#!amber # Copyright 2020 Google LLC # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # A test for a coverage-gap found by the GraphicsFuzz project. # Short description: A fragment shader that covers a specific simplify cfg code path # The test passes because the shader always writes red. SHADER vertex variant_vertex_shader PASSTHROUGH # variant_fragment_shader is derived from the following GLSL: # #version 310 es # #define _int_1 _GLF_uniform_int_values[0] # #define _int_0 _GLF_uniform_int_values[1] # # precision highp float; # precision highp int; # # // Contents of _GLF_uniform_int_values: [1, 0] # layout(set = 0, binding = 0) uniform buf1 # { # int _GLF_uniform_int_values[2]; # }; # # layout(location = 0) out vec4 _GLF_color; # # void main() # { # _GLF_color = vec4(_int_1, _int_0, _int_0, _int_1); # # // Always false. # if(_int_0 > _int_1) # { # do # { # _GLF_color = vec4(_int_1); # } # while(_int_0 > _int_1); # # return; # } # } SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 ; SPIR-V ; Version: 1.0 ; Generator: Khronos Glslang Reference Front End; 10 ; Bound: 55 ; Schema: 0 OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %4 "main" %9 OpExecutionMode %4 OriginUpperLeft OpSource ESSL 310 OpName %4 "main" OpName %9 "_GLF_color" OpName %14 "buf1" OpMemberName %14 0 "_GLF_uniform_int_values" OpName %16 "" OpDecorate %9 Location 0 OpDecorate %13 ArrayStride 16 OpMemberDecorate %14 0 Offset 0 OpDecorate %14 Block OpDecorate %16 DescriptorSet 0 OpDecorate %16 Binding 0 %2 = OpTypeVoid %3 = OpTypeFunction %2 %6 = OpTypeFloat 32 %7 = OpTypeVector %6 4 %8 = OpTypePointer Output %7 %9 = OpVariable %8 Output %10 = OpTypeInt 32 1 %11 = OpTypeInt 32 0 %12 = OpConstant %11 2 %13 = OpTypeArray %10 %12 %14 = OpTypeStruct %13 %15 = OpTypePointer Uniform %14 %16 = OpVariable %15 Uniform %17 = OpConstant %10 0 %18 = OpTypePointer Uniform %10 %22 = OpConstant %10 1 %37 = OpTypeBool %4 = OpFunction %2 None %3 %5 = OpLabel %19 = OpAccessChain %18 %16 %17 %17 %20 = OpLoad %10 %19 %21 = OpConvertSToF %6 %20 %23 = OpAccessChain %18 %16 %17 %22 %24 = OpLoad %10 %23 %25 = OpConvertSToF %6 %24 %26 = OpAccessChain %18 %16 %17 %22 %27 = OpLoad %10 %26 %28 = OpConvertSToF %6 %27 %29 = OpAccessChain %18 %16 %17 %17 %30 = OpLoad %10 %29 %31 = OpConvertSToF %6 %30 %32 = OpCompositeConstruct %7 %21 %25 %28 %31 OpStore %9 %32 %33 = OpAccessChain %18 %16 %17 %22 %34 = OpLoad %10 %33 %35 = OpAccessChain %18 %16 %17 %17 %36 = OpLoad %10 %35 %38 = OpSGreaterThan %37 %34 %36 OpSelectionMerge %40 None OpBranchConditional %38 %39 %40 %39 = OpLabel OpBranch %41 %41 = OpLabel OpLoopMerge %43 %44 None OpBranch %42 %42 = OpLabel %45 = OpAccessChain %18 %16 %17 %17 %46 = OpLoad %10 %45 %47 = OpConvertSToF %6 %46 %48 = OpCompositeConstruct %7 %47 %47 %47 %47 OpStore %9 %48 OpBranch %44 %44 = OpLabel %49 = OpAccessChain %18 %16 %17 %22 %50 = OpLoad %10 %49 %51 = OpAccessChain %18 %16 %17 %17 %52 = OpLoad %10 %51 %53 = OpSGreaterThan %37 %50 %52 OpBranchConditional %53 %41 %43 %43 = OpLabel OpReturn %40 = OpLabel OpReturn OpFunctionEnd END # uniforms for variant # _GLF_uniform_int_values BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA 1 0 END BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM PIPELINE graphics variant_pipeline ATTACH variant_vertex_shader ATTACH variant_fragment_shader FRAMEBUFFER_SIZE 16 16 BIND BUFFER variant_framebuffer AS color LOCATION 0 BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 0 END CLEAR_COLOR variant_pipeline 0 0 0 255 CLEAR variant_pipeline RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 16 16 EXPECT variant_framebuffer IDX 0 0 SIZE 16 16 EQ_RGBA 255 0 0 255