#!amber # Copyright 2021 Google LLC # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # A test for a coverage-gap found by the GraphicsFuzz project. # Short description: A fragment shader that covers specific LLVM code paths # The test passes because the shader always writes red. SHADER vertex variant_vertex_shader PASSTHROUGH # variant_fragment_shader is derived from the following GLSL: # #version 320 es # # precision highp int; # precision highp float; # # layout(location = 0) out vec4 _GLF_color; # # // Contents of one: 1.0 # layout(set = 0, binding = 0) uniform buf0 # { # float one; # }; # # void main() # { # int a = 1; # # // Iterated until the break is executed. # while(int(one) >= 1) # { # if(a++ >= 5) # { # _GLF_color = vec4(1, 0, 0, 1); # break; # } # } # } SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 ; SPIR-V ; Version: 1.0 ; Generator: Khronos Glslang Reference Front End; 10 ; Bound: 39 ; Schema: 0 OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %4 "main" %34 OpExecutionMode %4 OriginUpperLeft OpSource ESSL 320 OpName %4 "main" OpName %8 "a" OpName %16 "buf0" OpMemberName %16 0 "one" OpName %18 "" OpName %34 "_GLF_color" OpMemberDecorate %16 0 Offset 0 OpDecorate %16 Block OpDecorate %18 DescriptorSet 0 OpDecorate %18 Binding 0 OpDecorate %34 Location 0 %2 = OpTypeVoid %3 = OpTypeFunction %2 %6 = OpTypeInt 32 1 %7 = OpTypePointer Function %6 %9 = OpConstant %6 1 %15 = OpTypeFloat 32 %16 = OpTypeStruct %15 %17 = OpTypePointer Uniform %16 %18 = OpVariable %17 Uniform %19 = OpConstant %6 0 %20 = OpTypePointer Uniform %15 %24 = OpTypeBool %28 = OpConstant %6 5 %32 = OpTypeVector %15 4 %33 = OpTypePointer Output %32 %34 = OpVariable %33 Output %35 = OpConstant %15 1 %36 = OpConstant %15 0 %37 = OpConstantComposite %32 %35 %36 %36 %35 %4 = OpFunction %2 None %3 %5 = OpLabel %8 = OpVariable %7 Function OpStore %8 %9 OpBranch %10 %10 = OpLabel OpLoopMerge %12 %13 None OpBranch %14 %14 = OpLabel %21 = OpAccessChain %20 %18 %19 %22 = OpLoad %15 %21 %23 = OpConvertFToS %6 %22 %25 = OpSGreaterThanEqual %24 %23 %9 OpBranchConditional %25 %11 %12 %11 = OpLabel %26 = OpLoad %6 %8 %27 = OpIAdd %6 %26 %9 OpStore %8 %27 %29 = OpSGreaterThanEqual %24 %26 %28 OpSelectionMerge %31 None OpBranchConditional %29 %30 %31 %30 = OpLabel OpStore %34 %37 OpBranch %12 %31 = OpLabel OpBranch %13 %13 = OpLabel OpBranch %10 %12 = OpLabel OpReturn OpFunctionEnd END # uniforms for variant # one BUFFER variant_one DATA_TYPE float STD140 DATA 1.0 END BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM PIPELINE graphics variant_pipeline ATTACH variant_vertex_shader ATTACH variant_fragment_shader FRAMEBUFFER_SIZE 256 256 BIND BUFFER variant_framebuffer AS color LOCATION 0 BIND BUFFER variant_one AS uniform DESCRIPTOR_SET 0 BINDING 0 END CLEAR_COLOR variant_pipeline 0 0 0 255 CLEAR variant_pipeline RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255