#!amber # Copyright 2020 Google LLC # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # A test for a coverage-gap found by GraphicsFuzz. # Short description: A fragment shader that covers a specific instruction simplification code path # The test passes because the shader always writes red. SHADER vertex variant_vertex_shader PASSTHROUGH # variant_fragment_shader is derived from the following GLSL: # #version 310 es # precision highp float; # # layout(location = 0) out vec4 _GLF_color; # layout(set = 0, binding = 0) uniform buf0 # { # float one; # }; # # void main() # { # // Always selects 1.0. # float f = mix(1.0, 0.0, gl_FragCoord.y < 0.0); # # if(determinant(mat3(f)) == one) # _GLF_color = vec4(1, 0, 0, 1); # else # _GLF_color = vec4(0); # } SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 ; SPIR-V ; Version: 1.0 ; Generator: Khronos Glslang Reference Front End; 8 ; Bound: 46 ; Schema: 0 OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %4 "main" %13 %42 OpExecutionMode %4 OriginUpperLeft OpSource ESSL 310 OpName %4 "main" OpName %8 "f" OpName %13 "gl_FragCoord" OpName %30 "buf0" OpMemberName %30 0 "one" OpName %32 "" OpName %42 "_GLF_color" OpDecorate %13 BuiltIn FragCoord OpMemberDecorate %30 0 Offset 0 OpDecorate %30 Block OpDecorate %32 DescriptorSet 0 OpDecorate %32 Binding 0 OpDecorate %42 Location 0 %2 = OpTypeVoid %3 = OpTypeFunction %2 %6 = OpTypeFloat 32 %7 = OpTypePointer Function %6 %9 = OpConstant %6 1 %10 = OpConstant %6 0 %11 = OpTypeVector %6 4 %12 = OpTypePointer Input %11 %13 = OpVariable %12 Input %14 = OpTypeInt 32 0 %15 = OpConstant %14 1 %16 = OpTypePointer Input %6 %19 = OpTypeBool %23 = OpTypeVector %6 3 %24 = OpTypeMatrix %23 3 %30 = OpTypeStruct %6 %31 = OpTypePointer Uniform %30 %32 = OpVariable %31 Uniform %33 = OpTypeInt 32 1 %34 = OpConstant %33 0 %35 = OpTypePointer Uniform %6 %41 = OpTypePointer Output %11 %42 = OpVariable %41 Output %43 = OpConstantComposite %11 %9 %10 %10 %9 %45 = OpConstantComposite %11 %10 %10 %10 %10 %4 = OpFunction %2 None %3 %5 = OpLabel %8 = OpVariable %7 Function %17 = OpAccessChain %16 %13 %15 %18 = OpLoad %6 %17 %20 = OpFOrdLessThan %19 %18 %10 %21 = OpSelect %6 %20 %10 %9 OpStore %8 %21 %22 = OpLoad %6 %8 %25 = OpCompositeConstruct %23 %22 %10 %10 %26 = OpCompositeConstruct %23 %10 %22 %10 %27 = OpCompositeConstruct %23 %10 %10 %22 %28 = OpCompositeConstruct %24 %25 %26 %27 %29 = OpExtInst %6 %1 Determinant %28 %36 = OpAccessChain %35 %32 %34 %37 = OpLoad %6 %36 %38 = OpFOrdEqual %19 %29 %37 OpSelectionMerge %40 None OpBranchConditional %38 %39 %44 %39 = OpLabel OpStore %42 %43 OpBranch %40 %44 = OpLabel OpStore %42 %45 OpBranch %40 %40 = OpLabel OpReturn OpFunctionEnd END # uniforms for variant # one BUFFER variant_one DATA_TYPE float DATA 1.0 END BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM PIPELINE graphics variant_pipeline ATTACH variant_vertex_shader ATTACH variant_fragment_shader FRAMEBUFFER_SIZE 256 256 BIND BUFFER variant_framebuffer AS color LOCATION 0 BIND BUFFER variant_one AS uniform DESCRIPTOR_SET 0 BINDING 0 END CLEAR_COLOR variant_pipeline 0 0 0 255 CLEAR variant_pipeline RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255