#!amber # Copyright 2020 Google LLC # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # A test for a coverage-gap found by GraphicsFuzz. # Short description: A fragment shader that covers a specific inlining optimization path. # The test passes because shader always writes red. SHADER vertex variant_vertex_shader PASSTHROUGH # variant_fragment_shader is derived from the following GLSL: # #version 310 es # precision highp float; # # layout(location = 0) out vec4 _GLF_color; # # float func() # { # float x = 2.0; # if (gl_FragCoord.x == 12.0) # { # if (gl_FragCoord.y == 13.0) # { # x += 1.0; # } # return x; # } # # return 1.0; # } # # void main() # { # if (false) # { # _GLF_color = vec4(func()); # } # else # { # _GLF_color = vec4(1, 0, 0, 1); # } # } SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 ; SPIR-V ; Version: 1.0 ; Generator: Khronos Glslang Reference Front End; 8 ; Bound: 50 ; Schema: 0 OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %4 "main" %15 %44 OpExecutionMode %4 OriginUpperLeft OpSource ESSL 310 OpName %4 "main" OpName %8 "func(" OpName %11 "x" OpName %15 "gl_FragCoord" OpName %44 "_GLF_color" OpDecorate %15 BuiltIn FragCoord OpDecorate %44 Location 0 %2 = OpTypeVoid %3 = OpTypeFunction %2 %6 = OpTypeFloat 32 %7 = OpTypeFunction %6 %10 = OpTypePointer Function %6 %12 = OpConstant %6 2 %13 = OpTypeVector %6 4 %14 = OpTypePointer Input %13 %15 = OpVariable %14 Input %16 = OpTypeInt 32 0 %17 = OpConstant %16 0 %18 = OpTypePointer Input %6 %21 = OpConstant %6 12 %22 = OpTypeBool %26 = OpConstant %16 1 %29 = OpConstant %6 13 %33 = OpConstant %6 1 %40 = OpConstantFalse %22 %43 = OpTypePointer Output %13 %44 = OpVariable %43 Output %48 = OpConstant %6 0 %49 = OpConstantComposite %13 %33 %48 %48 %33 %4 = OpFunction %2 None %3 %5 = OpLabel OpSelectionMerge %42 None OpBranchConditional %40 %41 %47 %41 = OpLabel %45 = OpFunctionCall %6 %8 %46 = OpCompositeConstruct %13 %45 %45 %45 %45 OpStore %44 %46 OpBranch %42 %47 = OpLabel OpStore %44 %49 OpBranch %42 %42 = OpLabel OpReturn OpFunctionEnd %8 = OpFunction %6 None %7 %9 = OpLabel %11 = OpVariable %10 Function OpStore %11 %12 %19 = OpAccessChain %18 %15 %17 %20 = OpLoad %6 %19 %23 = OpFOrdEqual %22 %20 %21 OpSelectionMerge %25 None OpBranchConditional %23 %24 %25 %24 = OpLabel %27 = OpAccessChain %18 %15 %26 %28 = OpLoad %6 %27 %30 = OpFOrdEqual %22 %28 %29 OpSelectionMerge %32 None OpBranchConditional %30 %31 %32 %31 = OpLabel %34 = OpLoad %6 %11 %35 = OpFAdd %6 %34 %33 OpStore %11 %35 OpBranch %32 %32 = OpLabel %36 = OpLoad %6 %11 OpReturnValue %36 %25 = OpLabel OpReturnValue %33 OpFunctionEnd END BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM PIPELINE graphics variant_pipeline ATTACH variant_vertex_shader ATTACH variant_fragment_shader FRAMEBUFFER_SIZE 256 256 BIND BUFFER variant_framebuffer AS color LOCATION 0 END CLEAR_COLOR variant_pipeline 0 0 0 255 CLEAR variant_pipeline RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255