#!amber # Copyright 2020 Google LLC # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # A test for a coverage-gap found by GraphicsFuzz. # Short description: A fragment shader that covers a specific mem pass code path. # The test passes because shader always writes red. SHADER vertex variant_vertex_shader PASSTHROUGH # variant_fragment_shader is derived from the following GLSL: # #version 310 es # precision highp float; # # layout(location = 0) out vec4 _GLF_color; # layout(set = 0, binding = 0) uniform buf0 # { # float two; # }; # # float func(vec2 v) # { # // Never used in this function. # v.x = two; # # // Always false. # if(v.y < 1.0) # return 1.0; # # return 5.0; # } # # void main() # { # float f = func(vec2(1)); # # if (f == 5.0) # _GLF_color = vec4(1, 0, 0, 1); # else # _GLF_color = vec4(0); # } SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 ; SPIR-V ; Version: 1.0 ; Generator: Khronos Glslang Reference Front End; 8 ; Bound: 52 ; Schema: 0 OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %4 "main" %47 OpExecutionMode %4 OriginUpperLeft OpSource ESSL 310 OpName %4 "main" OpName %11 "func(vf2;" OpName %10 "v" OpName %13 "buf0" OpMemberName %13 0 "two" OpName %15 "" OpName %37 "f" OpName %39 "param" OpName %47 "_GLF_color" OpMemberDecorate %13 0 Offset 0 OpDecorate %13 Block OpDecorate %15 DescriptorSet 0 OpDecorate %15 Binding 0 OpDecorate %47 Location 0 %2 = OpTypeVoid %3 = OpTypeFunction %2 %6 = OpTypeFloat 32 %7 = OpTypeVector %6 2 %8 = OpTypePointer Function %7 %9 = OpTypeFunction %6 %8 %13 = OpTypeStruct %6 %14 = OpTypePointer Uniform %13 %15 = OpVariable %14 Uniform %16 = OpTypeInt 32 1 %17 = OpConstant %16 0 %18 = OpTypePointer Uniform %6 %21 = OpTypeInt 32 0 %22 = OpConstant %21 0 %23 = OpTypePointer Function %6 %25 = OpConstant %21 1 %28 = OpConstant %6 1 %29 = OpTypeBool %34 = OpConstant %6 5 %38 = OpConstantComposite %7 %28 %28 %45 = OpTypeVector %6 4 %46 = OpTypePointer Output %45 %47 = OpVariable %46 Output %48 = OpConstant %6 0 %49 = OpConstantComposite %45 %28 %48 %48 %28 %51 = OpConstantComposite %45 %48 %48 %48 %48 %4 = OpFunction %2 None %3 %5 = OpLabel %37 = OpVariable %23 Function %39 = OpVariable %8 Function OpStore %39 %38 %40 = OpFunctionCall %6 %11 %39 OpStore %37 %40 %41 = OpLoad %6 %37 %42 = OpFOrdEqual %29 %41 %34 OpSelectionMerge %44 None OpBranchConditional %42 %43 %50 %43 = OpLabel OpStore %47 %49 OpBranch %44 %50 = OpLabel OpStore %47 %51 OpBranch %44 %44 = OpLabel OpReturn OpFunctionEnd %11 = OpFunction %6 None %9 %10 = OpFunctionParameter %8 %12 = OpLabel %19 = OpAccessChain %18 %15 %17 %20 = OpLoad %6 %19 %24 = OpAccessChain %23 %10 %22 OpStore %24 %20 %26 = OpAccessChain %23 %10 %25 %27 = OpLoad %6 %26 %30 = OpFOrdLessThan %29 %27 %28 OpSelectionMerge %32 None OpBranchConditional %30 %31 %32 %31 = OpLabel OpReturnValue %28 %32 = OpLabel OpReturnValue %34 OpFunctionEnd END # uniforms for variant # two BUFFER variant_two DATA_TYPE float DATA 2.0 END BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM PIPELINE graphics variant_pipeline ATTACH variant_vertex_shader ATTACH variant_fragment_shader FRAMEBUFFER_SIZE 256 256 BIND BUFFER variant_framebuffer AS color LOCATION 0 BIND BUFFER variant_two AS uniform DESCRIPTOR_SET 0 BINDING 0 END CLEAR_COLOR variant_pipeline 0 0 0 255 CLEAR variant_pipeline RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255