#!amber # Copyright 2020 Google LLC # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # A test for a coverage-gap found by the GraphicsFuzz project. # Short description: Covers specific instruction simplify and combine compare code paths # The test passes because the shader always writes red. SHADER vertex variant_vertex_shader PASSTHROUGH # variant_fragment_shader is derived from the following GLSL: # #version 310 es # #define _int_0 _GLF_uniform_int_values[0] # #define _int_1 _GLF_uniform_int_values[1] # # precision highp float; # precision highp int; # # // Contents of _GLF_uniform_int_values: [0, 1] # layout(set = 0, binding = 0) uniform buf0 # { # int _GLF_uniform_int_values[2]; # }; # # layout(location = 0) out vec4 _GLF_color; # # void main() # { # if ((1 >> _int_0) > 0) # { # _GLF_color = vec4(_int_1, _int_0, _int_0, _int_1); # } # else # { # _GLF_color = vec4(_int_0); # } # } SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 ; SPIR-V ; Version: 1.0 ; Generator: Khronos Glslang Reference Front End; 8 ; Bound: 45 ; Schema: 0 OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %4 "main" %26 OpExecutionMode %4 OriginUpperLeft OpSource ESSL 310 OpName %4 "main" OpName %11 "buf0" OpMemberName %11 0 "_GLF_uniform_int_values" OpName %13 "" OpName %26 "_GLF_color" OpDecorate %10 ArrayStride 16 OpMemberDecorate %11 0 Offset 0 OpDecorate %11 Block OpDecorate %13 DescriptorSet 0 OpDecorate %13 Binding 0 OpDecorate %26 Location 0 %2 = OpTypeVoid %3 = OpTypeFunction %2 %6 = OpTypeInt 32 1 %7 = OpConstant %6 1 %8 = OpTypeInt 32 0 %9 = OpConstant %8 2 %10 = OpTypeArray %6 %9 %11 = OpTypeStruct %10 %12 = OpTypePointer Uniform %11 %13 = OpVariable %12 Uniform %14 = OpConstant %6 0 %15 = OpTypePointer Uniform %6 %19 = OpTypeBool %23 = OpTypeFloat 32 %24 = OpTypeVector %23 4 %25 = OpTypePointer Output %24 %26 = OpVariable %25 Output %4 = OpFunction %2 None %3 %5 = OpLabel %16 = OpAccessChain %15 %13 %14 %14 %17 = OpLoad %6 %16 %18 = OpShiftRightArithmetic %6 %7 %17 %20 = OpSGreaterThan %19 %18 %14 OpSelectionMerge %22 None OpBranchConditional %20 %21 %40 %21 = OpLabel %27 = OpAccessChain %15 %13 %14 %7 %28 = OpLoad %6 %27 %29 = OpConvertSToF %23 %28 %30 = OpAccessChain %15 %13 %14 %14 %31 = OpLoad %6 %30 %32 = OpConvertSToF %23 %31 %33 = OpAccessChain %15 %13 %14 %14 %34 = OpLoad %6 %33 %35 = OpConvertSToF %23 %34 %36 = OpAccessChain %15 %13 %14 %7 %37 = OpLoad %6 %36 %38 = OpConvertSToF %23 %37 %39 = OpCompositeConstruct %24 %29 %32 %35 %38 OpStore %26 %39 OpBranch %22 %40 = OpLabel %41 = OpAccessChain %15 %13 %14 %14 %42 = OpLoad %6 %41 %43 = OpConvertSToF %23 %42 %44 = OpCompositeConstruct %24 %43 %43 %43 %43 OpStore %26 %44 OpBranch %22 %22 = OpLabel OpReturn OpFunctionEnd END # uniforms for variant # _GLF_uniform_int_values BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA 0 1 END BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM PIPELINE graphics variant_pipeline ATTACH variant_vertex_shader ATTACH variant_fragment_shader FRAMEBUFFER_SIZE 256 256 BIND BUFFER variant_framebuffer AS color LOCATION 0 BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 0 END CLEAR_COLOR variant_pipeline 0 0 0 255 CLEAR variant_pipeline RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255