#!amber # Copyright 2021 Google LLC # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # A test for a coverage-gap found by the GraphicsFuzz project. # Short description: A fragment shader that covers specific NIR code paths # The test passes because the shader always writes red. SHADER vertex variant_vertex_shader PASSTHROUGH # variant_fragment_shader is derived from the following GLSL: # #version 320 es # # precision highp int; # precision highp float; # # layout(location = 0) out vec4 _GLF_color; # # void main() # { # mat2 m = mat2(1, 2, 3, 4); # # if (transpose(m) * transpose(m) == transpose(m * m)) # _GLF_color = vec4(1, 0, 0, 1); # else # _GLF_color = vec4(0); # } SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 ; SPIR-V ; Version: 1.0 ; Generator: Khronos Glslang Reference Front End; 10 ; Bound: 47 ; Schema: 0 OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %4 "main" %42 OpExecutionMode %4 OriginUpperLeft OpSource ESSL 320 OpName %4 "main" OpName %10 "m" OpName %42 "_GLF_color" OpDecorate %42 Location 0 %2 = OpTypeVoid %3 = OpTypeFunction %2 %6 = OpTypeFloat 32 %7 = OpTypeVector %6 2 %8 = OpTypeMatrix %7 2 %9 = OpTypePointer Function %8 %11 = OpConstant %6 1 %12 = OpConstant %6 2 %13 = OpConstantComposite %7 %11 %12 %14 = OpConstant %6 3 %15 = OpConstant %6 4 %16 = OpConstantComposite %7 %14 %15 %17 = OpConstantComposite %8 %13 %16 %27 = OpTypeBool %30 = OpTypeVector %27 2 %40 = OpTypeVector %6 4 %41 = OpTypePointer Output %40 %42 = OpVariable %41 Output %43 = OpConstant %6 0 %44 = OpConstantComposite %40 %11 %43 %43 %11 %46 = OpConstantComposite %40 %43 %43 %43 %43 %4 = OpFunction %2 None %3 %5 = OpLabel %10 = OpVariable %9 Function OpStore %10 %17 %18 = OpLoad %8 %10 %19 = OpTranspose %8 %18 %20 = OpLoad %8 %10 %21 = OpTranspose %8 %20 %22 = OpMatrixTimesMatrix %8 %19 %21 %23 = OpLoad %8 %10 %24 = OpLoad %8 %10 %25 = OpMatrixTimesMatrix %8 %23 %24 %26 = OpTranspose %8 %25 %28 = OpCompositeExtract %7 %22 0 %29 = OpCompositeExtract %7 %26 0 %31 = OpFOrdEqual %30 %28 %29 %32 = OpAll %27 %31 %33 = OpCompositeExtract %7 %22 1 %34 = OpCompositeExtract %7 %26 1 %35 = OpFOrdEqual %30 %33 %34 %36 = OpAll %27 %35 %37 = OpLogicalAnd %27 %32 %36 OpSelectionMerge %39 None OpBranchConditional %37 %38 %45 %38 = OpLabel OpStore %42 %44 OpBranch %39 %45 = OpLabel OpStore %42 %46 OpBranch %39 %39 = OpLabel OpReturn OpFunctionEnd END BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM PIPELINE graphics variant_pipeline ATTACH variant_vertex_shader ATTACH variant_fragment_shader FRAMEBUFFER_SIZE 256 256 BIND BUFFER variant_framebuffer AS color LOCATION 0 END CLEAR_COLOR variant_pipeline 0 0 0 255 CLEAR variant_pipeline RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255