#!amber # Copyright 2020 Google LLC # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # A test for a coverage-gap found by the GraphicsFuzz project. # Short description: A fragment shader that covers a specific APFloat path # The test passes because the shader always writes red. SHADER vertex variant_vertex_shader PASSTHROUGH # variant_fragment_shader is derived from the following GLSL: # #version 310 es # #define _float_1_0 _GLF_uniform_float_values[0] # #define _float_0_0 _GLF_uniform_float_values[1] # #define _float_0_01 _GLF_uniform_float_values[2] # # precision highp float; # precision highp int; # # // Contents of _GLF_uniform_float_values: 1.0 # layout(set = 0, binding = 0) uniform buf0 # { # float _GLF_uniform_float_values[3]; # }; # layout(location = 0) out vec4 _GLF_color; # # void main() # { # float a = mod(uintBitsToFloat(1u), 1.0); # # _GLF_color = vec4(_float_0_0); # if (a < _float_0_01) # _GLF_color = vec4(_float_1_0, _float_0_0, _float_0_0, _float_1_0); # } SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 ; SPIR-V ; Version: 1.0 ; Generator: Khronos Glslang Reference Front End; 10 ; Bound: 46 ; Schema: 0 OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %4 "main" %16 OpExecutionMode %4 OriginUpperLeft OpSource ESSL 310 OpName %4 "main" OpName %8 "a" OpName %16 "_GLF_color" OpName %19 "buf0" OpMemberName %19 0 "_GLF_uniform_float_values" OpName %21 "" OpDecorate %16 Location 0 OpDecorate %18 ArrayStride 16 OpMemberDecorate %19 0 Offset 0 OpDecorate %19 Block OpDecorate %21 DescriptorSet 0 OpDecorate %21 Binding 0 %2 = OpTypeVoid %3 = OpTypeFunction %2 %6 = OpTypeFloat 32 %7 = OpTypePointer Function %6 %9 = OpTypeInt 32 0 %10 = OpConstant %9 1 %12 = OpConstant %6 1 %14 = OpTypeVector %6 4 %15 = OpTypePointer Output %14 %16 = OpVariable %15 Output %17 = OpConstant %9 3 %18 = OpTypeArray %6 %17 %19 = OpTypeStruct %18 %20 = OpTypePointer Uniform %19 %21 = OpVariable %20 Uniform %22 = OpTypeInt 32 1 %23 = OpConstant %22 0 %24 = OpConstant %22 1 %25 = OpTypePointer Uniform %6 %30 = OpConstant %22 2 %33 = OpTypeBool %4 = OpFunction %2 None %3 %5 = OpLabel %8 = OpVariable %7 Function %11 = OpBitcast %6 %10 %13 = OpFMod %6 %11 %12 OpStore %8 %13 %26 = OpAccessChain %25 %21 %23 %24 %27 = OpLoad %6 %26 %28 = OpCompositeConstruct %14 %27 %27 %27 %27 OpStore %16 %28 %29 = OpLoad %6 %8 %31 = OpAccessChain %25 %21 %23 %30 %32 = OpLoad %6 %31 %34 = OpFOrdLessThan %33 %29 %32 OpSelectionMerge %36 None OpBranchConditional %34 %35 %36 %35 = OpLabel %37 = OpAccessChain %25 %21 %23 %23 %38 = OpLoad %6 %37 %39 = OpAccessChain %25 %21 %23 %24 %40 = OpLoad %6 %39 %41 = OpAccessChain %25 %21 %23 %24 %42 = OpLoad %6 %41 %43 = OpAccessChain %25 %21 %23 %23 %44 = OpLoad %6 %43 %45 = OpCompositeConstruct %14 %38 %40 %42 %44 OpStore %16 %45 OpBranch %36 %36 = OpLabel OpReturn OpFunctionEnd END # uniforms for variant # _GLF_uniform_float_values BUFFER variant__GLF_uniform_float_values DATA_TYPE float[] STD140 DATA 1.0 0.0 0.01 END BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM PIPELINE graphics variant_pipeline ATTACH variant_vertex_shader ATTACH variant_fragment_shader FRAMEBUFFER_SIZE 256 256 BIND BUFFER variant_framebuffer AS color LOCATION 0 BIND BUFFER variant__GLF_uniform_float_values AS uniform DESCRIPTOR_SET 0 BINDING 0 END CLEAR_COLOR variant_pipeline 0 0 0 255 CLEAR variant_pipeline RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255