#!amber # Copyright 2020 Google LLC # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # A test for a coverage-gap found by the GraphicsFuzz project. # Short description: A fragment shader that covers a specific instruction simplification code path # The test passes because the shader always writes red. SHADER vertex variant_vertex_shader PASSTHROUGH # variant_fragment_shader is derived from the following GLSL: # #version 310 es # #define _int_1 _GLF_uniform_int_values[0] # #define _float_0_0 _GLF_uniform_float_values[0] # #define _float_10_0 _GLF_uniform_float_values[0] # # precision highp float; # # precision highp int; # # // Contents of _GLF_uniform_float_values: [0.0, 10.0] # layout(set = 0, binding = 0) uniform buf0 # { # float _GLF_uniform_float_values[2]; # }; # # // Contents of _GLF_uniform_int_values: 1 # layout(set = 0, binding = 1) uniform buf1 # { # int _GLF_uniform_int_values[1]; # }; # # layout(location = 0) out vec4 _GLF_color; # # void main() # { # float a = mod(_float_10_0, 1.); # # if (a == _float_0_0) # { # _GLF_color = vec4(_int_1, a, a, _int_1); # } # else # { # _GLF_color = vec4(a); # } # } SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 ; SPIR-V ; Version: 1.0 ; Generator: Khronos Glslang Reference Front End; 8 ; Bound: 50 ; Schema: 0 OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %4 "main" %31 OpExecutionMode %4 OriginUpperLeft OpSource ESSL 310 OpName %4 "main" OpName %8 "a" OpName %12 "buf0" OpMemberName %12 0 "_GLF_uniform_float_values" OpName %14 "" OpName %31 "_GLF_color" OpName %34 "buf1" OpMemberName %34 0 "_GLF_uniform_int_values" OpName %36 "" OpDecorate %11 ArrayStride 16 OpMemberDecorate %12 0 Offset 0 OpDecorate %12 Block OpDecorate %14 DescriptorSet 0 OpDecorate %14 Binding 0 OpDecorate %31 Location 0 OpDecorate %33 ArrayStride 16 OpMemberDecorate %34 0 Offset 0 OpDecorate %34 Block OpDecorate %36 DescriptorSet 0 OpDecorate %36 Binding 1 %2 = OpTypeVoid %3 = OpTypeFunction %2 %6 = OpTypeFloat 32 %7 = OpTypePointer Function %6 %9 = OpTypeInt 32 0 %10 = OpConstant %9 2 %11 = OpTypeArray %6 %10 %12 = OpTypeStruct %11 %13 = OpTypePointer Uniform %12 %14 = OpVariable %13 Uniform %15 = OpTypeInt 32 1 %16 = OpConstant %15 0 %17 = OpTypePointer Uniform %6 %20 = OpConstant %6 1 %25 = OpTypeBool %29 = OpTypeVector %6 4 %30 = OpTypePointer Output %29 %31 = OpVariable %30 Output %32 = OpConstant %9 1 %33 = OpTypeArray %15 %32 %34 = OpTypeStruct %33 %35 = OpTypePointer Uniform %34 %36 = OpVariable %35 Uniform %37 = OpTypePointer Uniform %15 %4 = OpFunction %2 None %3 %5 = OpLabel %8 = OpVariable %7 Function %18 = OpAccessChain %17 %14 %16 %16 %19 = OpLoad %6 %18 %21 = OpFMod %6 %19 %20 OpStore %8 %21 %22 = OpLoad %6 %8 %23 = OpAccessChain %17 %14 %16 %16 %24 = OpLoad %6 %23 %26 = OpFOrdEqual %25 %22 %24 OpSelectionMerge %28 None OpBranchConditional %26 %27 %47 %27 = OpLabel %38 = OpAccessChain %37 %36 %16 %16 %39 = OpLoad %15 %38 %40 = OpConvertSToF %6 %39 %41 = OpLoad %6 %8 %42 = OpLoad %6 %8 %43 = OpAccessChain %37 %36 %16 %16 %44 = OpLoad %15 %43 %45 = OpConvertSToF %6 %44 %46 = OpCompositeConstruct %29 %40 %41 %42 %45 OpStore %31 %46 OpBranch %28 %47 = OpLabel %48 = OpLoad %6 %8 %49 = OpCompositeConstruct %29 %48 %48 %48 %48 OpStore %31 %49 OpBranch %28 %28 = OpLabel OpReturn OpFunctionEnd END # uniforms for variant # _GLF_uniform_int_values BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA 1 END # _GLF_uniform_float_values BUFFER variant__GLF_uniform_float_values DATA_TYPE float[] STD140 DATA 0.0 10.0 END BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM PIPELINE graphics variant_pipeline ATTACH variant_vertex_shader ATTACH variant_fragment_shader FRAMEBUFFER_SIZE 16 16 BIND BUFFER variant_framebuffer AS color LOCATION 0 BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 1 BIND BUFFER variant__GLF_uniform_float_values AS uniform DESCRIPTOR_SET 0 BINDING 0 END CLEAR_COLOR variant_pipeline 0 0 0 255 CLEAR variant_pipeline RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 16 16 EXPECT variant_framebuffer IDX 0 0 SIZE 16 16 EQ_RGBA 255 0 0 255