#!amber # Copyright 2021 Google LLC # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # A test for a coverage-gap found by the GraphicsFuzz project. # Short description: A fragment shader that covers specific LLVM code paths # The test passes because the shader always writes red. SHADER vertex variant_vertex_shader PASSTHROUGH # variant_fragment_shader is derived from the following GLSL: # #version 320 es # #define _int_0 _GLF_uniform_int_values[0] # #define _int_1 _GLF_uniform_int_values[1] # # precision highp float; # precision highp int; # # // Contents of _GLF_uniform_int_values: [0, 1] # layout(set = 0, binding = 0) uniform buf0 # { # int _GLF_uniform_int_values[2]; # }; # # // Contents of injectionSwitch: [0.0, 1.0] # layout(set = 0, binding = 1) uniform buf1 # { # vec2 injectionSwitch; # }; # # layout(location = 0) out vec4 _GLF_color; # # int func() # { # // Results are not used as they are undefined. # ivec2(injectionSwitch) >> 90955; # return _int_1; # } # # void main() # { # // Always true. # if(func() == _int_1) # { # _GLF_color = vec4(_int_1, _int_0, _int_0, _int_1); # } # else # { # _GLF_color = vec4(_int_0); # } # } SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 ; SPIR-V ; Version: 1.0 ; Generator: Khronos Glslang Reference Front End; 10 ; Bound: 64 ; Schema: 0 OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %4 "main" %45 OpExecutionMode %4 OriginUpperLeft OpSource ESSL 320 OpName %4 "main" OpName %8 "func(" OpName %12 "buf1" OpMemberName %12 0 "injectionSwitch" OpName %14 "" OpName %27 "buf0" OpMemberName %27 0 "_GLF_uniform_int_values" OpName %29 "" OpName %45 "_GLF_color" OpMemberDecorate %12 0 Offset 0 OpDecorate %12 Block OpDecorate %14 DescriptorSet 0 OpDecorate %14 Binding 1 OpDecorate %26 ArrayStride 16 OpMemberDecorate %27 0 Offset 0 OpDecorate %27 Block OpDecorate %29 DescriptorSet 0 OpDecorate %29 Binding 0 OpDecorate %45 Location 0 %2 = OpTypeVoid %3 = OpTypeFunction %2 %6 = OpTypeInt 32 1 %7 = OpTypeFunction %6 %10 = OpTypeFloat 32 %11 = OpTypeVector %10 2 %12 = OpTypeStruct %11 %13 = OpTypePointer Uniform %12 %14 = OpVariable %13 Uniform %15 = OpConstant %6 0 %16 = OpTypePointer Uniform %11 %19 = OpTypeVector %6 2 %21 = OpConstant %6 90955 %24 = OpTypeInt 32 0 %25 = OpConstant %24 2 %26 = OpTypeArray %6 %25 %27 = OpTypeStruct %26 %28 = OpTypePointer Uniform %27 %29 = OpVariable %28 Uniform %30 = OpConstant %6 1 %31 = OpTypePointer Uniform %6 %39 = OpTypeBool %43 = OpTypeVector %10 4 %44 = OpTypePointer Output %43 %45 = OpVariable %44 Output %4 = OpFunction %2 None %3 %5 = OpLabel %36 = OpFunctionCall %6 %8 %37 = OpAccessChain %31 %29 %15 %30 %38 = OpLoad %6 %37 %40 = OpIEqual %39 %36 %38 OpSelectionMerge %42 None OpBranchConditional %40 %41 %59 %41 = OpLabel %46 = OpAccessChain %31 %29 %15 %30 %47 = OpLoad %6 %46 %48 = OpConvertSToF %10 %47 %49 = OpAccessChain %31 %29 %15 %15 %50 = OpLoad %6 %49 %51 = OpConvertSToF %10 %50 %52 = OpAccessChain %31 %29 %15 %15 %53 = OpLoad %6 %52 %54 = OpConvertSToF %10 %53 %55 = OpAccessChain %31 %29 %15 %30 %56 = OpLoad %6 %55 %57 = OpConvertSToF %10 %56 %58 = OpCompositeConstruct %43 %48 %51 %54 %57 OpStore %45 %58 OpBranch %42 %59 = OpLabel %60 = OpAccessChain %31 %29 %15 %15 %61 = OpLoad %6 %60 %62 = OpConvertSToF %10 %61 %63 = OpCompositeConstruct %43 %62 %62 %62 %62 OpStore %45 %63 OpBranch %42 %42 = OpLabel OpReturn OpFunctionEnd %8 = OpFunction %6 None %7 %9 = OpLabel %17 = OpAccessChain %16 %14 %15 %18 = OpLoad %11 %17 %20 = OpConvertFToS %19 %18 %22 = OpCompositeConstruct %19 %21 %21 %23 = OpShiftRightArithmetic %19 %20 %22 %32 = OpAccessChain %31 %29 %15 %30 %33 = OpLoad %6 %32 OpReturnValue %33 OpFunctionEnd END # uniforms for variant # injectionSwitch BUFFER variant_injectionSwitch DATA_TYPE vec2 STD140 DATA 0.0 1.0 END # _GLF_uniform_int_values BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA 0 1 END BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM PIPELINE graphics variant_pipeline ATTACH variant_vertex_shader ATTACH variant_fragment_shader FRAMEBUFFER_SIZE 256 256 BIND BUFFER variant_framebuffer AS color LOCATION 0 BIND BUFFER variant_injectionSwitch AS uniform DESCRIPTOR_SET 0 BINDING 1 BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 0 END CLEAR_COLOR variant_pipeline 0 0 0 255 CLEAR variant_pipeline RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255