#!amber # Copyright 2020 Google LLC # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # A test for a coverage-gap found by GraphicsFuzz. # Short description: A fragment shader that covers a specific selection DAG code path # The test passes because the shader always writes red. SHADER vertex variant_vertex_shader PASSTHROUGH # variant_fragment_shader is derived from the following GLSL: # #version 310 es # precision highp float; # # layout(location = 0) out vec4 _GLF_color; # # layout(set = 0, binding = 0) uniform buf0 # { # float one; # }; # # void main() # { # _GLF_color = vec4(0); # # // Always false. # if(one < 0.0 && one < 0.0) # { # _GLF_color = vec4(1); # } # else # { # _GLF_color = vec4(1, 0, 0, 1); # } # } SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 ; SPIR-V ; Version: 1.0 ; Generator: Khronos Glslang Reference Front End; 8 ; Bound: 34 ; Schema: 0 OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %4 "main" %9 OpExecutionMode %4 OriginUpperLeft OpSource ESSL 310 OpName %4 "main" OpName %9 "_GLF_color" OpName %13 "buf0" OpMemberName %13 0 "one" OpName %15 "" OpDecorate %9 Location 0 OpMemberDecorate %13 0 Offset 0 OpDecorate %13 Block OpDecorate %15 DescriptorSet 0 OpDecorate %15 Binding 0 %2 = OpTypeVoid %3 = OpTypeFunction %2 %6 = OpTypeFloat 32 %7 = OpTypeVector %6 4 %8 = OpTypePointer Output %7 %9 = OpVariable %8 Output %10 = OpConstant %6 0 %11 = OpConstantComposite %7 %10 %10 %10 %10 %12 = OpTypeBool %13 = OpTypeStruct %6 %14 = OpTypePointer Uniform %13 %15 = OpVariable %14 Uniform %16 = OpTypeInt 32 1 %17 = OpConstant %16 0 %18 = OpTypePointer Uniform %6 %30 = OpConstant %6 1 %31 = OpConstantComposite %7 %30 %30 %30 %30 %33 = OpConstantComposite %7 %30 %10 %10 %30 %4 = OpFunction %2 None %3 %5 = OpLabel OpStore %9 %11 %19 = OpAccessChain %18 %15 %17 %20 = OpLoad %6 %19 %21 = OpFOrdLessThan %12 %20 %10 OpSelectionMerge %23 None OpBranchConditional %21 %22 %23 %22 = OpLabel %24 = OpAccessChain %18 %15 %17 %25 = OpLoad %6 %24 %26 = OpFOrdLessThan %12 %25 %10 OpBranch %23 %23 = OpLabel %27 = OpPhi %12 %21 %5 %26 %22 OpSelectionMerge %29 None OpBranchConditional %27 %28 %32 %28 = OpLabel OpStore %9 %31 OpBranch %29 %32 = OpLabel OpStore %9 %33 OpBranch %29 %29 = OpLabel OpReturn OpFunctionEnd END # uniforms for variant # one BUFFER variant_one DATA_TYPE float DATA 1.0 END BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM PIPELINE graphics variant_pipeline ATTACH variant_vertex_shader ATTACH variant_fragment_shader FRAMEBUFFER_SIZE 256 256 BIND BUFFER variant_framebuffer AS color LOCATION 0 BIND BUFFER variant_one AS uniform DESCRIPTOR_SET 0 BINDING 0 END CLEAR_COLOR variant_pipeline 0 0 0 255 CLEAR variant_pipeline RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255