#!amber # Copyright 2022 Google LLC # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # A test for a coverage-gap found by the GraphicsFuzz project. # Short description: A fragment shader that covers specific LLVM code paths # The test passes because the shader always writes red. # Optimized using spirv-opt with the following arguments: # '-O' # spirv-opt commit hash: a0370efd589be33d5d9a85cfde2f85841b3755af SHADER vertex variant_vertex_shader PASSTHROUGH # variant_fragment_shader is derived from the following GLSL: # #version 320 es # #define _int_1 _GLF_uniform_int_values[0] # #define _int_0 _GLF_uniform_int_values[1] # # precision highp float; # precision highp int; # # // Contents of _GLF_uniform_int_values: [1, 0] # layout(set = 0, binding = 0) uniform buf0 # { # int _GLF_uniform_int_values[2]; # }; # # layout(location = 0) out vec4 _GLF_color; # # void main() # { # _GLF_color = vec4(0); # # // Iterates once. # for(int i = _int_1 & 1; i > 0; i--) # { # while(true) # { # _GLF_color = vec4(i, _int_0, _int_0, i); # # // Always true. # if(_int_1 > 0) # { # break; # } # } # } # } SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 ; SPIR-V ; Version: 1.0 ; Generator: Khronos Glslang Reference Front End; 10 ; Bound: 61 ; Schema: 0 OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %4 "main" %9 OpExecutionMode %4 OriginUpperLeft OpSource ESSL 320 OpName %4 "main" OpName %9 "_GLF_color" OpName %18 "buf0" OpMemberName %18 0 "_GLF_uniform_int_values" OpName %20 "" OpDecorate %9 Location 0 OpDecorate %17 ArrayStride 16 OpMemberDecorate %18 0 Offset 0 OpDecorate %18 Block OpDecorate %20 DescriptorSet 0 OpDecorate %20 Binding 0 %2 = OpTypeVoid %3 = OpTypeFunction %2 %6 = OpTypeFloat 32 %7 = OpTypeVector %6 4 %8 = OpTypePointer Output %7 %9 = OpVariable %8 Output %10 = OpConstant %6 0 %11 = OpConstantComposite %7 %10 %10 %10 %10 %12 = OpTypeInt 32 1 %15 = OpTypeInt 32 0 %16 = OpConstant %15 2 %17 = OpTypeArray %12 %16 %18 = OpTypeStruct %17 %19 = OpTypePointer Uniform %18 %20 = OpVariable %19 Uniform %21 = OpConstant %12 0 %22 = OpTypePointer Uniform %12 %25 = OpConstant %12 1 %33 = OpTypeBool %4 = OpFunction %2 None %3 %5 = OpLabel OpStore %9 %11 %23 = OpAccessChain %22 %20 %21 %21 %24 = OpLoad %12 %23 %26 = OpBitwiseAnd %12 %24 %25 OpBranch %27 %27 = OpLabel %60 = OpPhi %12 %26 %5 %59 %30 %34 = OpSGreaterThan %33 %60 %21 OpLoopMerge %29 %30 None OpBranchConditional %34 %28 %29 %28 = OpLabel OpBranch %35 %35 = OpLabel OpLoopMerge %55 %38 None OpBranch %36 %36 = OpLabel %42 = OpConvertSToF %6 %60 %43 = OpAccessChain %22 %20 %21 %25 %44 = OpLoad %12 %43 %45 = OpConvertSToF %6 %44 %51 = OpCompositeConstruct %7 %42 %45 %45 %42 OpStore %9 %51 %54 = OpSGreaterThan %33 %24 %21 OpSelectionMerge %56 None OpBranchConditional %54 %55 %56 %55 = OpLabel OpBranch %30 %56 = OpLabel OpBranch %38 %38 = OpLabel OpBranch %35 %30 = OpLabel %59 = OpISub %12 %60 %25 OpBranch %27 %29 = OpLabel OpReturn OpFunctionEnd END # uniforms for variant # _GLF_uniform_int_values BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA 1 0 END BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM PIPELINE graphics variant_pipeline ATTACH variant_vertex_shader ATTACH variant_fragment_shader FRAMEBUFFER_SIZE 32 32 BIND BUFFER variant_framebuffer AS color LOCATION 0 BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 0 END CLEAR_COLOR variant_pipeline 0 0 0 255 CLEAR variant_pipeline RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 32 32 EXPECT variant_framebuffer IDX 0 0 SIZE 32 32 EQ_RGBA 255 0 0 255