#!amber # Copyright 2020 Google LLC # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # A test for a coverage-gap found by the GraphicsFuzz project. # Short description: A fragment shader that covers a specific inst combine compares code path # The test passes because the shader always writes red. # Optimized using spirv-opt with the following arguments: # '-O' # spirv-opt commit hash: a187dd58a0485988841d325a85c8e6063f53500a SHADER vertex variant_vertex_shader PASSTHROUGH # variant_fragment_shader is derived from the following GLSL: # #version 310 es # #define _int_1 _GLF_uniform_int_values[0] # #define _int_0 _GLF_uniform_int_values[1] # #define _int_10 _GLF_uniform_int_values[2] # # precision highp float; # # precision highp int; # # // Contents of _GLF_uniform_int_values: [1, 0, 10] # layout(set = 0, binding = 0) uniform buf0 # { # int _GLF_uniform_int_values[3]; # }; # # layout(location = 0) out vec4 _GLF_color; # # void main() # { # _GLF_color = vec4(_int_0); # # // c becomes 1. # int c = (_int_1 << _int_1) >> 1; # # int a = _int_0; # for (int i = c; c < 10; i++) # { # a++; # if (a == _int_10) # { # _GLF_color = vec4(_int_1, _int_0, _int_0, _int_1); # break; # } # } # } SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 ; SPIR-V ; Version: 1.0 ; Generator: Khronos Glslang Reference Front End; 10 ; Bound: 72 ; Schema: 0 OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %4 "main" %9 OpExecutionMode %4 OriginUpperLeft OpSource ESSL 310 OpName %4 "main" OpName %9 "_GLF_color" OpName %14 "buf0" OpMemberName %14 0 "_GLF_uniform_int_values" OpName %16 "" OpDecorate %9 Location 0 OpDecorate %13 ArrayStride 16 OpMemberDecorate %14 0 Offset 0 OpDecorate %14 Block OpDecorate %16 DescriptorSet 0 OpDecorate %16 Binding 0 %2 = OpTypeVoid %3 = OpTypeFunction %2 %6 = OpTypeFloat 32 %7 = OpTypeVector %6 4 %8 = OpTypePointer Output %7 %9 = OpVariable %8 Output %10 = OpTypeInt 32 1 %11 = OpTypeInt 32 0 %12 = OpConstant %11 3 %13 = OpTypeArray %10 %12 %14 = OpTypeStruct %13 %15 = OpTypePointer Uniform %14 %16 = OpVariable %15 Uniform %17 = OpConstant %10 0 %18 = OpConstant %10 1 %19 = OpTypePointer Uniform %10 %43 = OpConstant %10 10 %44 = OpTypeBool %49 = OpConstant %10 2 %4 = OpFunction %2 None %3 %5 = OpLabel %20 = OpAccessChain %19 %16 %17 %18 %21 = OpLoad %10 %20 %22 = OpConvertSToF %6 %21 %23 = OpCompositeConstruct %7 %22 %22 %22 %22 OpStore %9 %23 %26 = OpAccessChain %19 %16 %17 %17 %27 = OpLoad %10 %26 %30 = OpShiftLeftLogical %10 %27 %27 %31 = OpShiftRightArithmetic %10 %30 %18 OpBranch %37 %37 = OpLabel %71 = OpPhi %10 %21 %5 %47 %40 %45 = OpSLessThan %44 %31 %43 OpLoopMerge %39 %40 None OpBranchConditional %45 %38 %39 %38 = OpLabel %47 = OpIAdd %10 %71 %18 %50 = OpAccessChain %19 %16 %17 %49 %51 = OpLoad %10 %50 %52 = OpIEqual %44 %47 %51 OpSelectionMerge %54 None OpBranchConditional %52 %53 %54 %53 = OpLabel %57 = OpConvertSToF %6 %27 %67 = OpCompositeConstruct %7 %57 %22 %22 %57 OpStore %9 %67 OpBranch %39 %54 = OpLabel OpBranch %40 %40 = OpLabel OpBranch %37 %39 = OpLabel OpReturn OpFunctionEnd END # uniforms for variant # _GLF_uniform_int_values BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA 1 0 10 END BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM PIPELINE graphics variant_pipeline ATTACH variant_vertex_shader ATTACH variant_fragment_shader FRAMEBUFFER_SIZE 256 256 BIND BUFFER variant_framebuffer AS color LOCATION 0 BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 0 END CLEAR_COLOR variant_pipeline 0 0 0 255 CLEAR variant_pipeline RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255