#!amber # Copyright 2020 Google LLC # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # A test for a coverage-gap found by GraphicsFuzz. # Short description: A fragment shader that covers a specific instruction simplification code path # The test passes because the shader always writes red. SHADER vertex variant_vertex_shader PASSTHROUGH # variant_fragment_shader is derived from the following GLSL: # #version 310 es # precision highp float; # precision highp int; # # layout(set = 0, binding = 0) uniform buf0 # { # int two; # }; # layout(location = 0) out vec4 _GLF_color; # # void main() # { # int i = 0; # # for(int r = 0; r < two * 4; r += 2) # i += ivec4(1, 2, 3, 4)[r / two]; # # if (i == 10) # _GLF_color = vec4(1, 0, 0, 1); # else # _GLF_color = vec4(0); # } SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 ; SPIR-V ; Version: 1.0 ; Generator: Khronos Glslang Reference Front End; 8 ; Bound: 55 ; Schema: 0 OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %4 "main" %49 OpExecutionMode %4 OriginUpperLeft OpSource ESSL 310 OpName %4 "main" OpName %8 "i" OpName %10 "r" OpName %17 "buf0" OpMemberName %17 0 "two" OpName %19 "" OpName %49 "_GLF_color" OpMemberDecorate %17 0 Offset 0 OpDecorate %17 Block OpDecorate %19 DescriptorSet 0 OpDecorate %19 Binding 0 OpDecorate %49 Location 0 %2 = OpTypeVoid %3 = OpTypeFunction %2 %6 = OpTypeInt 32 1 %7 = OpTypePointer Function %6 %9 = OpConstant %6 0 %17 = OpTypeStruct %6 %18 = OpTypePointer Uniform %17 %19 = OpVariable %18 Uniform %20 = OpTypePointer Uniform %6 %23 = OpConstant %6 4 %25 = OpTypeBool %27 = OpTypeVector %6 4 %28 = OpConstant %6 1 %29 = OpConstant %6 2 %30 = OpConstant %6 3 %31 = OpConstantComposite %27 %28 %29 %30 %23 %42 = OpConstant %6 10 %46 = OpTypeFloat 32 %47 = OpTypeVector %46 4 %48 = OpTypePointer Output %47 %49 = OpVariable %48 Output %50 = OpConstant %46 1 %51 = OpConstant %46 0 %52 = OpConstantComposite %47 %50 %51 %51 %50 %54 = OpConstantComposite %47 %51 %51 %51 %51 %4 = OpFunction %2 None %3 %5 = OpLabel %8 = OpVariable %7 Function %10 = OpVariable %7 Function OpStore %8 %9 OpStore %10 %9 OpBranch %11 %11 = OpLabel OpLoopMerge %13 %14 None OpBranch %15 %15 = OpLabel %16 = OpLoad %6 %10 %21 = OpAccessChain %20 %19 %9 %22 = OpLoad %6 %21 %24 = OpIMul %6 %22 %23 %26 = OpSLessThan %25 %16 %24 OpBranchConditional %26 %12 %13 %12 = OpLabel %32 = OpLoad %6 %10 %33 = OpAccessChain %20 %19 %9 %34 = OpLoad %6 %33 %35 = OpSDiv %6 %32 %34 %36 = OpVectorExtractDynamic %6 %31 %35 %37 = OpLoad %6 %8 %38 = OpIAdd %6 %37 %36 OpStore %8 %38 OpBranch %14 %14 = OpLabel %39 = OpLoad %6 %10 %40 = OpIAdd %6 %39 %29 OpStore %10 %40 OpBranch %11 %13 = OpLabel %41 = OpLoad %6 %8 %43 = OpIEqual %25 %41 %42 OpSelectionMerge %45 None OpBranchConditional %43 %44 %53 %44 = OpLabel OpStore %49 %52 OpBranch %45 %53 = OpLabel OpStore %49 %54 OpBranch %45 %45 = OpLabel OpReturn OpFunctionEnd END # uniforms for variant # two BUFFER variant_two DATA_TYPE int32 DATA 2 END BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM PIPELINE graphics variant_pipeline ATTACH variant_vertex_shader ATTACH variant_fragment_shader FRAMEBUFFER_SIZE 256 256 BIND BUFFER variant_framebuffer AS color LOCATION 0 BIND BUFFER variant_two AS uniform DESCRIPTOR_SET 0 BINDING 0 END CLEAR_COLOR variant_pipeline 0 0 0 255 CLEAR variant_pipeline RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255