#!amber # Copyright 2021 Google LLC # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # A test for a coverage-gap found by the GraphicsFuzz project. # Short description: A fragment shader that covers specific LLVM code paths # The test passes because the shader always writes red. SHADER vertex variant_vertex_shader PASSTHROUGH # variant_fragment_shader is derived from the following GLSL: # #version 320 es # #define _int_1 _GLF_uniform_int_values[0] # #define _int_0 _GLF_uniform_int_values[1] # #define _uint_2 _GLF_uniform_uint_values[0] # #define _uint_1 _GLF_uniform_uint_values[1] # # precision highp float; # precision highp int; # # // Contents of _GLF_uniform_uint_values: [2, 1] # layout(set = 0, binding = 0) uniform buf0 # { # uint _GLF_uniform_uint_values[2]; # }; # // Contents of _GLF_uniform_int_values: [1, 0] # layout(set = 0, binding = 1) uniform buf1 # { # int _GLF_uniform_int_values[2]; # }; # layout(location = 0) out vec4 _GLF_color; # # void main() # { # uint a = _uint_1; # # // Always true. # if(uaddCarry(1u, 1u, a) == _uint_2) # { # _GLF_color = vec4(_int_1, float(a), _int_0, _int_1); # } # else # { # _GLF_color = vec4(_int_0); # } # } SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 ; SPIR-V ; Version: 1.0 ; Generator: Khronos Glslang Reference Front End; 10 ; Bound: 57 ; Schema: 0 OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %4 "main" %34 OpExecutionMode %4 OriginUpperLeft OpSource ESSL 320 OpName %4 "main" OpName %8 "a" OpName %11 "buf0" OpMemberName %11 0 "_GLF_uniform_uint_values" OpName %13 "" OpName %21 "ResType" OpName %34 "_GLF_color" OpName %36 "buf1" OpMemberName %36 0 "_GLF_uniform_int_values" OpName %38 "" OpDecorate %10 ArrayStride 16 OpMemberDecorate %11 0 Offset 0 OpDecorate %11 Block OpDecorate %13 DescriptorSet 0 OpDecorate %13 Binding 0 OpDecorate %34 Location 0 OpDecorate %35 ArrayStride 16 OpMemberDecorate %36 0 Offset 0 OpDecorate %36 Block OpDecorate %38 DescriptorSet 0 OpDecorate %38 Binding 1 %2 = OpTypeVoid %3 = OpTypeFunction %2 %6 = OpTypeInt 32 0 %7 = OpTypePointer Function %6 %9 = OpConstant %6 2 %10 = OpTypeArray %6 %9 %11 = OpTypeStruct %10 %12 = OpTypePointer Uniform %11 %13 = OpVariable %12 Uniform %14 = OpTypeInt 32 1 %15 = OpConstant %14 0 %16 = OpConstant %14 1 %17 = OpTypePointer Uniform %6 %20 = OpConstant %6 1 %21 = OpTypeStruct %6 %6 %27 = OpTypeBool %31 = OpTypeFloat 32 %32 = OpTypeVector %31 4 %33 = OpTypePointer Output %32 %34 = OpVariable %33 Output %35 = OpTypeArray %14 %9 %36 = OpTypeStruct %35 %37 = OpTypePointer Uniform %36 %38 = OpVariable %37 Uniform %39 = OpTypePointer Uniform %14 %4 = OpFunction %2 None %3 %5 = OpLabel %8 = OpVariable %7 Function %18 = OpAccessChain %17 %13 %15 %16 %19 = OpLoad %6 %18 OpStore %8 %19 %22 = OpIAddCarry %21 %20 %20 %23 = OpCompositeExtract %6 %22 1 OpStore %8 %23 %24 = OpCompositeExtract %6 %22 0 %25 = OpAccessChain %17 %13 %15 %15 %26 = OpLoad %6 %25 %28 = OpIEqual %27 %24 %26 OpSelectionMerge %30 None OpBranchConditional %28 %29 %52 %29 = OpLabel %40 = OpAccessChain %39 %38 %15 %15 %41 = OpLoad %14 %40 %42 = OpConvertSToF %31 %41 %43 = OpLoad %6 %8 %44 = OpConvertUToF %31 %43 %45 = OpAccessChain %39 %38 %15 %16 %46 = OpLoad %14 %45 %47 = OpConvertSToF %31 %46 %48 = OpAccessChain %39 %38 %15 %15 %49 = OpLoad %14 %48 %50 = OpConvertSToF %31 %49 %51 = OpCompositeConstruct %32 %42 %44 %47 %50 OpStore %34 %51 OpBranch %30 %52 = OpLabel %53 = OpAccessChain %39 %38 %15 %16 %54 = OpLoad %14 %53 %55 = OpConvertSToF %31 %54 %56 = OpCompositeConstruct %32 %55 %55 %55 %55 OpStore %34 %56 OpBranch %30 %30 = OpLabel OpReturn OpFunctionEnd END # uniforms for variant # _GLF_uniform_int_values BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA 1 0 END # _GLF_uniform_uint_values BUFFER variant__GLF_uniform_uint_values DATA_TYPE int32[] STD140 DATA 2 1 END BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM PIPELINE graphics variant_pipeline ATTACH variant_vertex_shader ATTACH variant_fragment_shader FRAMEBUFFER_SIZE 256 256 BIND BUFFER variant_framebuffer AS color LOCATION 0 BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 1 BIND BUFFER variant__GLF_uniform_uint_values AS uniform DESCRIPTOR_SET 0 BINDING 0 END CLEAR_COLOR variant_pipeline 0 0 0 255 CLEAR variant_pipeline RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255