#!amber # Copyright 2021 Google LLC # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # A test for a coverage-gap found by the GraphicsFuzz project. # Short description: A fragment shader that covers specific LLVM code paths # The test passes because the shader always writes red. SHADER vertex variant_vertex_shader PASSTHROUGH # variant_fragment_shader is derived from the following GLSL: # #version 320 es # #define _int_0 _GLF_uniform_int_values[0] # #define _int_1 _GLF_uniform_int_values[1] # #define _float_0_0 _GLF_uniform_float_values[0] # # precision highp int; # precision highp float; # # // Contents of _GLF_uniform_float_values: 0.0 # layout(set = 0, binding = 0) uniform buf0 # { # float _GLF_uniform_float_values[1]; # }; # # // Contents of _GLF_uniform_int_values: [0, 1] # layout(set = 0, binding = 1) uniform buf1 # { # int _GLF_uniform_int_values[2]; # }; # # layout(location = 0) out vec4 _GLF_color; # # void main() # { # // -1 encodes a NaN, which makes the result of # // intBitsToFloat undefined. # float f = min(intBitsToFloat(-1), 1.0); # # // Always true. # if(gl_FragCoord.x > _float_0_0) # { # _GLF_color = vec4(_int_1, _int_0, _int_0, _int_1); # } # else # { # // f is undefined, but this is never executed. # _GLF_color = vec4(f); # } # } SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 ; SPIR-V ; Version: 1.0 ; Generator: Khronos Glslang Reference Front End; 10 ; Bound: 60 ; Schema: 0 OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %4 "main" %16 %36 OpExecutionMode %4 OriginUpperLeft OpSource ESSL 320 OpName %4 "main" OpName %8 "f" OpName %16 "gl_FragCoord" OpName %24 "buf0" OpMemberName %24 0 "_GLF_uniform_float_values" OpName %26 "" OpName %36 "_GLF_color" OpName %39 "buf1" OpMemberName %39 0 "_GLF_uniform_int_values" OpName %41 "" OpDecorate %16 BuiltIn FragCoord OpDecorate %23 ArrayStride 16 OpMemberDecorate %24 0 Offset 0 OpDecorate %24 Block OpDecorate %26 DescriptorSet 0 OpDecorate %26 Binding 0 OpDecorate %36 Location 0 OpDecorate %38 ArrayStride 16 OpMemberDecorate %39 0 Offset 0 OpDecorate %39 Block OpDecorate %41 DescriptorSet 0 OpDecorate %41 Binding 1 %2 = OpTypeVoid %3 = OpTypeFunction %2 %6 = OpTypeFloat 32 %7 = OpTypePointer Function %6 %9 = OpTypeInt 32 1 %10 = OpConstant %9 -1 %12 = OpConstant %6 1 %14 = OpTypeVector %6 4 %15 = OpTypePointer Input %14 %16 = OpVariable %15 Input %17 = OpTypeInt 32 0 %18 = OpConstant %17 0 %19 = OpTypePointer Input %6 %22 = OpConstant %17 1 %23 = OpTypeArray %6 %22 %24 = OpTypeStruct %23 %25 = OpTypePointer Uniform %24 %26 = OpVariable %25 Uniform %27 = OpConstant %9 0 %28 = OpTypePointer Uniform %6 %31 = OpTypeBool %35 = OpTypePointer Output %14 %36 = OpVariable %35 Output %37 = OpConstant %17 2 %38 = OpTypeArray %9 %37 %39 = OpTypeStruct %38 %40 = OpTypePointer Uniform %39 %41 = OpVariable %40 Uniform %42 = OpConstant %9 1 %43 = OpTypePointer Uniform %9 %4 = OpFunction %2 None %3 %5 = OpLabel %8 = OpVariable %7 Function %11 = OpBitcast %6 %10 %13 = OpExtInst %6 %1 FMin %11 %12 OpStore %8 %13 %20 = OpAccessChain %19 %16 %18 %21 = OpLoad %6 %20 %29 = OpAccessChain %28 %26 %27 %27 %30 = OpLoad %6 %29 %32 = OpFOrdGreaterThan %31 %21 %30 OpSelectionMerge %34 None OpBranchConditional %32 %33 %57 %33 = OpLabel %44 = OpAccessChain %43 %41 %27 %42 %45 = OpLoad %9 %44 %46 = OpConvertSToF %6 %45 %47 = OpAccessChain %43 %41 %27 %27 %48 = OpLoad %9 %47 %49 = OpConvertSToF %6 %48 %50 = OpAccessChain %43 %41 %27 %27 %51 = OpLoad %9 %50 %52 = OpConvertSToF %6 %51 %53 = OpAccessChain %43 %41 %27 %42 %54 = OpLoad %9 %53 %55 = OpConvertSToF %6 %54 %56 = OpCompositeConstruct %14 %46 %49 %52 %55 OpStore %36 %56 OpBranch %34 %57 = OpLabel %58 = OpLoad %6 %8 %59 = OpCompositeConstruct %14 %58 %58 %58 %58 OpStore %36 %59 OpBranch %34 %34 = OpLabel OpReturn OpFunctionEnd END # uniforms for variant # _GLF_uniform_int_values BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA 0 1 END # _GLF_uniform_float_values BUFFER variant__GLF_uniform_float_values DATA_TYPE float[] STD140 DATA 0.0 END BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM PIPELINE graphics variant_pipeline ATTACH variant_vertex_shader ATTACH variant_fragment_shader FRAMEBUFFER_SIZE 256 256 BIND BUFFER variant_framebuffer AS color LOCATION 0 BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 1 BIND BUFFER variant__GLF_uniform_float_values AS uniform DESCRIPTOR_SET 0 BINDING 0 END CLEAR_COLOR variant_pipeline 0 0 0 255 CLEAR variant_pipeline RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255