#!amber # Copyright 2020 Google LLC # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # A test for a coverage-gap found by GraphicsFuzz. # Short description: A fragment shader that covers a specific LLVM analysis code path. # The test passes because shader always writes red. SHADER vertex variant_vertex_shader PASSTHROUGH # variant_fragment_shader is derived from the following GLSL: # #version 310 es # precision highp float; # precision highp int; # # layout(location = 0) out vec4 _GLF_color; # # layout(set = 0, binding = 0) uniform buf0 # { # int three; # }; # # void main() # { # int a = 0; # for(int i = 0; i < 7 + three; i++) # { # switch(i) # { # case 7: # case 8: # a++; # break; # } # } # # if (a == 2) // Always true. # _GLF_color = vec4(1, 0, 0, 1); # else # _GLF_color = vec4(0); # } SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 ; SPIR-V ; Version: 1.0 ; Generator: Khronos Glslang Reference Front End; 8 ; Bound: 51 ; Schema: 0 OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %4 "main" %45 OpExecutionMode %4 OriginUpperLeft OpSource ESSL 310 OpName %4 "main" OpName %8 "a" OpName %10 "i" OpName %18 "buf0" OpMemberName %18 0 "three" OpName %20 "" OpName %45 "_GLF_color" OpMemberDecorate %18 0 Offset 0 OpDecorate %18 Block OpDecorate %20 DescriptorSet 0 OpDecorate %20 Binding 0 OpDecorate %45 Location 0 %2 = OpTypeVoid %3 = OpTypeFunction %2 %6 = OpTypeInt 32 1 %7 = OpTypePointer Function %6 %9 = OpConstant %6 0 %17 = OpConstant %6 7 %18 = OpTypeStruct %6 %19 = OpTypePointer Uniform %18 %20 = OpVariable %19 Uniform %21 = OpTypePointer Uniform %6 %25 = OpTypeBool %31 = OpConstant %6 1 %38 = OpConstant %6 2 %42 = OpTypeFloat 32 %43 = OpTypeVector %42 4 %44 = OpTypePointer Output %43 %45 = OpVariable %44 Output %46 = OpConstant %42 1 %47 = OpConstant %42 0 %48 = OpConstantComposite %43 %46 %47 %47 %46 %50 = OpConstantComposite %43 %47 %47 %47 %47 %4 = OpFunction %2 None %3 %5 = OpLabel %8 = OpVariable %7 Function %10 = OpVariable %7 Function OpStore %8 %9 OpStore %10 %9 OpBranch %11 %11 = OpLabel OpLoopMerge %13 %14 None OpBranch %15 %15 = OpLabel %16 = OpLoad %6 %10 %22 = OpAccessChain %21 %20 %9 %23 = OpLoad %6 %22 %24 = OpIAdd %6 %17 %23 %26 = OpSLessThan %25 %16 %24 OpBranchConditional %26 %12 %13 %12 = OpLabel %27 = OpLoad %6 %10 OpSelectionMerge %29 None OpSwitch %27 %29 7 %28 8 %28 %28 = OpLabel %30 = OpLoad %6 %8 %32 = OpIAdd %6 %30 %31 OpStore %8 %32 OpBranch %29 %29 = OpLabel OpBranch %14 %14 = OpLabel %35 = OpLoad %6 %10 %36 = OpIAdd %6 %35 %31 OpStore %10 %36 OpBranch %11 %13 = OpLabel %37 = OpLoad %6 %8 %39 = OpIEqual %25 %37 %38 OpSelectionMerge %41 None OpBranchConditional %39 %40 %49 %40 = OpLabel OpStore %45 %48 OpBranch %41 %49 = OpLabel OpStore %45 %50 OpBranch %41 %41 = OpLabel OpReturn OpFunctionEnd END # uniforms for variant # three BUFFER variant_three DATA_TYPE int32 DATA 3 END BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM PIPELINE graphics variant_pipeline ATTACH variant_vertex_shader ATTACH variant_fragment_shader FRAMEBUFFER_SIZE 256 256 BIND BUFFER variant_framebuffer AS color LOCATION 0 BIND BUFFER variant_three AS uniform DESCRIPTOR_SET 0 BINDING 0 END CLEAR_COLOR variant_pipeline 0 0 0 255 CLEAR variant_pipeline RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255