#!amber # Copyright 2020 Google LLC # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # A test for a coverage-gap found by the GraphicsFuzz project. # Short description: A fragment shader that covers a specific inst combine compares code path # The test passes because the shader always writes red. SHADER vertex variant_vertex_shader PASSTHROUGH # variant_fragment_shader is derived from the following GLSL: # #version 310 es # #define _int_0 _GLF_uniform_int_values[0] # #define _int_1 _GLF_uniform_int_values[1] # #define _int_10 _GLF_uniform_int_values[2] # #define _float_1_0 _GLF_uniform_float_values[0] # # precision highp float; # # precision highp int; # # // Contents of _GLF_uniform_float_values: 1.0 # layout(set = 0, binding = 0) uniform buf0 # { # float _GLF_uniform_float_values[1]; # }; # # // Contents of _GLF_uniform_int_values: [0, 1, 10] # layout(set = 0, binding = 1) uniform buf1 # { # int _GLF_uniform_int_values[3]; # }; # layout(location = 0) out vec4 _GLF_color; # # void main() # { # int i = _int_10; # while (i >= 0) # { # if ((i % 2) == 0) # { # _GLF_color = vec4(1, _int_0, _int_0, _int_1); # } # else # { # _GLF_color = vec4(_float_1_0); # } # i--; # } # } SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 ; SPIR-V ; Version: 1.0 ; Generator: Khronos Glslang Reference Front End; 8 ; Bound: 61 ; Schema: 0 OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %4 "main" %36 OpExecutionMode %4 OriginUpperLeft OpSource ESSL 310 OpName %4 "main" OpName %8 "i" OpName %12 "buf1" OpMemberName %12 0 "_GLF_uniform_int_values" OpName %14 "" OpName %36 "_GLF_color" OpName %52 "buf0" OpMemberName %52 0 "_GLF_uniform_float_values" OpName %54 "" OpDecorate %11 ArrayStride 16 OpMemberDecorate %12 0 Offset 0 OpDecorate %12 Block OpDecorate %14 DescriptorSet 0 OpDecorate %14 Binding 1 OpDecorate %36 Location 0 OpDecorate %51 ArrayStride 16 OpMemberDecorate %52 0 Offset 0 OpDecorate %52 Block OpDecorate %54 DescriptorSet 0 OpDecorate %54 Binding 0 %2 = OpTypeVoid %3 = OpTypeFunction %2 %6 = OpTypeInt 32 1 %7 = OpTypePointer Function %6 %9 = OpTypeInt 32 0 %10 = OpConstant %9 3 %11 = OpTypeArray %6 %10 %12 = OpTypeStruct %11 %13 = OpTypePointer Uniform %12 %14 = OpVariable %13 Uniform %15 = OpConstant %6 0 %16 = OpConstant %6 2 %17 = OpTypePointer Uniform %6 %26 = OpTypeBool %33 = OpTypeFloat 32 %34 = OpTypeVector %33 4 %35 = OpTypePointer Output %34 %36 = OpVariable %35 Output %37 = OpConstant %33 1 %44 = OpConstant %6 1 %50 = OpConstant %9 1 %51 = OpTypeArray %33 %50 %52 = OpTypeStruct %51 %53 = OpTypePointer Uniform %52 %54 = OpVariable %53 Uniform %55 = OpTypePointer Uniform %33 %4 = OpFunction %2 None %3 %5 = OpLabel %8 = OpVariable %7 Function %18 = OpAccessChain %17 %14 %15 %16 %19 = OpLoad %6 %18 OpStore %8 %19 OpBranch %20 %20 = OpLabel OpLoopMerge %22 %23 None OpBranch %24 %24 = OpLabel %25 = OpLoad %6 %8 %27 = OpSGreaterThanEqual %26 %25 %15 OpBranchConditional %27 %21 %22 %21 = OpLabel %28 = OpLoad %6 %8 %29 = OpSMod %6 %28 %16 %30 = OpIEqual %26 %29 %15 OpSelectionMerge %32 None OpBranchConditional %30 %31 %49 %31 = OpLabel %38 = OpAccessChain %17 %14 %15 %15 %39 = OpLoad %6 %38 %40 = OpConvertSToF %33 %39 %41 = OpAccessChain %17 %14 %15 %15 %42 = OpLoad %6 %41 %43 = OpConvertSToF %33 %42 %45 = OpAccessChain %17 %14 %15 %44 %46 = OpLoad %6 %45 %47 = OpConvertSToF %33 %46 %48 = OpCompositeConstruct %34 %37 %40 %43 %47 OpStore %36 %48 OpBranch %32 %49 = OpLabel %56 = OpAccessChain %55 %54 %15 %15 %57 = OpLoad %33 %56 %58 = OpCompositeConstruct %34 %57 %57 %57 %57 OpStore %36 %58 OpBranch %32 %32 = OpLabel %59 = OpLoad %6 %8 %60 = OpISub %6 %59 %44 OpStore %8 %60 OpBranch %23 %23 = OpLabel OpBranch %20 %22 = OpLabel OpReturn OpFunctionEnd END # uniforms for variant # _GLF_uniform_int_values BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA 0 1 10 END # _GLF_uniform_float_values BUFFER variant__GLF_uniform_float_values DATA_TYPE float[] STD140 DATA 1.0 END BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM PIPELINE graphics variant_pipeline ATTACH variant_vertex_shader ATTACH variant_fragment_shader FRAMEBUFFER_SIZE 256 256 BIND BUFFER variant_framebuffer AS color LOCATION 0 BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 1 BIND BUFFER variant__GLF_uniform_float_values AS uniform DESCRIPTOR_SET 0 BINDING 0 END CLEAR_COLOR variant_pipeline 0 0 0 255 CLEAR variant_pipeline RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255