#!amber # Copyright 2020 Google LLC # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # A test for a coverage-gap found by GraphicsFuzz. # Short description: A fragment shader that covers specific value tracking and simplification paths # The test passes because the shader always writes red. SHADER vertex variant_vertex_shader PASSTHROUGH # variant_fragment_shader is derived from the following GLSL: # #version 310 es # precision highp float; # precision highp int; # # layout(location = 0) out vec4 _GLF_color; # layout(set = 0, binding = 0) uniform buf0 # { # int one; # }; # # void main() # { # int a[3]; # a[0] = 1; # a[1] = 2; # a[2] = 3; # # int b = 0; # int c = a[one]; # # // Always true. # if(c > 1) # { # // This will be overwritten later. # _GLF_color = vec4(0, 1, 1, 0); # ++b; # } # # // Increments a[2] to 4. # a[clamp(++b, 0, 2)]++; # # if (a[2] == 4) # _GLF_color = vec4(1, 0, 0, 1); # else # _GLF_color = vec4(0); # } SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 ; SPIR-V ; Version: 1.0 ; Generator: Khronos Glslang Reference Front End; 8 ; Bound: 59 ; Schema: 0 OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %4 "main" %38 OpExecutionMode %4 OriginUpperLeft OpSource ESSL 310 OpName %4 "main" OpName %11 "a" OpName %20 "b" OpName %21 "c" OpName %22 "buf0" OpMemberName %22 0 "one" OpName %24 "" OpName %38 "_GLF_color" OpMemberDecorate %22 0 Offset 0 OpDecorate %22 Block OpDecorate %24 DescriptorSet 0 OpDecorate %24 Binding 0 OpDecorate %38 Location 0 %2 = OpTypeVoid %3 = OpTypeFunction %2 %6 = OpTypeInt 32 1 %7 = OpTypeInt 32 0 %8 = OpConstant %7 3 %9 = OpTypeArray %6 %8 %10 = OpTypePointer Function %9 %12 = OpConstant %6 0 %13 = OpConstant %6 1 %14 = OpTypePointer Function %6 %16 = OpConstant %6 2 %18 = OpConstant %6 3 %22 = OpTypeStruct %6 %23 = OpTypePointer Uniform %22 %24 = OpVariable %23 Uniform %25 = OpTypePointer Uniform %6 %31 = OpTypeBool %35 = OpTypeFloat 32 %36 = OpTypeVector %35 4 %37 = OpTypePointer Output %36 %38 = OpVariable %37 Output %39 = OpConstant %35 0 %40 = OpConstant %35 1 %41 = OpConstantComposite %36 %39 %40 %40 %39 %52 = OpConstant %6 4 %56 = OpConstantComposite %36 %40 %39 %39 %40 %58 = OpConstantComposite %36 %39 %39 %39 %39 %4 = OpFunction %2 None %3 %5 = OpLabel %11 = OpVariable %10 Function %20 = OpVariable %14 Function %21 = OpVariable %14 Function %15 = OpAccessChain %14 %11 %12 OpStore %15 %13 %17 = OpAccessChain %14 %11 %13 OpStore %17 %16 %19 = OpAccessChain %14 %11 %16 OpStore %19 %18 OpStore %20 %12 %26 = OpAccessChain %25 %24 %12 %27 = OpLoad %6 %26 %28 = OpAccessChain %14 %11 %27 %29 = OpLoad %6 %28 OpStore %21 %29 %30 = OpLoad %6 %21 %32 = OpSGreaterThan %31 %30 %13 OpSelectionMerge %34 None OpBranchConditional %32 %33 %34 %33 = OpLabel OpStore %38 %41 %42 = OpLoad %6 %20 %43 = OpIAdd %6 %42 %13 OpStore %20 %43 OpBranch %34 %34 = OpLabel %44 = OpLoad %6 %20 %45 = OpIAdd %6 %44 %13 OpStore %20 %45 %46 = OpExtInst %6 %1 SClamp %45 %12 %16 %47 = OpAccessChain %14 %11 %46 %48 = OpLoad %6 %47 %49 = OpIAdd %6 %48 %13 OpStore %47 %49 %50 = OpAccessChain %14 %11 %16 %51 = OpLoad %6 %50 %53 = OpIEqual %31 %51 %52 OpSelectionMerge %55 None OpBranchConditional %53 %54 %57 %54 = OpLabel OpStore %38 %56 OpBranch %55 %57 = OpLabel OpStore %38 %58 OpBranch %55 %55 = OpLabel OpReturn OpFunctionEnd END # uniforms for variant # one BUFFER variant_one DATA_TYPE int32 DATA 1 END BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM PIPELINE graphics variant_pipeline ATTACH variant_vertex_shader ATTACH variant_fragment_shader FRAMEBUFFER_SIZE 256 256 BIND BUFFER variant_framebuffer AS color LOCATION 0 BIND BUFFER variant_one AS uniform DESCRIPTOR_SET 0 BINDING 0 END CLEAR_COLOR variant_pipeline 0 0 0 255 CLEAR variant_pipeline RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255