#!amber # Copyright 2020 Google LLC # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # A test for a coverage-gap found by GraphicsFuzz. # Short description: A fragment shader that covers a specific pattern matching path. # The test passes because shader always writes red. SHADER vertex variant_vertex_shader PASSTHROUGH # variant_fragment_shader is derived from the following GLSL: # #version 310 es # precision highp float; # precision highp int; # # layout(location = 0) out vec4 _GLF_color; # # layout(set = 0, binding = 0) uniform buf0 # { # int one; # }; # # int func(int x) # { # // Always true. # if (one == 1) # return x; # # return one; # } # # void main() # { # if(func(-1) <= 0) # _GLF_color = vec4(1, 0, 0, 1); # else # _GLF_color = vec4(0); # } SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 ; SPIR-V ; Version: 1.0 ; Generator: Khronos Glslang Reference Front End; 8 ; Bound: 45 ; Schema: 0 OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %4 "main" %39 OpExecutionMode %4 OriginUpperLeft OpSource ESSL 310 OpName %4 "main" OpName %10 "func(i1;" OpName %9 "x" OpName %12 "buf0" OpMemberName %12 0 "one" OpName %14 "" OpName %31 "param" OpName %39 "_GLF_color" OpMemberDecorate %12 0 Offset 0 OpDecorate %12 Block OpDecorate %14 DescriptorSet 0 OpDecorate %14 Binding 0 OpDecorate %39 Location 0 %2 = OpTypeVoid %3 = OpTypeFunction %2 %6 = OpTypeInt 32 1 %7 = OpTypePointer Function %6 %8 = OpTypeFunction %6 %7 %12 = OpTypeStruct %6 %13 = OpTypePointer Uniform %12 %14 = OpVariable %13 Uniform %15 = OpConstant %6 0 %16 = OpTypePointer Uniform %6 %19 = OpConstant %6 1 %20 = OpTypeBool %30 = OpConstant %6 -1 %36 = OpTypeFloat 32 %37 = OpTypeVector %36 4 %38 = OpTypePointer Output %37 %39 = OpVariable %38 Output %40 = OpConstant %36 1 %41 = OpConstant %36 0 %42 = OpConstantComposite %37 %40 %41 %41 %40 %44 = OpConstantComposite %37 %41 %41 %41 %41 %4 = OpFunction %2 None %3 %5 = OpLabel %31 = OpVariable %7 Function OpStore %31 %30 %32 = OpFunctionCall %6 %10 %31 %33 = OpSLessThanEqual %20 %32 %15 OpSelectionMerge %35 None OpBranchConditional %33 %34 %43 %34 = OpLabel OpStore %39 %42 OpBranch %35 %43 = OpLabel OpStore %39 %44 OpBranch %35 %35 = OpLabel OpReturn OpFunctionEnd %10 = OpFunction %6 None %8 %9 = OpFunctionParameter %7 %11 = OpLabel %17 = OpAccessChain %16 %14 %15 %18 = OpLoad %6 %17 %21 = OpIEqual %20 %18 %19 OpSelectionMerge %23 None OpBranchConditional %21 %22 %23 %22 = OpLabel %24 = OpLoad %6 %9 OpReturnValue %24 %23 = OpLabel %26 = OpAccessChain %16 %14 %15 %27 = OpLoad %6 %26 OpReturnValue %27 OpFunctionEnd END # uniforms for variant # one BUFFER variant_one DATA_TYPE int32 DATA 1 END BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM PIPELINE graphics variant_pipeline ATTACH variant_vertex_shader ATTACH variant_fragment_shader FRAMEBUFFER_SIZE 256 256 BIND BUFFER variant_framebuffer AS color LOCATION 0 BIND BUFFER variant_one AS uniform DESCRIPTOR_SET 0 BINDING 0 END CLEAR_COLOR variant_pipeline 0 0 0 255 CLEAR variant_pipeline RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255