#!amber # Copyright 2020 Google LLC # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # A test for a coverage-gap found by GraphicsFuzz. # Short description: A fragment shader that covers a specific instruction simplification code path # The test passes because the shader always writes red. SHADER vertex variant_vertex_shader PASSTHROUGH # variant_fragment_shader is derived from the following GLSL: # #version 310 es # precision highp float; # # layout(location = 0) out vec4 _GLF_color; # # layout(set = 0, binding = 0) uniform buf0 # { # float three; # }; # # void main() # { # // f becomes 3.0 * 2^0 = 3.0. # float f = ldexp(three, 0); # # if (f == 3.0) # _GLF_color = vec4(1, 0, 0, 1); # else # _GLF_color = vec4(0); # } SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 ; SPIR-V ; Version: 1.0 ; Generator: Khronos Glslang Reference Front End; 8 ; Bound: 32 ; Schema: 0 OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %4 "main" %26 OpExecutionMode %4 OriginUpperLeft OpSource ESSL 310 OpName %4 "main" OpName %8 "f" OpName %9 "buf0" OpMemberName %9 0 "three" OpName %11 "" OpName %26 "_GLF_color" OpMemberDecorate %9 0 Offset 0 OpDecorate %9 Block OpDecorate %11 DescriptorSet 0 OpDecorate %11 Binding 0 OpDecorate %26 Location 0 %2 = OpTypeVoid %3 = OpTypeFunction %2 %6 = OpTypeFloat 32 %7 = OpTypePointer Function %6 %9 = OpTypeStruct %6 %10 = OpTypePointer Uniform %9 %11 = OpVariable %10 Uniform %12 = OpTypeInt 32 1 %13 = OpConstant %12 0 %14 = OpTypePointer Uniform %6 %19 = OpConstant %6 3 %20 = OpTypeBool %24 = OpTypeVector %6 4 %25 = OpTypePointer Output %24 %26 = OpVariable %25 Output %27 = OpConstant %6 1 %28 = OpConstant %6 0 %29 = OpConstantComposite %24 %27 %28 %28 %27 %31 = OpConstantComposite %24 %28 %28 %28 %28 %4 = OpFunction %2 None %3 %5 = OpLabel %8 = OpVariable %7 Function %15 = OpAccessChain %14 %11 %13 %16 = OpLoad %6 %15 %17 = OpExtInst %6 %1 Ldexp %16 %13 OpStore %8 %17 %18 = OpLoad %6 %8 %21 = OpFOrdEqual %20 %18 %19 OpSelectionMerge %23 None OpBranchConditional %21 %22 %30 %22 = OpLabel OpStore %26 %29 OpBranch %23 %30 = OpLabel OpStore %26 %31 OpBranch %23 %23 = OpLabel OpReturn OpFunctionEnd END # uniforms for variant # three BUFFER variant_three DATA_TYPE float DATA 3.0 END BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM PIPELINE graphics variant_pipeline ATTACH variant_vertex_shader ATTACH variant_fragment_shader FRAMEBUFFER_SIZE 256 256 BIND BUFFER variant_framebuffer AS color LOCATION 0 BIND BUFFER variant_three AS uniform DESCRIPTOR_SET 0 BINDING 0 END CLEAR_COLOR variant_pipeline 0 0 0 255 CLEAR variant_pipeline RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255