#!amber # Copyright 2020 Google LLC # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # A test for a coverage-gap found by GraphicsFuzz. # Short description: A fragment shader that covers a specific inlining optimization path. # The test passes because shader always writes red. # Optimized using spirv-opt with the following arguments: # '--eliminate-dead-branches' # '--merge-return' # '--eliminate-dead-inserts' # '--eliminate-local-single-store' # '--scalar-replacement=100' # '--eliminate-dead-branches' # '--merge-blocks' # '--scalar-replacement=100' # '--eliminate-dead-branches' # '--ccp' # '--ccp' # '--eliminate-dead-branches' # '--merge-blocks' # '--vector-dce' # '--eliminate-dead-branches' # '--scalar-replacement=100' # '--eliminate-local-single-store' # '--combine-access-chains' # '--redundancy-elimination' # '--ccp' # '--eliminate-dead-code-aggressive' # '--private-to-local' # '--eliminate-local-single-block' # '--eliminate-local-multi-store' # '--eliminate-local-single-block' # '--ccp' # spirv-opt commit hash: 96354f5047bf35765af49657304357e00264e5f9 SHADER vertex variant_vertex_shader PASSTHROUGH # variant_fragment_shader is derived from the following GLSL: # #version 310 es # precision highp float; # precision highp int; # # layout(location = 0) out vec4 _GLF_color; # layout(set = 0, binding = 0) uniform buf0 # { # int zero; # }; # # vec4 returnRed() # { # do # { # // Always false. # if(zero == 1) # { # return vec4(1, 0, 0, 1); # } # } # while(false); # return vec4(1, 0, 0, 1); # } # # void main() # { # do # { # _GLF_color = returnRed(); # } # while(false); # } SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 ; SPIR-V ; Version: 1.0 ; Generator: Khronos Glslang Reference Front End; 8 ; Bound: 63 ; Schema: 0 OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %4 "main" %40 OpExecutionMode %4 OriginUpperLeft OpSource ESSL 310 OpName %4 "main" OpName %9 "returnRed(" OpName %16 "buf0" OpMemberName %16 0 "zero" OpName %18 "" OpName %40 "_GLF_color" OpMemberDecorate %16 0 Offset 0 OpDecorate %16 Block OpDecorate %18 DescriptorSet 0 OpDecorate %18 Binding 0 OpDecorate %40 Location 0 %2 = OpTypeVoid %3 = OpTypeFunction %2 %6 = OpTypeFloat 32 %7 = OpTypeVector %6 4 %8 = OpTypeFunction %7 %15 = OpTypeInt 32 1 %16 = OpTypeStruct %15 %17 = OpTypePointer Uniform %16 %18 = OpVariable %17 Uniform %19 = OpConstant %15 0 %20 = OpTypePointer Uniform %15 %23 = OpConstant %15 1 %24 = OpTypeBool %28 = OpConstant %6 1 %29 = OpConstant %6 0 %30 = OpConstantComposite %7 %28 %29 %29 %28 %32 = OpConstantFalse %24 %39 = OpTypePointer Output %7 %40 = OpVariable %39 Output %43 = OpTypePointer Function %7 %49 = OpTypePointer Function %24 %51 = OpConstantTrue %24 %61 = OpUndef %7 %62 = OpUndef %24 %4 = OpFunction %2 None %3 %5 = OpLabel OpBranch %35 %35 = OpLabel %41 = OpFunctionCall %7 %9 OpStore %40 %41 OpLoopMerge %37 %35 None OpBranchConditional %32 %35 %37 %37 = OpLabel OpReturn OpFunctionEnd %9 = OpFunction %7 None %8 %10 = OpLabel %50 = OpVariable %49 Function %32 %44 = OpVariable %43 Function OpBranch %46 %46 = OpLabel %56 = OpPhi %24 %32 %10 %62 %48 OpLoopMerge %42 %48 None OpBranch %11 %11 = OpLabel OpLoopMerge %13 %14 None OpBranch %12 %12 = OpLabel %21 = OpAccessChain %20 %18 %19 %22 = OpLoad %15 %21 %25 = OpIEqual %24 %22 %23 OpSelectionMerge %27 None OpBranchConditional %25 %26 %27 %26 = OpLabel OpStore %50 %51 OpStore %44 %30 OpBranch %13 %27 = OpLabel OpBranch %14 %14 = OpLabel OpBranchConditional %32 %11 %13 %13 = OpLabel %58 = OpPhi %7 %30 %26 %61 %14 %54 = OpPhi %24 %51 %26 %32 %14 OpSelectionMerge %52 None OpBranchConditional %54 %42 %52 %52 = OpLabel OpStore %50 %51 OpStore %44 %30 OpBranch %42 %48 = OpLabel OpBranch %46 %42 = OpLabel %57 = OpPhi %7 %58 %13 %30 %52 OpReturnValue %57 OpFunctionEnd END # uniforms for variant # zero BUFFER variant_zero DATA_TYPE int32 DATA 0 END BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM PIPELINE graphics variant_pipeline ATTACH variant_vertex_shader ATTACH variant_fragment_shader FRAMEBUFFER_SIZE 256 256 BIND BUFFER variant_framebuffer AS color LOCATION 0 BIND BUFFER variant_zero AS uniform DESCRIPTOR_SET 0 BINDING 0 END CLEAR_COLOR variant_pipeline 0 0 0 255 CLEAR variant_pipeline RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255