#!amber # Copyright 2020 Google LLC # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # A test for a coverage-gap found by GraphicsFuzz. # Short description: A fragment shader that covers a specific return merge path. # The test passes because shader always writes red. # Optimized using spirv-opt with the following arguments: # '--simplify-instructions' # '--eliminate-dead-branches' # '--merge-blocks' # '--private-to-local' # '--eliminate-local-single-block' # '--eliminate-local-single-block' # '--if-conversion' # '--eliminate-local-multi-store' # spirv-opt commit hash: 9215c1b7df0029f27807e8c8d7ec80532ce90a87 SHADER vertex variant_vertex_shader PASSTHROUGH # variant_fragment_shader is derived from the following GLSL: # #version 310 es # precision highp float; # # layout(location = 0) out vec4 _GLF_color; # layout(set = 0, binding = 0) uniform buf0 # { # float three; # }; # # // Always returns 1.0. # float func() # { # float b = 2.0; # # do # { # // Always false. # if (three == 0.0) # break; # # // Always false. # if (three == 0.0) # return 1.0; # # b = 1.0; # } # while(false); # # return b; # } # # void main() # { # if (func() == 1.0) # _GLF_color = vec4(1, 0, 0, 1); # else # _GLF_color = vec4(0); # } SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 ; SPIR-V ; Version: 1.0 ; Generator: Khronos Glslang Reference Front End; 8 ; Bound: 54 ; Schema: 0 OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %4 "main" %48 OpExecutionMode %4 OriginUpperLeft OpSource ESSL 310 OpName %4 "main" OpName %8 "func(" OpName %11 "b" OpName %17 "buf0" OpMemberName %17 0 "three" OpName %19 "" OpName %48 "_GLF_color" OpMemberDecorate %17 0 Offset 0 OpDecorate %17 Block OpDecorate %19 DescriptorSet 0 OpDecorate %19 Binding 0 OpDecorate %48 Location 0 %2 = OpTypeVoid %3 = OpTypeFunction %2 %6 = OpTypeFloat 32 %7 = OpTypeFunction %6 %10 = OpTypePointer Function %6 %12 = OpConstant %6 2 %17 = OpTypeStruct %6 %18 = OpTypePointer Uniform %17 %19 = OpVariable %18 Uniform %20 = OpTypeInt 32 1 %21 = OpConstant %20 0 %22 = OpTypePointer Uniform %6 %25 = OpConstant %6 0 %26 = OpTypeBool %36 = OpConstant %6 1 %38 = OpConstantFalse %26 %46 = OpTypeVector %6 4 %47 = OpTypePointer Output %46 %48 = OpVariable %47 Output %49 = OpConstantComposite %46 %36 %25 %25 %36 %51 = OpConstantComposite %46 %25 %25 %25 %25 %4 = OpFunction %2 None %3 %5 = OpLabel %42 = OpFunctionCall %6 %8 %43 = OpFOrdEqual %26 %42 %36 OpSelectionMerge %45 None OpBranchConditional %43 %44 %50 %44 = OpLabel OpStore %48 %49 OpBranch %45 %50 = OpLabel OpStore %48 %51 OpBranch %45 %45 = OpLabel OpReturn OpFunctionEnd %8 = OpFunction %6 None %7 %9 = OpLabel %11 = OpVariable %10 Function OpStore %11 %12 OpBranch %13 %13 = OpLabel %53 = OpPhi %6 %12 %9 %36 %16 OpLoopMerge %15 %16 None OpBranch %14 %14 = OpLabel %23 = OpAccessChain %22 %19 %21 %24 = OpLoad %6 %23 %27 = OpFOrdEqual %26 %24 %25 OpSelectionMerge %29 None OpBranchConditional %27 %28 %29 %28 = OpLabel OpBranch %15 %29 = OpLabel %31 = OpAccessChain %22 %19 %21 %32 = OpLoad %6 %31 %33 = OpFOrdEqual %26 %32 %25 OpSelectionMerge %35 None OpBranchConditional %33 %34 %35 %34 = OpLabel OpReturnValue %36 %35 = OpLabel OpStore %11 %36 OpBranch %16 %16 = OpLabel OpBranchConditional %38 %13 %15 %15 = OpLabel %52 = OpPhi %6 %53 %28 %36 %16 OpReturnValue %52 OpFunctionEnd END # uniforms for variant # three BUFFER variant_three DATA_TYPE float DATA 3.0 END BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM PIPELINE graphics variant_pipeline ATTACH variant_vertex_shader ATTACH variant_fragment_shader FRAMEBUFFER_SIZE 256 256 BIND BUFFER variant_framebuffer AS color LOCATION 0 BIND BUFFER variant_three AS uniform DESCRIPTOR_SET 0 BINDING 0 END CLEAR_COLOR variant_pipeline 0 0 0 255 CLEAR variant_pipeline RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255