#!amber # Copyright 2021 Google LLC # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # A test for a coverage-gap found by the GraphicsFuzz project. # Short description: A fragment shader that covers specific BRW code paths # The test passes because the shader always writes red. SHADER vertex variant_vertex_shader PASSTHROUGH # variant_fragment_shader is derived from the following GLSL: # #version 320 es # # #define _int_0 _GLF_uniform_int_values[0] # # precision highp int; # precision highp float; # # // Contents of _GLF_uniform_int_values: 0 # layout(set = 0, binding = 0) uniform buf0 # { # int _GLF_uniform_int_values[1]; # }; # # // Contents of one: 1 # layout(set = 0, binding = 1) uniform buf1 # { # uint one; # }; # # layout(location = 0) out vec4 _GLF_color; # # // Function is missing return value at the end, # // but this function is never called. # float func() # { # switch(1) # { # case 0: # return 1.0; # } # } # # void main() # { # vec4 v = vec4(1.0); # # // Always false. # if (gl_FragCoord.y < 0.0) # { # v = vec4(func()); # } # # // Always false. # if (packUnorm4x8(v) == 1u) # { # return; # } # # // Always true. # if ((1u << one) == 2u) # { # _GLF_color = vec4(1, 0, 0, 1); # } # else # { # _GLF_color = vec4(_int_0); # } # } SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 ; SPIR-V ; Version: 1.0 ; Generator: Khronos Glslang Reference Front End; 10 ; Bound: 67 ; Schema: 0 OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %4 "main" %23 %55 OpExecutionMode %4 OriginUpperLeft OpSource ESSL 320 OpName %4 "main" OpName %8 "func(" OpName %20 "v" OpName %23 "gl_FragCoord" OpName %42 "buf1" OpMemberName %42 0 "one" OpName %44 "" OpName %55 "_GLF_color" OpName %59 "buf0" OpMemberName %59 0 "_GLF_uniform_int_values" OpName %61 "" OpDecorate %23 BuiltIn FragCoord OpMemberDecorate %42 0 Offset 0 OpDecorate %42 Block OpDecorate %44 DescriptorSet 0 OpDecorate %44 Binding 1 OpDecorate %55 Location 0 OpDecorate %58 ArrayStride 16 OpMemberDecorate %59 0 Offset 0 OpDecorate %59 Block OpDecorate %61 DescriptorSet 0 OpDecorate %61 Binding 0 %2 = OpTypeVoid %3 = OpTypeFunction %2 %6 = OpTypeFloat 32 %7 = OpTypeFunction %6 %10 = OpTypeInt 32 1 %11 = OpConstant %10 1 %14 = OpConstant %6 1 %18 = OpTypeVector %6 4 %19 = OpTypePointer Function %18 %21 = OpConstantComposite %18 %14 %14 %14 %14 %22 = OpTypePointer Input %18 %23 = OpVariable %22 Input %24 = OpTypeInt 32 0 %25 = OpConstant %24 1 %26 = OpTypePointer Input %6 %29 = OpConstant %6 0 %30 = OpTypeBool %42 = OpTypeStruct %24 %43 = OpTypePointer Uniform %42 %44 = OpVariable %43 Uniform %45 = OpConstant %10 0 %46 = OpTypePointer Uniform %24 %50 = OpConstant %24 2 %54 = OpTypePointer Output %18 %55 = OpVariable %54 Output %56 = OpConstantComposite %18 %14 %29 %29 %14 %58 = OpTypeArray %10 %25 %59 = OpTypeStruct %58 %60 = OpTypePointer Uniform %59 %61 = OpVariable %60 Uniform %62 = OpTypePointer Uniform %10 %4 = OpFunction %2 None %3 %5 = OpLabel %20 = OpVariable %19 Function OpStore %20 %21 %27 = OpAccessChain %26 %23 %25 %28 = OpLoad %6 %27 %31 = OpFOrdLessThan %30 %28 %29 OpSelectionMerge %33 None OpBranchConditional %31 %32 %33 %32 = OpLabel %34 = OpFunctionCall %6 %8 %35 = OpCompositeConstruct %18 %34 %34 %34 %34 OpStore %20 %35 OpBranch %33 %33 = OpLabel %36 = OpLoad %18 %20 %37 = OpExtInst %24 %1 PackUnorm4x8 %36 %38 = OpIEqual %30 %37 %25 OpSelectionMerge %40 None OpBranchConditional %38 %39 %40 %39 = OpLabel OpReturn %40 = OpLabel %47 = OpAccessChain %46 %44 %45 %48 = OpLoad %24 %47 %49 = OpShiftLeftLogical %24 %25 %48 %51 = OpIEqual %30 %49 %50 OpSelectionMerge %53 None OpBranchConditional %51 %52 %57 %52 = OpLabel OpStore %55 %56 OpBranch %53 %57 = OpLabel %63 = OpAccessChain %62 %61 %45 %45 %64 = OpLoad %10 %63 %65 = OpConvertSToF %6 %64 %66 = OpCompositeConstruct %18 %65 %65 %65 %65 OpStore %55 %66 OpBranch %53 %53 = OpLabel OpReturn OpFunctionEnd %8 = OpFunction %6 None %7 %9 = OpLabel OpSelectionMerge %13 None OpSwitch %11 %13 0 %12 %12 = OpLabel OpReturnValue %14 %13 = OpLabel %17 = OpUndef %6 OpReturnValue %17 OpFunctionEnd END # uniforms for variant # one BUFFER variant_one DATA_TYPE uint32 STD140 DATA 1 END # _GLF_uniform_int_values BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA 0 END BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM PIPELINE graphics variant_pipeline ATTACH variant_vertex_shader ATTACH variant_fragment_shader FRAMEBUFFER_SIZE 256 256 BIND BUFFER variant_framebuffer AS color LOCATION 0 BIND BUFFER variant_one AS uniform DESCRIPTOR_SET 0 BINDING 1 BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 0 END CLEAR_COLOR variant_pipeline 0 0 0 255 CLEAR variant_pipeline RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255