#!amber # Copyright 2020 Google LLC # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # A test for a coverage-gap found by GraphicsFuzz. # Short description: A fragment shader that covers a specific single block elimination path. # The test passes because shader always writes red. SHADER vertex variant_vertex_shader PASSTHROUGH # variant_fragment_shader is derived from the following GLSL: # #version 310 es # precision highp float; # # layout(set = 0, binding = 0) uniform buf0 { # vec2 injectionSwitch; # }; # # layout(location = 0) out vec4 _GLF_color; # # int g = 0; # # void main() # { # while(g < int(injectionSwitch.x + 2.0)) { # g++; # } # # // g is 2. # int a = g; # # // Always false. # while(g < int(injectionSwitch.y)) { # g++; # } # # a = a; # # // Always true. # if(a == 2) # _GLF_color = vec4(1, 0, 0, 1); # else # _GLF_color = vec4(0); # } SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 ; SPIR-V ; Version: 1.0 ; Generator: Khronos Glslang Reference Front End; 8 ; Bound: 64 ; Schema: 0 OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %4 "main" %58 OpExecutionMode %4 OriginUpperLeft OpSource ESSL 310 OpName %4 "main" OpName %8 "g" OpName %18 "buf0" OpMemberName %18 0 "injectionSwitch" OpName %20 "" OpName %35 "a" OpName %58 "_GLF_color" OpDecorate %8 RelaxedPrecision OpDecorate %15 RelaxedPrecision OpMemberDecorate %18 0 Offset 0 OpDecorate %18 Block OpDecorate %20 DescriptorSet 0 OpDecorate %20 Binding 0 OpDecorate %31 RelaxedPrecision OpDecorate %33 RelaxedPrecision OpDecorate %35 RelaxedPrecision OpDecorate %36 RelaxedPrecision OpDecorate %42 RelaxedPrecision OpDecorate %48 RelaxedPrecision OpDecorate %49 RelaxedPrecision OpDecorate %50 RelaxedPrecision OpDecorate %51 RelaxedPrecision OpDecorate %58 Location 0 %2 = OpTypeVoid %3 = OpTypeFunction %2 %6 = OpTypeInt 32 1 %7 = OpTypePointer Private %6 %8 = OpVariable %7 Private %9 = OpConstant %6 0 %16 = OpTypeFloat 32 %17 = OpTypeVector %16 2 %18 = OpTypeStruct %17 %19 = OpTypePointer Uniform %18 %20 = OpVariable %19 Uniform %21 = OpTypeInt 32 0 %22 = OpConstant %21 0 %23 = OpTypePointer Uniform %16 %26 = OpConstant %16 2 %29 = OpTypeBool %32 = OpConstant %6 1 %34 = OpTypePointer Function %6 %43 = OpConstant %21 1 %52 = OpConstant %6 2 %56 = OpTypeVector %16 4 %57 = OpTypePointer Output %56 %58 = OpVariable %57 Output %59 = OpConstant %16 1 %60 = OpConstant %16 0 %61 = OpConstantComposite %56 %59 %60 %60 %59 %63 = OpConstantComposite %56 %60 %60 %60 %60 %4 = OpFunction %2 None %3 %5 = OpLabel %35 = OpVariable %34 Function OpStore %8 %9 OpBranch %10 %10 = OpLabel OpLoopMerge %12 %13 None OpBranch %14 %14 = OpLabel %15 = OpLoad %6 %8 %24 = OpAccessChain %23 %20 %9 %22 %25 = OpLoad %16 %24 %27 = OpFAdd %16 %25 %26 %28 = OpConvertFToS %6 %27 %30 = OpSLessThan %29 %15 %28 OpBranchConditional %30 %11 %12 %11 = OpLabel %31 = OpLoad %6 %8 %33 = OpIAdd %6 %31 %32 OpStore %8 %33 OpBranch %13 %13 = OpLabel OpBranch %10 %12 = OpLabel %36 = OpLoad %6 %8 OpStore %35 %36 OpBranch %37 %37 = OpLabel OpLoopMerge %39 %40 None OpBranch %41 %41 = OpLabel %42 = OpLoad %6 %8 %44 = OpAccessChain %23 %20 %9 %43 %45 = OpLoad %16 %44 %46 = OpConvertFToS %6 %45 %47 = OpSLessThan %29 %42 %46 OpBranchConditional %47 %38 %39 %38 = OpLabel %48 = OpLoad %6 %8 %49 = OpIAdd %6 %48 %32 OpStore %8 %49 OpBranch %40 %40 = OpLabel OpBranch %37 %39 = OpLabel %50 = OpLoad %6 %35 OpStore %35 %50 %51 = OpLoad %6 %35 %53 = OpIEqual %29 %51 %52 OpSelectionMerge %55 None OpBranchConditional %53 %54 %62 %54 = OpLabel OpStore %58 %61 OpBranch %55 %62 = OpLabel OpStore %58 %63 OpBranch %55 %55 = OpLabel OpReturn OpFunctionEnd END # uniforms for variant # injectionSwitch BUFFER variant_injectionSwitch DATA_TYPE vec2 DATA 0.0 1.0 END BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM PIPELINE graphics variant_pipeline ATTACH variant_vertex_shader ATTACH variant_fragment_shader FRAMEBUFFER_SIZE 256 256 BIND BUFFER variant_framebuffer AS color LOCATION 0 BIND BUFFER variant_injectionSwitch AS uniform DESCRIPTOR_SET 0 BINDING 0 END CLEAR_COLOR variant_pipeline 0 0 0 255 CLEAR variant_pipeline RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255