#!amber # Copyright 2020 Google LLC # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # A test for a coverage-gap found by the GraphicsFuzz project. # Short description: A fragment shader that covers specific constant fold and selection dag code paths # The test passes because the shader always writes red. SHADER vertex variant_vertex_shader PASSTHROUGH # variant_fragment_shader is derived from the following GLSL: # #version 310 es # #define _float_1_0 _GLF_uniform_float_values[0] # #define _float_0_0 _GLF_uniform_float_values[1] # # precision highp float; # # // Contents of _GLF_uniform_float_values: [1.0, 0.0] # layout(set = 0, binding = 0) uniform buf0 # { # float _GLF_uniform_float_values[2]; # }; # # layout(location = 0) out vec4 _GLF_color; # # void main() # { # float a = -1.0; # float b = 1.7; # # // c becomes undefined since a < 0. This results in an undefined value, but not in undefined behavior. # float c = pow(a, b); # # _GLF_color = vec4(c); # # if (a == -1.0 && b == 1.7) # { # _GLF_color = vec4(_float_1_0, _float_0_0, _float_0_0, _float_1_0); # } # else # { # _GLF_color = vec4(_float_1_0); # } # } SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 ; SPIR-V ; Version: 1.0 ; Generator: Khronos Glslang Reference Front End; 10 ; Bound: 52 ; Schema: 0 OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %4 "main" %18 OpExecutionMode %4 OriginUpperLeft OpSource ESSL 310 OpName %4 "main" OpName %8 "a" OpName %10 "b" OpName %12 "c" OpName %18 "_GLF_color" OpName %32 "buf0" OpMemberName %32 0 "_GLF_uniform_float_values" OpName %34 "" OpDecorate %18 Location 0 OpDecorate %31 ArrayStride 16 OpMemberDecorate %32 0 Offset 0 OpDecorate %32 Block OpDecorate %34 DescriptorSet 0 OpDecorate %34 Binding 0 %2 = OpTypeVoid %3 = OpTypeFunction %2 %6 = OpTypeFloat 32 %7 = OpTypePointer Function %6 %9 = OpConstant %6 -1 %11 = OpConstant %6 1.70000005 %16 = OpTypeVector %6 4 %17 = OpTypePointer Output %16 %18 = OpVariable %17 Output %22 = OpTypeBool %29 = OpTypeInt 32 0 %30 = OpConstant %29 2 %31 = OpTypeArray %6 %30 %32 = OpTypeStruct %31 %33 = OpTypePointer Uniform %32 %34 = OpVariable %33 Uniform %35 = OpTypeInt 32 1 %36 = OpConstant %35 0 %37 = OpTypePointer Uniform %6 %40 = OpConstant %35 1 %4 = OpFunction %2 None %3 %5 = OpLabel %8 = OpVariable %7 Function %10 = OpVariable %7 Function %12 = OpVariable %7 Function OpStore %8 %9 OpStore %10 %11 %13 = OpLoad %6 %8 %14 = OpLoad %6 %10 %15 = OpExtInst %6 %1 Pow %13 %14 OpStore %12 %15 %19 = OpLoad %6 %12 %20 = OpCompositeConstruct %16 %19 %19 %19 %19 OpStore %18 %20 %21 = OpLoad %6 %8 %23 = OpFOrdEqual %22 %21 %9 %24 = OpLoad %6 %10 %25 = OpFOrdEqual %22 %24 %11 %26 = OpLogicalAnd %22 %23 %25 OpSelectionMerge %28 None OpBranchConditional %26 %27 %48 %27 = OpLabel %38 = OpAccessChain %37 %34 %36 %36 %39 = OpLoad %6 %38 %41 = OpAccessChain %37 %34 %36 %40 %42 = OpLoad %6 %41 %43 = OpAccessChain %37 %34 %36 %40 %44 = OpLoad %6 %43 %45 = OpAccessChain %37 %34 %36 %36 %46 = OpLoad %6 %45 %47 = OpCompositeConstruct %16 %39 %42 %44 %46 OpStore %18 %47 OpBranch %28 %48 = OpLabel %49 = OpAccessChain %37 %34 %36 %36 %50 = OpLoad %6 %49 %51 = OpCompositeConstruct %16 %50 %50 %50 %50 OpStore %18 %51 OpBranch %28 %28 = OpLabel OpReturn OpFunctionEnd END # uniforms for variant # _GLF_uniform_float_values BUFFER variant__GLF_uniform_float_values DATA_TYPE float[] STD140 DATA 1.0 0.0 END BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM PIPELINE graphics variant_pipeline ATTACH variant_vertex_shader ATTACH variant_fragment_shader FRAMEBUFFER_SIZE 256 256 BIND BUFFER variant_framebuffer AS color LOCATION 0 BIND BUFFER variant__GLF_uniform_float_values AS uniform DESCRIPTOR_SET 0 BINDING 0 END CLEAR_COLOR variant_pipeline 0 0 0 255 CLEAR variant_pipeline RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255