#!amber # Copyright 2022 Google LLC # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # A test for a coverage-gap found by the GraphicsFuzz project. # Short description: A fragment shader that covers specific LLVM code paths # The test passes because the shader always writes red. SHADER vertex variant_vertex_shader PASSTHROUGH # variant_fragment_shader is derived from the following GLSL: # #version 320 es # # precision highp float; # precision highp int; # # layout(set = 0, binding = 0) uniform buf0 # { # uint one; # }; # # layout(location = 0) out vec4 _GLF_color; # # void main() # { # // Simplifies to min(0, 0) = 0. # uint a = min(((one & 0x80000000u) != 0u ? 1u : 0u), (one & 0x80000000u) != 0u ? 1u : 0u); # # // Always true. # if (a == 0u) # _GLF_color = vec4(1, 0, 0, 1); # else # _GLF_color = vec4(0); # } SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 ; SPIR-V ; Version: 1.0 ; Generator: Khronos Glslang Reference Front End; 10 ; Bound: 43 ; Schema: 0 OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %4 "main" %37 OpExecutionMode %4 OriginUpperLeft OpSource ESSL 320 OpName %4 "main" OpName %8 "a" OpName %9 "buf0" OpMemberName %9 0 "one" OpName %11 "" OpName %37 "_GLF_color" OpMemberDecorate %9 0 Offset 0 OpDecorate %9 Block OpDecorate %11 DescriptorSet 0 OpDecorate %11 Binding 0 OpDecorate %37 Location 0 %2 = OpTypeVoid %3 = OpTypeFunction %2 %6 = OpTypeInt 32 0 %7 = OpTypePointer Function %6 %9 = OpTypeStruct %6 %10 = OpTypePointer Uniform %9 %11 = OpVariable %10 Uniform %12 = OpTypeInt 32 1 %13 = OpConstant %12 0 %14 = OpTypePointer Uniform %6 %17 = OpConstant %6 2147483648 %19 = OpConstant %6 0 %20 = OpTypeBool %22 = OpConstant %6 1 %34 = OpTypeFloat 32 %35 = OpTypeVector %34 4 %36 = OpTypePointer Output %35 %37 = OpVariable %36 Output %38 = OpConstant %34 1 %39 = OpConstant %34 0 %40 = OpConstantComposite %35 %38 %39 %39 %38 %42 = OpConstantComposite %35 %39 %39 %39 %39 %4 = OpFunction %2 None %3 %5 = OpLabel %8 = OpVariable %7 Function %15 = OpAccessChain %14 %11 %13 %16 = OpLoad %6 %15 %18 = OpBitwiseAnd %6 %16 %17 %21 = OpINotEqual %20 %18 %19 %23 = OpSelect %6 %21 %22 %19 %24 = OpAccessChain %14 %11 %13 %25 = OpLoad %6 %24 %26 = OpBitwiseAnd %6 %25 %17 %27 = OpINotEqual %20 %26 %19 %28 = OpSelect %6 %27 %22 %19 %29 = OpExtInst %6 %1 UMin %23 %28 OpStore %8 %29 %30 = OpLoad %6 %8 %31 = OpIEqual %20 %30 %19 OpSelectionMerge %33 None OpBranchConditional %31 %32 %41 %32 = OpLabel OpStore %37 %40 OpBranch %33 %41 = OpLabel OpStore %37 %42 OpBranch %33 %33 = OpLabel OpReturn OpFunctionEnd END # uniforms for variant # one BUFFER variant_one DATA_TYPE uint32 STD140 DATA 1 END BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM PIPELINE graphics variant_pipeline ATTACH variant_vertex_shader ATTACH variant_fragment_shader FRAMEBUFFER_SIZE 32 32 BIND BUFFER variant_framebuffer AS color LOCATION 0 BIND BUFFER variant_one AS uniform DESCRIPTOR_SET 0 BINDING 0 END CLEAR_COLOR variant_pipeline 0 0 0 255 CLEAR variant_pipeline RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 32 32 EXPECT variant_framebuffer IDX 0 0 SIZE 32 32 EQ_RGBA 255 0 0 255