#!amber # Copyright 2020 Google LLC # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # A test for a coverage-gap found by GraphicsFuzz. # Short description: A fragment shader that covers a specific instruction simplification path # The test passes because the shader always writes red. SHADER vertex variant_vertex_shader PASSTHROUGH # variant_fragment_shader is derived from the following GLSL: # #version 310 es # precision highp float; # # layout(location = 0) out vec4 _GLF_color; # layout(set = 0, binding = 0) uniform buf0 # { # int one; # }; # # void main() # { # if (sign(cosh(709.)) == 1. || one == 1) # { # _GLF_color = vec4(1, 0, 0, 1); # } # else # { # _GLF_color = vec4(1); # } # } SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 ; SPIR-V ; Version: 1.0 ; Generator: Khronos Glslang Reference Front End; 8 ; Bound: 36 ; Schema: 0 OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %4 "main" %31 OpExecutionMode %4 OriginUpperLeft OpSource ESSL 310 OpName %4 "main" OpName %17 "buf0" OpMemberName %17 0 "one" OpName %19 "" OpName %31 "_GLF_color" OpMemberDecorate %17 0 RelaxedPrecision OpMemberDecorate %17 0 Offset 0 OpDecorate %17 Block OpDecorate %19 DescriptorSet 0 OpDecorate %19 Binding 0 OpDecorate %23 RelaxedPrecision OpDecorate %31 Location 0 %2 = OpTypeVoid %3 = OpTypeFunction %2 %6 = OpTypeBool %7 = OpTypeFloat 32 %8 = OpConstant %7 709 %11 = OpConstant %7 1 %16 = OpTypeInt 32 1 %17 = OpTypeStruct %16 %18 = OpTypePointer Uniform %17 %19 = OpVariable %18 Uniform %20 = OpConstant %16 0 %21 = OpTypePointer Uniform %16 %24 = OpConstant %16 1 %29 = OpTypeVector %7 4 %30 = OpTypePointer Output %29 %31 = OpVariable %30 Output %32 = OpConstant %7 0 %33 = OpConstantComposite %29 %11 %32 %32 %11 %35 = OpConstantComposite %29 %11 %11 %11 %11 %4 = OpFunction %2 None %3 %5 = OpLabel %9 = OpExtInst %7 %1 Cosh %8 %10 = OpExtInst %7 %1 FSign %9 %12 = OpFOrdEqual %6 %10 %11 %13 = OpLogicalNot %6 %12 OpSelectionMerge %15 None OpBranchConditional %13 %14 %15 %14 = OpLabel %22 = OpAccessChain %21 %19 %20 %23 = OpLoad %16 %22 %25 = OpIEqual %6 %23 %24 OpBranch %15 %15 = OpLabel %26 = OpPhi %6 %12 %5 %25 %14 OpSelectionMerge %28 None OpBranchConditional %26 %27 %34 %27 = OpLabel OpStore %31 %33 OpBranch %28 %34 = OpLabel OpStore %31 %35 OpBranch %28 %28 = OpLabel OpReturn OpFunctionEnd END # uniforms for variant # one BUFFER variant_one DATA_TYPE int32 DATA 1 END BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM PIPELINE graphics variant_pipeline ATTACH variant_vertex_shader ATTACH variant_fragment_shader FRAMEBUFFER_SIZE 256 256 BIND BUFFER variant_framebuffer AS color LOCATION 0 BIND BUFFER variant_one AS uniform DESCRIPTOR_SET 0 BINDING 0 END CLEAR_COLOR variant_pipeline 0 0 0 255 CLEAR variant_pipeline RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255