 0 %37 = OpConstantComposite %32 %35 %36 %36 %35 %39 = OpConstantComposite %32 %36 %36 %36 %36 %40 = OpTypeStruct %6 %41 = OpTypePointer Uniform %40 %42 = OpVariable %41 Uniform %4 = OpFunction %2 None %3 %5 = OpLabel %8 = OpVariable %7 Function %10 = OpVariable %7 Function OpStore %8 %9 OpStore %10 %9 OpBranch %11 %11 = OpLabel OpLoopMerge %13 %14 None OpBranch %15 %15 = OpLabel %16 = OpLoad %6 %10 %19 = OpSLessThan %18 %16 %17 OpBranchConditional %19 %12 %13 %12 = OpLabel %20 = OpLoad %6 %10 %22 = OpBitwiseOr %6 %20 %21 %24 = OpISub %6 %22 %23 OpStore %8 %24 OpBranch %14 %14 = OpLabel %25 = OpLoad %6 %10 %26 = OpIAdd %6 %25 %23 OpStore %10 %26 OpBranch %11 %13 = OpLabel %27 = OpLoad %6 %8 %28 = OpIEqual %18 %27 %21 OpSelectionMerge %30 None OpBranchConditional %28 %29 %38 %29 = OpLabel OpStore %34 %37 OpBranch %30 %38 = OpLabel OpStore %34 %39 OpBranch %30 %30 = OpLabel OpReturn OpFunctionEnd END # uniforms for variant # two BUFFER variant_two DATA_TYPE int32 DATA 2 END BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM PIPELINE graphics variant_pipeline ATTACH variant_vertex_shader ATTACH variant_fragment_shader FRAMEBUFFER_SIZE 256 256 BIND BUFFER variant_framebuffer AS color LOCATION 0 BIND BUFFER variant_two AS uniform DESCRIPTOR_SET 0 BINDING 0 END CLEAR_COLOR variant_pipeline 0 0 0 255 CLEAR variant_pipeline RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255