#!amber # Copyright 2021 Google LLC # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # A test for a coverage-gap found by the GraphicsFuzz project. # Short description: A fragment shader that covers specific fast idiv code path # The test passes because the shader always writes red. SHADER vertex variant_vertex_shader PASSTHROUGH # variant_fragment_shader is derived from the following GLSL: # #version 320 es # #define _int_0 _GLF_uniform_int_values[0] # #define _int_1000 _GLF_uniform_int_values[1] # #define _int_1 _GLF_uniform_int_values[2] # # precision highp int; # # precision highp float; # # // Contents of _GLF_uniform_int_values: [0, 1000, 1] # layout(set = 0, binding = 0) uniform buf0 # { # int _GLF_uniform_int_values[3]; # }; # # layout(location = 0) out vec4 _GLF_color; # # void main() # { # int a = _int_1000; # # // Always true. # if((a / ivec2(_int_1, 63677)).y == _int_0) # { # _GLF_color = vec4(_int_1, _int_0, _int_0, _int_1); # } # else # { # _GLF_color = vec4(_int_0); # } # } SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 ; SPIR-V ; Version: 1.0 ; Generator: Khronos Glslang Reference Front End; 10 ; Bound: 59 ; Schema: 0 OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %4 "main" %40 OpExecutionMode %4 OriginUpperLeft OpSource ESSL 320 OpName %4 "main" OpName %8 "a" OpName %12 "buf0" OpMemberName %12 0 "_GLF_uniform_int_values" OpName %14 "" OpName %40 "_GLF_color" OpDecorate %11 ArrayStride 16 OpMemberDecorate %12 0 Offset 0 OpDecorate %12 Block OpDecorate %14 DescriptorSet 0 OpDecorate %14 Binding 0 OpDecorate %40 Location 0 %2 = OpTypeVoid %3 = OpTypeFunction %2 %6 = OpTypeInt 32 1 %7 = OpTypePointer Function %6 %9 = OpTypeInt 32 0 %10 = OpConstant %9 3 %11 = OpTypeArray %6 %10 %12 = OpTypeStruct %11 %13 = OpTypePointer Uniform %12 %14 = OpVariable %13 Uniform %15 = OpConstant %6 0 %16 = OpConstant %6 1 %17 = OpTypePointer Uniform %6 %21 = OpConstant %6 2 %24 = OpConstant %6 63677 %25 = OpTypeVector %6 2 %29 = OpConstant %9 1 %33 = OpTypeBool %37 = OpTypeFloat 32 %38 = OpTypeVector %37 4 %39 = OpTypePointer Output %38 %40 = OpVariable %39 Output %4 = OpFunction %2 None %3 %5 = OpLabel %8 = OpVariable %7 Function %18 = OpAccessChain %17 %14 %15 %16 %19 = OpLoad %6 %18 OpStore %8 %19 %20 = OpLoad %6 %8 %22 = OpAccessChain %17 %14 %15 %21 %23 = OpLoad %6 %22 %26 = OpCompositeConstruct %25 %23 %24 %27 = OpCompositeConstruct %25 %20 %20 %28 = OpSDiv %25 %27 %26 %30 = OpCompositeExtract %6 %28 1 %31 = OpAccessChain %17 %14 %15 %15 %32 = OpLoad %6 %31 %34 = OpIEqual %33 %30 %32 OpSelectionMerge %36 None OpBranchConditional %34 %35 %54 %35 = OpLabel %41 = OpAccessChain %17 %14 %15 %21 %42 = OpLoad %6 %41 %43 = OpConvertSToF %37 %42 %44 = OpAccessChain %17 %14 %15 %15 %45 = OpLoad %6 %44 %46 = OpConvertSToF %37 %45 %47 = OpAccessChain %17 %14 %15 %15 %48 = OpLoad %6 %47 %49 = OpConvertSToF %37 %48 %50 = OpAccessChain %17 %14 %15 %21 %51 = OpLoad %6 %50 %52 = OpConvertSToF %37 %51 %53 = OpCompositeConstruct %38 %43 %46 %49 %52 OpStore %40 %53 OpBranch %36 %54 = OpLabel %55 = OpAccessChain %17 %14 %15 %15 %56 = OpLoad %6 %55 %57 = OpConvertSToF %37 %56 %58 = OpCompositeConstruct %38 %57 %57 %57 %57 OpStore %40 %58 OpBranch %36 %36 = OpLabel OpReturn OpFunctionEnd END # uniforms for variant # _GLF_uniform_int_values BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA 0 1000 1 END BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM PIPELINE graphics variant_pipeline ATTACH variant_vertex_shader ATTACH variant_fragment_shader FRAMEBUFFER_SIZE 256 256 BIND BUFFER variant_framebuffer AS color LOCATION 0 BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 0 END CLEAR_COLOR variant_pipeline 0 0 0 255 CLEAR variant_pipeline RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255