#!amber # Copyright 2020 Google LLC # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # A test for a coverage-gap found by the GraphicsFuzz project. # Short description: A fragment shader that covers a specific APFloat code path # The test passes because the shader always writes red. SHADER vertex variant_vertex_shader PASSTHROUGH # variant_fragment_shader is derived from the following GLSL: # #version 310 es # # precision highp int; # # precision highp float; # # layout(location = 0) out vec4 _GLF_color; # # void main() # { # vec2 v1 = vec2(1.0, -1.0); # # // v2 becomes [1.0, 0.0]. # vec2 v2 = step(0.4, sinh(v1)); # _GLF_color = vec4(v2.x, v2.y, v2.y, v2.x); # } SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 ; SPIR-V ; Version: 1.0 ; Generator: Khronos Glslang Reference Front End; 10 ; Bound: 35 ; Schema: 0 OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %4 "main" %21 OpExecutionMode %4 OriginUpperLeft OpSource ESSL 310 OpName %4 "main" OpName %9 "v1" OpName %13 "v2" OpName %21 "_GLF_color" OpDecorate %21 Location 0 %2 = OpTypeVoid %3 = OpTypeFunction %2 %6 = OpTypeFloat 32 %7 = OpTypeVector %6 2 %8 = OpTypePointer Function %7 %10 = OpConstant %6 1 %11 = OpConstant %6 -1 %12 = OpConstantComposite %7 %10 %11 %14 = OpConstant %6 0.400000006 %19 = OpTypeVector %6 4 %20 = OpTypePointer Output %19 %21 = OpVariable %20 Output %22 = OpTypeInt 32 0 %23 = OpConstant %22 0 %24 = OpTypePointer Function %6 %27 = OpConstant %22 1 %4 = OpFunction %2 None %3 %5 = OpLabel %9 = OpVariable %8 Function %13 = OpVariable %8 Function OpStore %9 %12 %15 = OpLoad %7 %9 %16 = OpExtInst %7 %1 Sinh %15 %17 = OpCompositeConstruct %7 %14 %14 %18 = OpExtInst %7 %1 Step %17 %16 OpStore %13 %18 %25 = OpAccessChain %24 %13 %23 %26 = OpLoad %6 %25 %28 = OpAccessChain %24 %13 %27 %29 = OpLoad %6 %28 %30 = OpAccessChain %24 %13 %27 %31 = OpLoad %6 %30 %32 = OpAccessChain %24 %13 %23 %33 = OpLoad %6 %32 %34 = OpCompositeConstruct %19 %26 %29 %31 %33 OpStore %21 %34 OpReturn OpFunctionEnd END BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM PIPELINE graphics variant_pipeline ATTACH variant_vertex_shader ATTACH variant_fragment_shader FRAMEBUFFER_SIZE 256 256 BIND BUFFER variant_framebuffer AS color LOCATION 0 END CLEAR_COLOR variant_pipeline 0 0 0 255 CLEAR variant_pipeline RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255