#!amber # Copyright 2021 Google LLC # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # A test for a coverage-gap found by the GraphicsFuzz project. # Short description: A fragment shader that covers specific LLVM code paths # The test passes because the shader always writes red. SHADER vertex variant_vertex_shader PASSTHROUGH # variant_fragment_shader is derived from the following GLSL: # #version 320 es # #define _int_0 _GLF_uniform_int_values[0] # #define _int_1 _GLF_uniform_int_values[1] # # precision highp int; # precision highp float; # # // Contents of _GLF_uniform_int_values: [0, 1] # layout(set = 0, binding = 0) uniform buf0 # { # int _GLF_uniform_int_values[2]; # }; # # // Contents of one: 1.0 # layout(set = 0, binding = 1) uniform buf1 # { # float one; # }; # # layout(location = 0) out vec4 _GLF_color; # # void main() # { # // Always true as -1 < 1. # if(min(-1.0, one) < 1.0) # { # _GLF_color = vec4(_int_1, _int_0, _int_0, _int_1); # } # else # { # _GLF_color = vec4(_int_0); # } # } SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 ; SPIR-V ; Version: 1.0 ; Generator: Khronos Glslang Reference Front End; 10 ; Bound: 51 ; Schema: 0 OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %4 "main" %24 OpExecutionMode %4 OriginUpperLeft OpSource ESSL 320 OpName %4 "main" OpName %8 "buf1" OpMemberName %8 0 "one" OpName %10 "" OpName %24 "_GLF_color" OpName %28 "buf0" OpMemberName %28 0 "_GLF_uniform_int_values" OpName %30 "" OpMemberDecorate %8 0 Offset 0 OpDecorate %8 Block OpDecorate %10 DescriptorSet 0 OpDecorate %10 Binding 1 OpDecorate %24 Location 0 OpDecorate %27 ArrayStride 16 OpMemberDecorate %28 0 Offset 0 OpDecorate %28 Block OpDecorate %30 DescriptorSet 0 OpDecorate %30 Binding 0 %2 = OpTypeVoid %3 = OpTypeFunction %2 %6 = OpTypeFloat 32 %7 = OpConstant %6 -1 %8 = OpTypeStruct %6 %9 = OpTypePointer Uniform %8 %10 = OpVariable %9 Uniform %11 = OpTypeInt 32 1 %12 = OpConstant %11 0 %13 = OpTypePointer Uniform %6 %17 = OpConstant %6 1 %18 = OpTypeBool %22 = OpTypeVector %6 4 %23 = OpTypePointer Output %22 %24 = OpVariable %23 Output %25 = OpTypeInt 32 0 %26 = OpConstant %25 2 %27 = OpTypeArray %11 %26 %28 = OpTypeStruct %27 %29 = OpTypePointer Uniform %28 %30 = OpVariable %29 Uniform %31 = OpConstant %11 1 %32 = OpTypePointer Uniform %11 %4 = OpFunction %2 None %3 %5 = OpLabel %14 = OpAccessChain %13 %10 %12 %15 = OpLoad %6 %14 %16 = OpExtInst %6 %1 FMin %7 %15 %19 = OpFOrdLessThan %18 %16 %17 OpSelectionMerge %21 None OpBranchConditional %19 %20 %46 %20 = OpLabel %33 = OpAccessChain %32 %30 %12 %31 %34 = OpLoad %11 %33 %35 = OpConvertSToF %6 %34 %36 = OpAccessChain %32 %30 %12 %12 %37 = OpLoad %11 %36 %38 = OpConvertSToF %6 %37 %39 = OpAccessChain %32 %30 %12 %12 %40 = OpLoad %11 %39 %41 = OpConvertSToF %6 %40 %42 = OpAccessChain %32 %30 %12 %31 %43 = OpLoad %11 %42 %44 = OpConvertSToF %6 %43 %45 = OpCompositeConstruct %22 %35 %38 %41 %44 OpStore %24 %45 OpBranch %21 %46 = OpLabel %47 = OpAccessChain %32 %30 %12 %12 %48 = OpLoad %11 %47 %49 = OpConvertSToF %6 %48 %50 = OpCompositeConstruct %22 %49 %49 %49 %49 OpStore %24 %50 OpBranch %21 %21 = OpLabel OpReturn OpFunctionEnd END # uniforms for variant # one BUFFER variant_one DATA_TYPE float STD140 DATA 1.0 END # _GLF_uniform_int_values BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA 0 1 END BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM PIPELINE graphics variant_pipeline ATTACH variant_vertex_shader ATTACH variant_fragment_shader FRAMEBUFFER_SIZE 256 256 BIND BUFFER variant_framebuffer AS color LOCATION 0 BIND BUFFER variant_one AS uniform DESCRIPTOR_SET 0 BINDING 1 BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 0 END CLEAR_COLOR variant_pipeline 0 0 0 255 CLEAR variant_pipeline RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255