#!amber # Copyright 2020 Google LLC # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # A test for a coverage-gap found by GraphicsFuzz. # Short description: A fragment shader that covers a specific instruction simplification code path # The test passes because the shader always writes red. SHADER vertex variant_vertex_shader PASSTHROUGH # variant_fragment_shader is derived from the following GLSL: # #version 310 es # precision highp float; # precision highp int; # # layout(location = 0) out vec4 _GLF_color; # # layout(set = 0, binding = 0) uniform buf0 # { # int three; # }; # # void main() # { # // Always true. # if(three > 1 && !(gl_FragCoord.y < -5.0)) # _GLF_color = vec4(1, 0, 0, 1); # else # _GLF_color = vec4(0); # } SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 ; SPIR-V ; Version: 1.0 ; Generator: Khronos Glslang Reference Front End; 8 ; Bound: 41 ; Schema: 0 OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %4 "main" %22 %35 OpExecutionMode %4 OriginUpperLeft OpSource ESSL 310 OpName %4 "main" OpName %8 "buf0" OpMemberName %8 0 "three" OpName %10 "" OpName %22 "gl_FragCoord" OpName %35 "_GLF_color" OpMemberDecorate %8 0 Offset 0 OpDecorate %8 Block OpDecorate %10 DescriptorSet 0 OpDecorate %10 Binding 0 OpDecorate %22 BuiltIn FragCoord OpDecorate %35 Location 0 %2 = OpTypeVoid %3 = OpTypeFunction %2 %6 = OpTypeBool %7 = OpTypeInt 32 1 %8 = OpTypeStruct %7 %9 = OpTypePointer Uniform %8 %10 = OpVariable %9 Uniform %11 = OpConstant %7 0 %12 = OpTypePointer Uniform %7 %15 = OpConstant %7 1 %19 = OpTypeFloat 32 %20 = OpTypeVector %19 4 %21 = OpTypePointer Input %20 %22 = OpVariable %21 Input %23 = OpTypeInt 32 0 %24 = OpConstant %23 1 %25 = OpTypePointer Input %19 %28 = OpConstant %19 -5 %34 = OpTypePointer Output %20 %35 = OpVariable %34 Output %36 = OpConstant %19 1 %37 = OpConstant %19 0 %38 = OpConstantComposite %20 %36 %37 %37 %36 %40 = OpConstantComposite %20 %37 %37 %37 %37 %4 = OpFunction %2 None %3 %5 = OpLabel %13 = OpAccessChain %12 %10 %11 %14 = OpLoad %7 %13 %16 = OpSGreaterThan %6 %14 %15 OpSelectionMerge %18 None OpBranchConditional %16 %17 %18 %17 = OpLabel %26 = OpAccessChain %25 %22 %24 %27 = OpLoad %19 %26 %29 = OpFOrdLessThan %6 %27 %28 %30 = OpLogicalNot %6 %29 OpBranch %18 %18 = OpLabel %31 = OpPhi %6 %16 %5 %30 %17 OpSelectionMerge %33 None OpBranchConditional %31 %32 %39 %32 = OpLabel OpStore %35 %38 OpBranch %33 %39 = OpLabel OpStore %35 %40 OpBranch %33 %33 = OpLabel OpReturn OpFunctionEnd END # uniforms for variant # three BUFFER variant_three DATA_TYPE int32 DATA 3 END BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM PIPELINE graphics variant_pipeline ATTACH variant_vertex_shader ATTACH variant_fragment_shader FRAMEBUFFER_SIZE 256 256 BIND BUFFER variant_framebuffer AS color LOCATION 0 BIND BUFFER variant_three AS uniform DESCRIPTOR_SET 0 BINDING 0 END CLEAR_COLOR variant_pipeline 0 0 0 255 CLEAR variant_pipeline RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255