#!amber # Copyright 2021 Google LLC # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # A test for a coverage-gap found by the GraphicsFuzz project. # Short description: A fragment shader that covers specific NIR code paths # The test passes because the shader always writes red. SHADER vertex variant_vertex_shader PASSTHROUGH # variant_fragment_shader is derived from the following GLSL: # #version 320 es # #define _int_1 _GLF_uniform_int_values[0] # #define _int_0 _GLF_uniform_int_values[1] # # precision highp float; # precision highp int; # # // Contents of _GLF_uniform_int_values: [1, 0] # layout(set = 0, binding = 0) uniform buf0 # { # int _GLF_uniform_int_values[2]; # }; # # const int _GLF_global_loop_bound = 100; # int _GLF_global_loop_count = 0; # # layout(location = 0) out vec4 _GLF_color; # # void main() # { # switch(_int_1) # { # case 0: # if (true) # { # _GLF_color = vec4(_int_0); # return; # } # case 1: # if (true) # { # _GLF_color = vec4(_int_1, _int_0, _int_0, _int_1); # # if (false) # { # _GLF_color = vec4(_int_1); # # do # { # _GLF_global_loop_count++; # # if (false) # { # return; # } # if (true) # { # return; # } # } # while (_GLF_global_loop_count < _GLF_global_loop_bound); # } # } # } # } SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 ; SPIR-V ; Version: 1.0 ; Generator: Khronos Glslang Reference Front End; 10 ; Bound: 74 ; Schema: 0 OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %4 "main" %29 OpExecutionMode %4 OriginUpperLeft OpSource ESSL 320 OpName %4 "main" OpName %8 "_GLF_global_loop_count" OpName %13 "buf0" OpMemberName %13 0 "_GLF_uniform_int_values" OpName %15 "" OpName %29 "_GLF_color" OpDecorate %12 ArrayStride 16 OpMemberDecorate %13 0 Offset 0 OpDecorate %13 Block OpDecorate %15 DescriptorSet 0 OpDecorate %15 Binding 0 OpDecorate %29 Location 0 %2 = OpTypeVoid %3 = OpTypeFunction %2 %6 = OpTypeInt 32 1 %7 = OpTypePointer Private %6 %8 = OpVariable %7 Private %9 = OpConstant %6 0 %10 = OpTypeInt 32 0 %11 = OpConstant %10 2 %12 = OpTypeArray %6 %11 %13 = OpTypeStruct %12 %14 = OpTypePointer Uniform %13 %15 = OpVariable %14 Uniform %16 = OpTypePointer Uniform %6 %22 = OpTypeBool %23 = OpConstantTrue %22 %26 = OpTypeFloat 32 %27 = OpTypeVector %26 4 %28 = OpTypePointer Output %27 %29 = OpVariable %28 Output %30 = OpConstant %6 1 %51 = OpConstantFalse %22 %71 = OpConstant %6 100 %4 = OpFunction %2 None %3 %5 = OpLabel OpStore %8 %9 %17 = OpAccessChain %16 %15 %9 %9 %18 = OpLoad %6 %17 OpSelectionMerge %21 None OpSwitch %18 %21 0 %19 1 %20 %19 = OpLabel OpSelectionMerge %25 None OpBranchConditional %23 %24 %25 %24 = OpLabel %31 = OpAccessChain %16 %15 %9 %30 %32 = OpLoad %6 %31 %33 = OpConvertSToF %26 %32 %34 = OpCompositeConstruct %27 %33 %33 %33 %33 OpStore %29 %34 OpReturn %25 = OpLabel OpBranch %20 %20 = OpLabel OpSelectionMerge %37 None OpBranchConditional %23 %36 %37 %36 = OpLabel %38 = OpAccessChain %16 %15 %9 %9 %39 = OpLoad %6 %38 %40 = OpConvertSToF %26 %39 %41 = OpAccessChain %16 %15 %9 %30 %42 = OpLoad %6 %41 %43 = OpConvertSToF %26 %42 %44 = OpAccessChain %16 %15 %9 %30 %45 = OpLoad %6 %44 %46 = OpConvertSToF %26 %45 %47 = OpAccessChain %16 %15 %9 %9 %48 = OpLoad %6 %47 %49 = OpConvertSToF %26 %48 %50 = OpCompositeConstruct %27 %40 %43 %46 %49 OpStore %29 %50 OpSelectionMerge %53 None OpBranchConditional %51 %52 %53 %52 = OpLabel %54 = OpAccessChain %16 %15 %9 %9 %55 = OpLoad %6 %54 %56 = OpConvertSToF %26 %55 %57 = OpCompositeConstruct %27 %56 %56 %56 %56 OpStore %29 %57 OpBranch %58 %58 = OpLabel OpLoopMerge %60 %61 None OpBranch %59 %59 = OpLabel %62 = OpLoad %6 %8 %63 = OpIAdd %6 %62 %30 OpStore %8 %63 OpSelectionMerge %65 None OpBranchConditional %51 %64 %65 %64 = OpLabel OpReturn %65 = OpLabel OpSelectionMerge %68 None OpBranchConditional %23 %67 %68 %67 = OpLabel OpReturn %68 = OpLabel OpBranch %61 %61 = OpLabel %70 = OpLoad %6 %8 %72 = OpSLessThan %22 %70 %71 OpBranchConditional %72 %58 %60 %60 = OpLabel OpBranch %53 %53 = OpLabel OpBranch %37 %37 = OpLabel OpBranch %21 %21 = OpLabel OpReturn OpFunctionEnd END # uniforms for variant # _GLF_uniform_int_values BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA 1 0 END BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM PIPELINE graphics variant_pipeline ATTACH variant_vertex_shader ATTACH variant_fragment_shader FRAMEBUFFER_SIZE 256 256 BIND BUFFER variant_framebuffer AS color LOCATION 0 BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 0 END CLEAR_COLOR variant_pipeline 0 0 0 255 CLEAR variant_pipeline RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255