#!amber # Copyright 2020 Google LLC # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # A test for a coverage-gap found by the GraphicsFuzz project. # Short description: A fragment shader that covers a specific value tracking path # The test passes because the shader always writes red. SHADER vertex variant_vertex_shader PASSTHROUGH # variant_fragment_shader is derived from the following GLSL: # #version 310 es # #define _float_0_0 _GLF_uniform_float_values[0] # #define _float_1_0 _GLF_uniform_float_values[1] # # precision highp float; # # // Contents of _GLF_uniform_float_values: [0.0, 1.0] # layout(set = 0, binding = 0) uniform buf0 # { # float _GLF_uniform_float_values[2]; # }; # # layout(location = 0) out vec4 _GLF_color; # # void main() # { # // Always false. # if (inversesqrt(_float_1_0) < -1.0) # { # _GLF_color = vec4(_float_0_0); # } # else # { # _GLF_color = vec4(_float_1_0, _float_0_0, _float_0_0, _float_1_0); # } # } SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 ; SPIR-V ; Version: 1.0 ; Generator: Khronos Glslang Reference Front End; 8 ; Bound: 41 ; Schema: 0 OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %4 "main" %27 OpExecutionMode %4 OriginUpperLeft OpSource ESSL 310 OpName %4 "main" OpName %10 "buf0" OpMemberName %10 0 "_GLF_uniform_float_values" OpName %12 "" OpName %27 "_GLF_color" OpDecorate %9 ArrayStride 16 OpMemberDecorate %10 0 Offset 0 OpDecorate %10 Block OpDecorate %12 DescriptorSet 0 OpDecorate %12 Binding 0 OpDecorate %27 Location 0 %2 = OpTypeVoid %3 = OpTypeFunction %2 %6 = OpTypeFloat 32 %7 = OpTypeInt 32 0 %8 = OpConstant %7 2 %9 = OpTypeArray %6 %8 %10 = OpTypeStruct %9 %11 = OpTypePointer Uniform %10 %12 = OpVariable %11 Uniform %13 = OpTypeInt 32 1 %14 = OpConstant %13 0 %15 = OpConstant %13 1 %16 = OpTypePointer Uniform %6 %20 = OpConstant %6 -1 %21 = OpTypeBool %25 = OpTypeVector %6 4 %26 = OpTypePointer Output %25 %27 = OpVariable %26 Output %4 = OpFunction %2 None %3 %5 = OpLabel %17 = OpAccessChain %16 %12 %14 %15 %18 = OpLoad %6 %17 %19 = OpExtInst %6 %1 InverseSqrt %18 %22 = OpFOrdLessThan %21 %19 %20 OpSelectionMerge %24 None OpBranchConditional %22 %23 %31 %23 = OpLabel %28 = OpAccessChain %16 %12 %14 %14 %29 = OpLoad %6 %28 %30 = OpCompositeConstruct %25 %29 %29 %29 %29 OpStore %27 %30 OpBranch %24 %31 = OpLabel %32 = OpAccessChain %16 %12 %14 %15 %33 = OpLoad %6 %32 %34 = OpAccessChain %16 %12 %14 %14 %35 = OpLoad %6 %34 %36 = OpAccessChain %16 %12 %14 %14 %37 = OpLoad %6 %36 %38 = OpAccessChain %16 %12 %14 %15 %39 = OpLoad %6 %38 %40 = OpCompositeConstruct %25 %33 %35 %37 %39 OpStore %27 %40 OpBranch %24 %24 = OpLabel OpReturn OpFunctionEnd END # uniforms for variant # _GLF_uniform_float_values BUFFER variant__GLF_uniform_float_values DATA_TYPE float[] STD140 DATA 0.0 1.0 END BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM PIPELINE graphics variant_pipeline ATTACH variant_vertex_shader ATTACH variant_fragment_shader FRAMEBUFFER_SIZE 256 256 BIND BUFFER variant_framebuffer AS color LOCATION 0 BIND BUFFER variant__GLF_uniform_float_values AS uniform DESCRIPTOR_SET 0 BINDING 0 END CLEAR_COLOR variant_pipeline 0 0 0 255 CLEAR variant_pipeline RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255