#!amber # Copyright 2022 Google LLC # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # A test for a coverage-gap found by the GraphicsFuzz project. # Short description: A fragment shader that covers specific LLVM code paths # The test passes because the shader always writes red. SHADER vertex variant_vertex_shader PASSTHROUGH # variant_fragment_shader is derived from the following GLSL: # #version 320 es # #define _float_0_0 _GLF_uniform_float_values[0] # # precision highp float; # precision highp int; # # // Contents of _GLF_uniform_float_values: 0.0 # layout(set = 0, binding = 0) uniform buf0 # { # float _GLF_uniform_float_values[1]; # }; # # layout(location = 0) out vec4 _GLF_color; # # void main() # { # float f; # # // f is uninitialized, but 1.0 is selected from the first vector. # _GLF_color = mix(vec4(1.0), vec4(f, 0.0, 0.0, 1.0), bvec4(gl_FragCoord.y < _float_0_0, true, true, true)); # } SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 ; SPIR-V ; Version: 1.0 ; Generator: Khronos Glslang Reference Front End; 10 ; Bound: 39 ; Schema: 0 OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %4 "main" %9 %18 OpExecutionMode %4 OriginUpperLeft OpSource ESSL 320 OpName %4 "main" OpName %9 "_GLF_color" OpName %13 "f" OpName %18 "gl_FragCoord" OpName %25 "buf0" OpMemberName %25 0 "_GLF_uniform_float_values" OpName %27 "" OpDecorate %9 Location 0 OpDecorate %18 BuiltIn FragCoord OpDecorate %24 ArrayStride 16 OpMemberDecorate %25 0 Offset 0 OpDecorate %25 Block OpDecorate %27 DescriptorSet 0 OpDecorate %27 Binding 0 %2 = OpTypeVoid %3 = OpTypeFunction %2 %6 = OpTypeFloat 32 %7 = OpTypeVector %6 4 %8 = OpTypePointer Output %7 %9 = OpVariable %8 Output %10 = OpConstant %6 1 %11 = OpConstantComposite %7 %10 %10 %10 %10 %12 = OpTypePointer Function %6 %15 = OpConstant %6 0 %17 = OpTypePointer Input %7 %18 = OpVariable %17 Input %19 = OpTypeInt 32 0 %20 = OpConstant %19 1 %21 = OpTypePointer Input %6 %24 = OpTypeArray %6 %20 %25 = OpTypeStruct %24 %26 = OpTypePointer Uniform %25 %27 = OpVariable %26 Uniform %28 = OpTypeInt 32 1 %29 = OpConstant %28 0 %30 = OpTypePointer Uniform %6 %33 = OpTypeBool %35 = OpConstantTrue %33 %36 = OpTypeVector %33 4 %4 = OpFunction %2 None %3 %5 = OpLabel %13 = OpVariable %12 Function %14 = OpLoad %6 %13 %16 = OpCompositeConstruct %7 %14 %15 %15 %10 %22 = OpAccessChain %21 %18 %20 %23 = OpLoad %6 %22 %31 = OpAccessChain %30 %27 %29 %29 %32 = OpLoad %6 %31 %34 = OpFOrdLessThan %33 %23 %32 %37 = OpCompositeConstruct %36 %34 %35 %35 %35 %38 = OpSelect %7 %37 %16 %11 OpStore %9 %38 OpReturn OpFunctionEnd END # uniforms for variant # _GLF_uniform_float_values BUFFER variant__GLF_uniform_float_values DATA_TYPE float[] STD140 DATA 0.0 END BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM PIPELINE graphics variant_pipeline ATTACH variant_vertex_shader ATTACH variant_fragment_shader FRAMEBUFFER_SIZE 32 32 BIND BUFFER variant_framebuffer AS color LOCATION 0 BIND BUFFER variant__GLF_uniform_float_values AS uniform DESCRIPTOR_SET 0 BINDING 0 END CLEAR_COLOR variant_pipeline 0 0 0 255 CLEAR variant_pipeline RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 32 32 EXPECT variant_framebuffer IDX 0 0 SIZE 32 32 EQ_RGBA 255 0 0 255