#!amber # Copyright 2021 Google LLC # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # A test for a coverage-gap found by the GraphicsFuzz project. # Short description: A fragment shader that covers specific LLVM code paths # The test passes because the shader always writes red. SHADER vertex variant_vertex_shader PASSTHROUGH # variant_fragment_shader is derived from the following GLSL: # #version 320 es # #define _int_0 _GLF_uniform_int_values[0] # #define _int_1 _GLF_uniform_int_values[1] # #define _float_1_0 _GLF_uniform_float_values[0] # #define _float_0_0 _GLF_uniform_float_values[1] # # precision highp float; # precision highp int; # # // Contents of _GLF_uniform_float_values: [1.0, 0.0] # layout(set = 0, binding = 0) uniform buf0 # { # float _GLF_uniform_float_values[2]; # }; # # // Contents of _GLF_uniform_int_values: [0, 1] # layout(set = 0, binding = 1) uniform buf1 # { # int _GLF_uniform_int_values[2]; # }; # # layout(location = 0) out vec4 _GLF_color; # # void main() # { # vec4 v = vec4(1.0); # // Distance is zero and so is 0^2. # float f = pow(distance(v, vec4(_float_1_0)), 2.0); # # // Always true. # if (f == 0.0) # _GLF_color = vec4(_int_1, _int_0, _int_0, _int_1); # else # _GLF_color = vec4(_int_0); # } SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 ; SPIR-V ; Version: 1.0 ; Generator: Khronos Glslang Reference Front End; 10 ; Bound: 62 ; Schema: 0 OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %4 "main" %37 OpExecutionMode %4 OriginUpperLeft OpSource ESSL 320 OpName %4 "main" OpName %9 "v" OpName %13 "f" OpName %18 "buf0" OpMemberName %18 0 "_GLF_uniform_float_values" OpName %20 "" OpName %37 "_GLF_color" OpName %39 "buf1" OpMemberName %39 0 "_GLF_uniform_int_values" OpName %41 "" OpDecorate %17 ArrayStride 16 OpMemberDecorate %18 0 Offset 0 OpDecorate %18 Block OpDecorate %20 DescriptorSet 0 OpDecorate %20 Binding 0 OpDecorate %37 Location 0 OpDecorate %38 ArrayStride 16 OpMemberDecorate %39 0 Offset 0 OpDecorate %39 Block OpDecorate %41 DescriptorSet 0 OpDecorate %41 Binding 1 %2 = OpTypeVoid %3 = OpTypeFunction %2 %6 = OpTypeFloat 32 %7 = OpTypeVector %6 4 %8 = OpTypePointer Function %7 %10 = OpConstant %6 1 %11 = OpConstantComposite %7 %10 %10 %10 %10 %12 = OpTypePointer Function %6 %15 = OpTypeInt 32 0 %16 = OpConstant %15 2 %17 = OpTypeArray %6 %16 %18 = OpTypeStruct %17 %19 = OpTypePointer Uniform %18 %20 = OpVariable %19 Uniform %21 = OpTypeInt 32 1 %22 = OpConstant %21 0 %23 = OpTypePointer Uniform %6 %28 = OpConstant %6 2 %31 = OpConstant %6 0 %32 = OpTypeBool %36 = OpTypePointer Output %7 %37 = OpVariable %36 Output %38 = OpTypeArray %21 %16 %39 = OpTypeStruct %38 %40 = OpTypePointer Uniform %39 %41 = OpVariable %40 Uniform %42 = OpConstant %21 1 %43 = OpTypePointer Uniform %21 %4 = OpFunction %2 None %3 %5 = OpLabel %9 = OpVariable %8 Function %13 = OpVariable %12 Function OpStore %9 %11 %14 = OpLoad %7 %9 %24 = OpAccessChain %23 %20 %22 %22 %25 = OpLoad %6 %24 %26 = OpCompositeConstruct %7 %25 %25 %25 %25 %27 = OpExtInst %6 %1 Distance %14 %26 %29 = OpExtInst %6 %1 Pow %27 %28 OpStore %13 %29 %30 = OpLoad %6 %13 %33 = OpFOrdEqual %32 %30 %31 OpSelectionMerge %35 None OpBranchConditional %33 %34 %57 %34 = OpLabel %44 = OpAccessChain %43 %41 %22 %42 %45 = OpLoad %21 %44 %46 = OpConvertSToF %6 %45 %47 = OpAccessChain %43 %41 %22 %22 %48 = OpLoad %21 %47 %49 = OpConvertSToF %6 %48 %50 = OpAccessChain %43 %41 %22 %22 %51 = OpLoad %21 %50 %52 = OpConvertSToF %6 %51 %53 = OpAccessChain %43 %41 %22 %42 %54 = OpLoad %21 %53 %55 = OpConvertSToF %6 %54 %56 = OpCompositeConstruct %7 %46 %49 %52 %55 OpStore %37 %56 OpBranch %35 %57 = OpLabel %58 = OpAccessChain %43 %41 %22 %22 %59 = OpLoad %21 %58 %60 = OpConvertSToF %6 %59 %61 = OpCompositeConstruct %7 %60 %60 %60 %60 OpStore %37 %61 OpBranch %35 %35 = OpLabel OpReturn OpFunctionEnd END # uniforms for variant # _GLF_uniform_int_values BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA 0 1 END # _GLF_uniform_float_values BUFFER variant__GLF_uniform_float_values DATA_TYPE float[] STD140 DATA 1.0 0.0 END BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM PIPELINE graphics variant_pipeline ATTACH variant_vertex_shader ATTACH variant_fragment_shader FRAMEBUFFER_SIZE 256 256 BIND BUFFER variant_framebuffer AS color LOCATION 0 BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 1 BIND BUFFER variant__GLF_uniform_float_values AS uniform DESCRIPTOR_SET 0 BINDING 0 END CLEAR_COLOR variant_pipeline 0 0 0 255 CLEAR variant_pipeline RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255