#!amber # Copyright 2021 Google LLC # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # A test for a coverage-gap found by the GraphicsFuzz project. # Short description: A fragment shader that covers specific LLVM code paths # The test passes because the shader always writes red. # Optimized using spirv-opt with the following arguments: # '-O' # spirv-opt commit hash: a0370efd589be33d5d9a85cfde2f85841b3755af SHADER vertex variant_vertex_shader PASSTHROUGH # variant_fragment_shader is derived from the following GLSL: # #version 320 es # #define _int_0 _GLF_uniform_int_values[0] # #define _int_1 _GLF_uniform_int_values[1] # # precision highp int; # precision highp float; # # // Contents of _GLF_uniform_int_values: [0, 1] # layout(set = 0, binding = 0) uniform buf0 # { # int _GLF_uniform_int_values[2]; # }; # # layout(location = 0) out vec4 _GLF_color; # # void main() # { # // Test resolution is 256 which makes fragment coordinate ANDed with 256 always zero. # int a = ((!(!((ivec2(gl_FragCoord.xy).y & 256) != 0))) ? 0 : ~0) | ((ivec2(gl_FragCoord.xy).y & 256) != 0 ? 0 : ~0); # # // Always true. # if(a == ~ _int_0) # { # _GLF_color = vec4(_int_1, _int_0, _int_0, _int_1); # } # else # { # _GLF_color = vec4(_int_0); # } # } SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 ; SPIR-V ; Version: 1.0 ; Generator: Khronos Glslang Reference Front End; 10 ; Bound: 72 ; Schema: 0 OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %4 "main" %12 %52 OpExecutionMode %4 OriginUpperLeft OpSource ESSL 320 OpName %4 "main" OpName %12 "gl_FragCoord" OpName %41 "buf0" OpMemberName %41 0 "_GLF_uniform_int_values" OpName %43 "" OpName %52 "_GLF_color" OpDecorate %12 BuiltIn FragCoord OpDecorate %40 ArrayStride 16 OpMemberDecorate %41 0 Offset 0 OpDecorate %41 Block OpDecorate %43 DescriptorSet 0 OpDecorate %43 Binding 0 OpDecorate %52 Location 0 %2 = OpTypeVoid %3 = OpTypeFunction %2 %6 = OpTypeInt 32 1 %9 = OpTypeFloat 32 %10 = OpTypeVector %9 4 %11 = OpTypePointer Input %10 %12 = OpVariable %11 Input %13 = OpTypeVector %9 2 %16 = OpTypeVector %6 2 %18 = OpTypeInt 32 0 %21 = OpConstant %6 256 %23 = OpConstant %6 0 %24 = OpTypeBool %28 = OpConstant %6 -1 %39 = OpConstant %18 2 %40 = OpTypeArray %6 %39 %41 = OpTypeStruct %40 %42 = OpTypePointer Uniform %41 %43 = OpVariable %42 Uniform %44 = OpTypePointer Uniform %6 %51 = OpTypePointer Output %10 %52 = OpVariable %51 Output %53 = OpConstant %6 1 %4 = OpFunction %2 None %3 %5 = OpLabel %14 = OpLoad %10 %12 %15 = OpVectorShuffle %13 %14 %14 0 1 %17 = OpConvertFToS %16 %15 %20 = OpCompositeExtract %6 %17 1 %22 = OpBitwiseAnd %6 %20 %21 %25 = OpINotEqual %24 %22 %23 %26 = OpLogicalNot %24 %25 %27 = OpLogicalNot %24 %26 %29 = OpSelect %6 %27 %23 %28 %36 = OpSelect %6 %25 %23 %28 %37 = OpBitwiseOr %6 %29 %36 %45 = OpAccessChain %44 %43 %23 %23 %46 = OpLoad %6 %45 %47 = OpNot %6 %46 %48 = OpIEqual %24 %37 %47 OpSelectionMerge %50 None OpBranchConditional %48 %49 %67 %49 = OpLabel %54 = OpAccessChain %44 %43 %23 %53 %55 = OpLoad %6 %54 %56 = OpConvertSToF %9 %55 %59 = OpConvertSToF %9 %46 %66 = OpCompositeConstruct %10 %56 %59 %59 %56 OpStore %52 %66 OpBranch %50 %67 = OpLabel %70 = OpConvertSToF %9 %46 %71 = OpCompositeConstruct %10 %70 %70 %70 %70 OpStore %52 %71 OpBranch %50 %50 = OpLabel OpReturn OpFunctionEnd END # uniforms for variant # _GLF_uniform_int_values BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA 0 1 END BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM PIPELINE graphics variant_pipeline ATTACH variant_vertex_shader ATTACH variant_fragment_shader FRAMEBUFFER_SIZE 256 256 BIND BUFFER variant_framebuffer AS color LOCATION 0 BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 0 END CLEAR_COLOR variant_pipeline 0 0 0 255 CLEAR variant_pipeline RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255