#!amber # Copyright 2020 Google LLC # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # A test for a coverage-gap found by GraphicsFuzz. # Short description: A fragment shader that covers a specific shader validation path. # The test passes because shader always writes red. SHADER vertex variant_vertex_shader PASSTHROUGH # variant_fragment_shader is derived from the following GLSL: # #version 310 es # precision highp float; # precision highp int; # # layout(location = 0) out vec4 _GLF_color; # layout(set = 0, binding = 0) uniform buf0 # { # int one; # }; # # void main() # { # int a = 0; # # switch(one) # { # case 2: # case 3: # a = 1; # case 4: # break; # default: # a = 2; # break; # } # # if (a == 2) # _GLF_color = vec4(1, 0, 0, 1); # else # _GLF_color = vec4(0); # } SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 ; SPIR-V ; Version: 1.0 ; Generator: Khronos Glslang Reference Front End; 8 ; Bound: 39 ; Schema: 0 OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %4 "main" %33 OpExecutionMode %4 OriginUpperLeft OpSource ESSL 310 OpName %4 "main" OpName %8 "a" OpName %10 "buf0" OpMemberName %10 0 "one" OpName %12 "" OpName %33 "_GLF_color" OpMemberDecorate %10 0 Offset 0 OpDecorate %10 Block OpDecorate %12 DescriptorSet 0 OpDecorate %12 Binding 0 OpDecorate %33 Location 0 %2 = OpTypeVoid %3 = OpTypeFunction %2 %6 = OpTypeInt 32 1 %7 = OpTypePointer Function %6 %9 = OpConstant %6 0 %10 = OpTypeStruct %6 %11 = OpTypePointer Uniform %10 %12 = OpVariable %11 Uniform %13 = OpTypePointer Uniform %6 %20 = OpConstant %6 1 %22 = OpConstant %6 2 %26 = OpTypeBool %30 = OpTypeFloat 32 %31 = OpTypeVector %30 4 %32 = OpTypePointer Output %31 %33 = OpVariable %32 Output %34 = OpConstant %30 1 %35 = OpConstant %30 0 %36 = OpConstantComposite %31 %34 %35 %35 %34 %38 = OpConstantComposite %31 %35 %35 %35 %35 %4 = OpFunction %2 None %3 %5 = OpLabel %8 = OpVariable %7 Function OpStore %8 %9 %14 = OpAccessChain %13 %12 %9 %15 = OpLoad %6 %14 OpSelectionMerge %19 None OpSwitch %15 %18 2 %16 3 %16 4 %17 %18 = OpLabel OpStore %8 %22 OpBranch %19 %16 = OpLabel OpStore %8 %20 OpBranch %17 %17 = OpLabel OpBranch %19 %19 = OpLabel %25 = OpLoad %6 %8 %27 = OpIEqual %26 %25 %22 OpSelectionMerge %29 None OpBranchConditional %27 %28 %37 %28 = OpLabel OpStore %33 %36 OpBranch %29 %37 = OpLabel OpStore %33 %38 OpBranch %29 %29 = OpLabel OpReturn OpFunctionEnd END # uniforms for variant # one BUFFER variant_one DATA_TYPE int32 DATA 1 END BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM PIPELINE graphics variant_pipeline ATTACH variant_vertex_shader ATTACH variant_fragment_shader FRAMEBUFFER_SIZE 256 256 BIND BUFFER variant_framebuffer AS color LOCATION 0 BIND BUFFER variant_one AS uniform DESCRIPTOR_SET 0 BINDING 0 END CLEAR_COLOR variant_pipeline 0 0 0 255 CLEAR variant_pipeline RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255