#!amber # Copyright 2022 Google LLC # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # A test for a coverage-gap found by the GraphicsFuzz project. # Short description: A fragment shader that covers specific LLVM code paths # The test passes because the shader always writes red. SHADER vertex variant_vertex_shader PASSTHROUGH # variant_fragment_shader is derived from the following GLSL: # #version 320 es # #define _int_5 _GLF_uniform_int_values[0] # #define _int_0 _GLF_uniform_int_values[1] # # precision highp float; # precision highp int; # # // Contents of _GLF_uniform_int_values: [5, 0] # layout(set = 0, binding = 0) uniform buf0 # { # int _GLF_uniform_int_values[2]; # }; # # layout(location = 0) out vec4 _GLF_color; # # void main() # { # for(int i = _int_0; i < _int_5; i++) # { # if(i != 1) # { # if(i != 2) # { # // Always false. # if(gl_FragCoord.x < 0.0) # { # discard; # } # else # { # _GLF_color = vec4(1, 0, 0, 1); # } # } # } # } # } SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 ; SPIR-V ; Version: 1.0 ; Generator: Khronos Glslang Reference Front End; 10 ; Bound: 59 ; Schema: 0 OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %4 "main" %42 %54 OpExecutionMode %4 OriginUpperLeft OpSource ESSL 320 OpName %4 "main" OpName %8 "i" OpName %12 "buf0" OpMemberName %12 0 "_GLF_uniform_int_values" OpName %14 "" OpName %42 "gl_FragCoord" OpName %54 "_GLF_color" OpDecorate %11 ArrayStride 16 OpMemberDecorate %12 0 Offset 0 OpDecorate %12 Block OpDecorate %14 DescriptorSet 0 OpDecorate %14 Binding 0 OpDecorate %42 BuiltIn FragCoord OpDecorate %54 Location 0 %2 = OpTypeVoid %3 = OpTypeFunction %2 %6 = OpTypeInt 32 1 %7 = OpTypePointer Function %6 %9 = OpTypeInt 32 0 %10 = OpConstant %9 2 %11 = OpTypeArray %6 %10 %12 = OpTypeStruct %11 %13 = OpTypePointer Uniform %12 %14 = OpVariable %13 Uniform %15 = OpConstant %6 0 %16 = OpConstant %6 1 %17 = OpTypePointer Uniform %6 %28 = OpTypeBool %35 = OpConstant %6 2 %39 = OpTypeFloat 32 %40 = OpTypeVector %39 4 %41 = OpTypePointer Input %40 %42 = OpVariable %41 Input %43 = OpConstant %9 0 %44 = OpTypePointer Input %39 %47 = OpConstant %39 0 %53 = OpTypePointer Output %40 %54 = OpVariable %53 Output %55 = OpConstant %39 1 %56 = OpConstantComposite %40 %55 %47 %47 %55 %4 = OpFunction %2 None %3 %5 = OpLabel %8 = OpVariable %7 Function %18 = OpAccessChain %17 %14 %15 %16 %19 = OpLoad %6 %18 OpStore %8 %19 OpBranch %20 %20 = OpLabel OpLoopMerge %22 %23 None OpBranch %24 %24 = OpLabel %25 = OpLoad %6 %8 %26 = OpAccessChain %17 %14 %15 %15 %27 = OpLoad %6 %26 %29 = OpSLessThan %28 %25 %27 OpBranchConditional %29 %21 %22 %21 = OpLabel %30 = OpLoad %6 %8 %31 = OpINotEqual %28 %30 %16 OpSelectionMerge %33 None OpBranchConditional %31 %32 %33 %32 = OpLabel %34 = OpLoad %6 %8 %36 = OpINotEqual %28 %34 %35 OpSelectionMerge %38 None OpBranchConditional %36 %37 %38 %37 = OpLabel %45 = OpAccessChain %44 %42 %43 %46 = OpLoad %39 %45 %48 = OpFOrdLessThan %28 %46 %47 OpSelectionMerge %50 None OpBranchConditional %48 %49 %52 %49 = OpLabel OpKill %52 = OpLabel OpStore %54 %56 OpBranch %50 %50 = OpLabel OpBranch %38 %38 = OpLabel OpBranch %33 %33 = OpLabel OpBranch %23 %23 = OpLabel %57 = OpLoad %6 %8 %58 = OpIAdd %6 %57 %16 OpStore %8 %58 OpBranch %20 %22 = OpLabel OpReturn OpFunctionEnd END # uniforms for variant # _GLF_uniform_int_values BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA 5 0 END BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM PIPELINE graphics variant_pipeline ATTACH variant_vertex_shader ATTACH variant_fragment_shader FRAMEBUFFER_SIZE 32 32 BIND BUFFER variant_framebuffer AS color LOCATION 0 BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 0 END CLEAR_COLOR variant_pipeline 0 0 0 255 CLEAR variant_pipeline RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 32 32 EXPECT variant_framebuffer IDX 0 0 SIZE 32 32 EQ_RGBA 255 0 0 255